
Become the villain and raise an army of undead in this real-time reverse tower defense strategy game. Send waves of monsters to battle and aid them with your evil magic until they break your enemies’ defenses. It’s time for you to rule over the continent with an iron fist as its Dark Lord!
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About
Summon your hordes of undead and monsters, O Dark Lord, and prepare your most powerful spells, for the time has come for thee to crush the world under your iron fist.
Countless Army is a reverse tower defense strategy game where you send wave after wave of enemies against villages and cities, with the ultimate goal of conquering the entire continent to rule over it as its undisputed Dark Lord. You can raise armies of undead (picking troops from up to 12 different types of monsters), choose in which order they will be deployed, and what path they will follow in their attacks – while you support their advances with powerful dark magic.
As your power rises, you will be able to level your troops up, choosing a specific class between 2 different types for each unit, and advance through a tree of 50 different skills. There are 6 kingdoms out there for you to conquer, all with different biomes, for a total of 52 maps. Extend your reign of terror and crush all resistance – it’s fun to be evil!
A reverse tower defense strategy game: send waves of minions to test the defenses of every village.
Decide the order in which your troops are deployed and the path (of destruction) they will follow.
Cast powerful dark magic to aid them in battle, choosing between 6 different spells.
Invade kingdom after kingdom, each with different biomes for a total of 52 maps, until you conquer the entire world!
Unlock and commandeer new units, up to 12 different types of undead monsters.
Level your troops up, choosing between 2 different classes for each type of monster.
Advance through a skill tree with 50 unlockable new skills.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Russian, French, German, Spanish - Latin America, Italian, Polish, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is fun, very old school. It does have a tendency to glitch later in the campaign and crash mid-level which is frustrating. Didn't start having the issue until "level" 4 and it's not consistent, but is an obnoxious bug. It also doesn't do a very good job of explaining what the mechanics are of the enemies traps/troops. Fun game though, even if it has a few issues.
very cool very nice. a good relaxing game
Визуал игры начинает разъедать глаза на первой столице. Разглядеть вражеские "башни" просто очень затруднительно. В русской локализации не хватает букв (!). Пройти первую столицу неимоверно сложно даже со всеми прокаченными талантами и карточками, у игрока просто не достаточно дивизий, а амбаров всего два. При этом некоторые уровни существуют просто так и проходятся одной-двумя дивизиями из-за чего ощущается сильная не проработанность баланса и большой болт забитый на UX. В начале 4 карточки мобов и только 1.5 из них полезные. Идея замечательная реализация кал.
a short but fun game! the concept is great hopefully the developer can expand on this game and genre in their future projects
This is yet another (reverse) tower defense video game that fails to understand pacing and forces the player to farm on easy mode for upgrades in order to face later levels, regardless of their difficulty setting. Despite the game being centered around necromancy, it is more like a zerg rush without the numbers and a heavy dependence on healing and buffing your units to survive long enough to destroy a building without dying to numerous projectiles coming their way, from archers to catapults (all of which cannot be destroyed and altered in any way). On a side note, there are various skins locked behind holidays, meaning that it has to be a certain time of the month to unlock them, which tells me that this game may as well be on a mobile game storefront if it is going to have terrible pacing, dependency on farming levels, disgusting pixel graphics, and audio looping glitches that are the icing on the cake. In total, this product costs $1.50, which is a reasonable price by mobile gaming standards.
Very annoying that you don't get resources for losing, but you get some for skipping a week. So when you get stuck you have to skip 1 or more weeks to get a bit of resources. I got stuck after 60 minutes and was about to write an angry review about how the game is badly balanced, but then remembered I could skip weeks. Also I want real tooltips for the building conquers. Like why do I have to guess from very small icons what I'm upgrading and what the upgrade/downgrade does?
Maps, besonders Gegnertypen ähneln sich sehr. Schwierigkeitsanstieg mir zu sehr Sprunghaft, sobald die erste Stadt erobert wurde. Sobald das passiert wird es Sehr grindy Idee an sich gut, den Übergang (noch) nicht so geil umgesetzt.
It's a pretty good game. The Difficulty and learning curve is brutal. Not for everyone. Once I got it though it was pretty good. Plays more like a total war game on the map screen though and you need to pass turns to build resources to level up. You do not just keep battling over and over.
skeletons
The first lvls where a kind of hard. With more units and upgrades it becomes much more fun. Worthy a look. :) Beat the game on easy and medium for now. Next attempt will be hard. :) Well invested 10 Euros.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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