
Craft & Conquer is a Free To Play Idle game that's full of weird art, a bunch of upgrades and many hours of content.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
Craft & Conquer is my passion project, its a idler with active elements, bad Art & fun mechanics?! i hope.. Enjoy :D
Regular Updates!
I actively listen to the Community!
Features that progress your game more and more!
A mixture of active and idle gameplay!
A bunch of Tabs!
All premium content can be earned in game! (Coming Soon)
Lots of Progression!
And more coming !
I am a Solo Developer, this is my first game! I hope to create something people can enjoy!
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
"Craft & Conquer" is a badly made incrementer/idler that might as well be a web page. All you do is click on various stuff to earn currency to click on more stuff to increase the rate at which you earn currency. Yes, this is a terrible idea for a game, so it's natural to have problems with the entire genre, but it's also important to note this is a particularly bad entry in a bad genre of games. So there's no real gameplay here, just clicking through dialogs and menus to buy stuff to increase the rate of currency gain... but it is notably punctuated by some MS-Paint tier "drawings" that are laughably terrible in quality... but, kudos to the developer, at least it's not AI slop or pixelcrap. I don't think this is any better than that, but at least it's different. As mentioned, the graphics aren't great... MS-Paint images and dialogs only, it might as well be a browser game. That will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises, and Steam isn't here to compete with Chrome and Firefox. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
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Craft & Conquer, tuhaf sanat eserleri, bir sürü geliştirme ve saatlerce içerikle dolu, Ücretsiz Oynanabilen bir Idle oyunudur.
For the grand total price of free, you really cant complain. The game is in its very early stages, with lots more work to be done to it, to make it polished, but the dev asks for feedback, so assuming they listen to the feedback, they are at east heading in the right direction. As I said, the game is a bare bones concept, but has potential, and don't forget, it's free, so all you're spending, is your time.
it's a not-complete-garbage clicker/idle game, but. If you play for 2 hours, and never make a manual save (but are aware that there is an auto save), and then when you reopen the game and click "load manual save" it will load a new game and then immedietely autosave deleting all your progress
It's a promising start to a simple idle game, I hope the game develops to have more breadth as a way of growing its scope instead of simply adding more resources / dependencies in order to limit growth.
2/10
Opening screen... "alot"... Yeah, I don't know, man. Game was annoying to be honest.
The game is good but incredibly slow without an auto clicker as you need thousands of tools crafted to start making alot of resources.
I sure hope no annoying crow shows up.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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