
Help the small village to overcome the dungeon by teaching them how to fight, gather, craft, explore!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
모으고, 만들고, 소비하고, 훈련하고, 탐험하는 과정을 통해 최종적으로는 던전에서 몬스터를 잡는다. 게임 자체는 되게 쉽다. 문제는 수집과 생산 시스템의 속도가 이루 말할 수 없을 만큼 답답하다는 점이다. 수집은 속도 업그레이드를 최소 2회, 생산은 3회 정도를 해줘야 어느 정도 고구마 걸린 듯한 느낌을 지울 수가 있다. 하지만 업그레이드를 위한 골드 수급이 '던전' 에서만 가능하고, 벌리는 양도 쥐꼬리 만하다. 한 마리 잡는데 10원(100층 기준으로) 주는데, 우리는 최소 2,000원이 필요하다. 게다가 방치형 게임도 아니라서 유저가 직접 일일이 다 클릭해줘야 하는 번거로움도 있다. 즉, 도전과제를 편하게 노리려는 유저라면 꼭 매크로 프로그램이 필요하다 이 말이야. 게임은 아이들 장난처럼 간단한데, 그 안에 녹아든 노가다는 공사판에서 잔뼈 굵은 어른들도 진땀 빼는 수준.
Very slow-paced, kind of hard to figure out what you are doing.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Создай оружие, чтобы экипировать юниты, чтобы убивать монстров в донжоне, чтобы упрощать создание оружия... Идея в целом неплоха. Но автор явно изначально собирался делать кликер, а потом передумал. Теперь каждое действие надо делать вручную - причём без автоклика. Нет, автоклик можно купить - но за совершенно безумные деньги: чтобы автоматизировать сбор _одного_ ресурса из 8, нужно заплатить 2,5 тысячи. А за убийство одного монстра дают одну монету, между прочим. А чтобы убить монстра, надо собрать армию: натренировать юнит и дать ему оружие. А самое дешёвое оружие требует 4 блока. А один блок делается 25 секунд. А каждые 10 уровней монстры усиливаются, вынуждая повторять процесс (да, с них по-прежнему падает по 1 монете). В итоге игра из потенциально интересного кликера превратилась в бессмысленную рутину, которая жрёт моё время. Да ну вас, я в такое не играю.
I like to think that i'm open things being a bit well, rubbish, if the basic premise is ok. I quite often like things that get a bot of a dodgy press and at least play them for a while. I've been playing a quoite a few idle type games and I read the other reviews and thought i'll try this - 70p, can't be that bad. Unfortunately it is. So, i lasted three minutes. And then had to play for a couple of minutes more to be able to post a review. Why? Because gathering a single piece of wood or stone takes 6-10 seconds of inactivity, which is dull. You can only do one thing at a time, which is pointlessly annoying and very dull and my very first attempt at crafting 5 blocks of stone into some refined stone failed and i lost all five blocks. Sorry, but this is not about difficulty, this is about pure tediousness for the sake of it. This simply isn't interesting enough to warrant any further effort. No plot i can live with, this i can't. Oh, and the layout is really really poorly thought out and inconvenient to see anything that you might be interested in. Although it does have some amazingly big buttons instead. Don't waste your time.
Well this would be a great start to a crafting/RPG game. Its worth the $1 just to have something to wild away some time on. No music no real notifications, and no insturctions.
Similar as you see in video, that`s it. Get some good music, beacuse thers no soundtracks and click away! Gameplay is... whel you click on crafting perticular item and it takes few seconds to make it. While collecting that item is hapening you can not collect anything else. You do can craft or train in any other TAB simultaneously. I like the idea. Still playing atm so i will update soon...
It starts out fine and I enjoyed it for a while. There aren't any clear instructions but reading through you can guess what a lot of things do. The first few resets in the dungeon seemed rough but arguably fair. There are areas of the game (such as the basket and what different troop types do) are a mystery that I couldn't find a clear explanation for. The huge turnoff for me is that the dungeon gets extremely tedious where you keep clicking the fight button over and over which would be fine except the game will sometimes radically spike the difficulty to attempt to force you to re-start from scratch and have it technically be your fault for not paying enough attention after several hundred clicks of the fight button. I had around 400 defense which was easily more then enough to cover everything that the dungeon was throwing at me then I got hit with a sudden spike in attack to around 700 with < 50% chance to hit and I saw it right after I completed the first click which ended my game and I got told to start from the very beginning again. I had way less than 300 health despite keeping the expeditions running. I suspect that even if I saw this and overcame it there would be another radical spike in damage (12k?) that would overkill my defense by far more then I could possibly build up the health to prevent As far as i can tell there's no reasonable way that your health can possibly keep up with the difficulty spikes that the dungeon throws at you and if you get in the routine of clicking that fight button your game will randomly reset without there being anything you can really do about it.
WTF is this? Meh, pure garbage.
クリック連打ゲーム。 クリックで素材を集めて、クリックでクラフトして、クリックでダンジョン探索して…… 俺には合わなかった。
This game is incredibly slow. Let me walk you through what normal gameplay looks like: First you click to gather a resource. You can only gather one resource at a time, and you need to wait for a 10 second timer between each click. You can't automate this until you have 2,000 gold. To get this, it looks like you need to slave at the game for hours. First you need to get 7 resources, taking 70 seconds if you're perfectly efficient. Then spend another 10 seconds crafting them. Then you can lead an expedition, which has a 15% chance to get ONE COIN. You need TWO THOUSAND to automate resource collection, and that only activates once every 20 seconds. There's an upgrade that cuts it down to 8 seconds, but it costs 200 gold. In the 45 minutes I spent on this game I earned exactly 4 gold. I was using an auto-clicker for most of it. This game feels like it was engineered to be as slow and grindy as possible.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.