
A fast-paced RTS where your decisions, not optimal builds, decide the outcome. Jump straight into explosive battles, adapt on the fly, and outplay your enemies in the heat of combat.
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A fast-paced RTS where strategies and tactics, not build orders, decide the outcome. Rapidly build cities and command armies in explosive tactical battles without the usual grind.

Counter your opponents with well-timed troops or upgrades. Can’t break through their fortifications? Deploy the giants! Having a hard time with those pesky priest heals? Upgrade Poisoned Tips to let them rot!

Customise your armies with over 40 unique upgrades. Are you a turtle? Have your castle shoot bombs, or your merchants greet their harassers with a rain of arrows! Aggressive much? Deploy troops directly on the frontline with parachutes or redirect their projectiles with hurricanes!


Crush enemies with holy armies. Monceaux is a kingdom of valiant knights and warriors. Their versatile troops, strong siege engines, and holy healing ways are easy to learn but hard to master.
Overwhelm with elemental chaos. Fahad is a nomadic culture that harnesses the power of ancient elements. Take to the battlefield with fast, high-damage troops and impactful magics.
Outgun them with industrial firepower. The URA are a republic of scientists and engineers. What they lack in speed and defence, they compensate for with tactical superiority and sheer firepower!

Conquer a campaign with a wild cast of questionable characters, or jump into battle mode and see how long you last against an army of elementals.
Campaign Mode: Guide a paranoid king, a lost shaman, and a grumpy general as they rampage over the lands with ever-changing loyalties.
Battle Mode: Create one-off skirmishes against up to three AI-controlled armies across multiple maps, from a simple river crossing to active volcanoes.
Testing Grounds: Test your tactics against armies of any size! Money is no object in Test Grounds, so build up your and your enemy's forces, and let combat commence in battles with endless possibilities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Супер сырая, крашится, куча багов с нахождением путей. Никакой стратегии, можно спамить одним сильным юнитом и выиграть любые сражения. ИИ мега тупой
Had problem with the game not running properly when fullscreen, I went to complain going to the game's discord server using in-game link and the solo dev responded and resolved the issue in a few days. The game itself is solid from the little time I played. Easy recommend and a no brainer buy esp on sale.
Great game very underated
Unit movement can be rough, but this game is really good aside from that.
Counter Clash เป็นเกมอินดี้ที่ดีอีกเกมครับ เพราะมีเนื้อเรื่องให้เล่นปลดล็อคตัวละคร และเล่นได้ทั้ง 3 เหล่าทัพครับ เหมาะกับ RTS สายเน้นทำภารกิจตามเนื้อเรื่องครับ
Great little game that's fun and easy to get into. Plenty of depth in the tactics and a cool comicbook style. Reminds me of Warcraft 3 in a good way.
For the price its amazing!
no bro i dont like it
I really wanted to like this game. It has a nostalgic feel that reminded me of an old browser RTS I used to play when I was around 16 years old. Unfortunately, that nostalgia wasn't enough to make up for the game's many issues. The biggest problem is the balance. On Hard difficulty, many missions feel less challenging and more outright unfair. Enemies constantly spam units from multiple directions, forcing you to defend several fronts at once while somehow also finding opportunities to push forward. Instead of rewarding strategy, it often feels like you're fighting against overwhelming numbers. Pathfinding is another major issue, and judging by other reviews, I'm not the only one who noticed it. Units frequently ignore commands, take strange routes, or move somewhere completely different from where they were ordered. Trying to coordinate attacks or defenses becomes frustrating when your own units refuse to behave predictably. The unit balance itself also feels off. Some units seem far stronger than others, and certain missions become more about exploiting AI weaknesses than using actual tactics. The breaking point for me was the first mission of the Ura faction. Discovering that enemies can parachute units practically anywhere on the map after production felt ridiculous. It completely undermines map control and creates situations that feel more annoying than challenging. The achievements and difficulty settings also seem excessively tuned. What should be difficult often crosses the line into tedious and frustrating. This game has potential, but it desperately needs improvements to balancing, pathfinding, and mission design. As it stands, I genuinely regret spending €6 on it. Ironically, the old browser game that inspired my nostalgia had better balance and was completely free. I can't recommend it in its current state. I even deleted my videos on Youtube and the playlist. Cause this is a big NO GO
What a fun game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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