
A dark fantasy incremental breeding game where you cultivate a monstrous brood, inherit stronger traits, unlock mutations and automation, then send your evolving creatures into conquest across a hostile corpse-world.
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About
Cradle of the Dark Brood is a dark fantasy incremental breeding game about building power through inheritance, mutation, automation, and conquest.
You begin as something trapped outside the rules of the world, able to act only through the creatures you create. Breed new offspring, preserve stronger bloodlines, cull weaker results, and shape your brood into a force capable of surviving beyond the cradle.
Every generation can push your numbers higher. Improve core traits such as Lethality, Vitality, Durability, Motility, and Synapticity, then use those gains to unlock new systems, stronger roles, and more dangerous forms of progression.
Breed and refine a growing brood through incremental stat progression.
Select kings, queens, soldiers, scavengers, and other specialized roles to support your expansion.
Discover mutations that alter your creatures and open new evolutionary paths.
Unlock automation for breeding, culling, promotion, conquest, and support systems as your brood matures.
Expand your abode with upgrades that improve incubation, capacity, inheritance, scavenging, and combat readiness.
Send soldiers into conquest across caves, wastelands, black shores, ruined kingdoms, dragon domains, void passages, and divine realms.
Defeat enemies, clear zones, gather resources, and recover new biological advantages from the world.
Develop research and support roles.
Pursue long-term prestige through Apotheosis, carrying power across runs and reshaping future growth.
Uncover dark lore as the brood spreads through a wounded world that refuses your existence.
Cradle of the Dark Brood is built for players who enjoy layered incremental progression, creature optimization, unfolding systems, and the slow satisfaction of turning a fragile beginning into an overwhelming biological empire.
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Reviews
Bello! un pò complicato all'inizio ma poi si automatizza il tutto e diventa piè facile! consigliato al 100%
a cool auto battle idler
A fine game, has bugs, needs balancing and the story seems to be written by AI. But the game is ok.
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Languages: English
Hours played at review time, across 38 reviews with recorded playtime.
Game is solid. Mechanics are Solid. Solid Game.
Its a relatively (compared to games that take thousands of hours over tens of years) short incremental game. As others have stated, basically you're rushing automation and then you get to the meaty part of the game. I think it was worth the money I spent on it.
Ein wirklich gutes und unterhaltsames Incremental Game, das mich bis zum Ende bei der Stange gehalten hat. Der Fortschritt fühlt sich angenehm an, es gibt immer wieder etwas Neues freizuschalten und man hat schön dieses typische „Ach komm, das eine Upgrade noch …“-Gefühl, bis plötzlich wieder ein paar Stunden vergangen sind. :D Ich hatte jedenfalls durchgehend Spaß und habe es nach etwa 80 Stunden komplett abgeschlossen. Mein einziger wirklicher Kritikpunkt: Für ein Incremental Game war es fast schon etwas kurz. Gerade als man sich so richtig gemütlich eingerichtet hat, ist man plötzlich fertig. Ein bisschen mehr Endspiel-Inhalt, weitere Progressionsstufen oder einfach noch mehr Unsinn zum Freischalten hätte ich problemlos mitgenommen. ^^ Trotzdem: sehr unterhaltsam, motivierend und definitiv die Spielzeit wert. Hat Spaß gemacht!
There's about two days of content in this interesting combination of incremental mechanics woven together with a lightweight story. The mechanics are novel, and combine in interesting ways, but the execution feels like it robs some of the gameplay significance from them. For an example, you breed your creatures, selecting them based on 5 different stats that improve with each generation and affect the creature in different ways to make them suitable for different tasks. This sounds cool, but any thoughts of specializing on certain roles as a gameplay mechanic is immediately undercut by the fact that you kinda need all five equally for independent requirements, so there's no way that having high intelligence meaningfully compensates for a shortfall of dexterity. You just need to be good at everything. Specialization isn't rewarded. Then in fairly short order you automate selecting for higher stats, and that just looks at sum total stats, so you can't even specialize if you wanted. So the five numbers really just collapse down to the average power number, the importance of stats for different roles pretty much disappears into meaninglessness, and brute-forcing generations becomes the dominant solution by far. Similarly there's a sort of biological tech tree later in the form of evolution. Each species gives different bonuses to each of the five traits, plus a general purpose one. There's no real point in picking one over the others. You can choose one at a time and they retain passive unlocks, so you just go through them all one at a time until you've unlocked everything. There's no strategy to the choice, it's just "more is better" again. The two areas where there is some decision-making are the prestige choice between order and chaos, that makes a meaningful difference in how you play in the mid-game, although again it's mostly an order of unlocks thing and once you've maxed out either chaos or order the other side completes very rapidly due to scaling - which nicely removes some grind. The other area is the base layout tetris, where despite my earlier statements about not being able to specialize towards different stats does actually let you apply a fair focus on those things if you wanted. There's just no real reason to, and a balanced approach seems best. Flipping between a breeding layout and a combat layout can help in the mid-game, but by the late game you can afford to just have everything you need. All in all, I had fun, and it was worth the price, so it's a recommendation if you like innovative incrementals. I do feel that it could have been more, if some of the systems weren't undercutting each other quite so much.
Достаточно неплохой идлер за приемлемую цену , проходится в районе 30-35 часов на 100%. Самое сложное как и в любом идлере пережить первые 4 часа, дальше игра начинает набирать темп.Под конец уже на режиме авто-битва проходим все локации чтобы набрать нужные скилл пойнты и пройти ласт локу ( 100 миллионов урона). В основном большую половину ( да и почти всю) мы занимаемся скрещиванием наших монстров ради более сильных видов. Советую качать ветку corrupted creation когда откроете , она даст сильный буст нашим воинам, после того как вложите очки в неё , пройдите вновь возвышение чтобы увидеть результат ибо под конец игры скрещивание мало дают преимуществ. Не советую качать chaotic acceptance выше 2х-3 в начале, ибо она дальше будет есть тысячи очков , а давать мало плюсов, а также deffered collapse выше 20, если вы не прошли игру, да это повышает сильно шансы на улучшение существ, но вам придётся очень долго ждать скрещивания существ. да и что 200 ур или 1000 ур дают одни и те-же характеристики при скрещивание, ибо они имеют лимит и завязаны на других скиллах (( мутации( максимум 70) и общий кап характеристик - chaotic recreation)) и .... Дальше открывается божественность и новые монстры ( одни собирают сокровища и дают бусты, другие изучают новые способности) и так далее. В ветке божественности можно будет открыть множество полезных вещей например уменьшить сильно размер карты чтобы быстрее её проходить. Ну а дальше сами разберётесь , ибо я и так уже почти всё описал :D
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