
A fast-paced RTS where your decisions, not optimal builds, decide the outcome. Jump straight into explosive battles, adapt on the fly, and outplay your enemies in the heat of combat.
Modeled estimate, not a reported figure. How we estimate →
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A fast-paced RTS where strategies and tactics, not build orders, decide the outcome. Rapidly build cities and command armies in explosive tactical battles without the usual grind.

Counter your opponents with well-timed troops or upgrades. Can’t break through their fortifications? Deploy the giants! Having a hard time with those pesky priest heals? Upgrade Poisoned Tips to let them rot!

Customise your armies with over 40 unique upgrades. Are you a turtle? Have your castle shoot bombs, or your merchants greet their harassers with a rain of arrows! Aggressive much? Deploy troops directly on the frontline with parachutes or redirect their projectiles with hurricanes!


Crush enemies with holy armies. Monceaux is a kingdom of valiant knights and warriors. Their versatile troops, strong siege engines, and holy healing ways are easy to learn but hard to master.
Overwhelm with elemental chaos. Fahad is a nomadic culture that harnesses the power of ancient elements. Take to the battlefield with fast, high-damage troops and impactful magics.
Outgun them with industrial firepower. The URA are a republic of scientists and engineers. What they lack in speed and defence, they compensate for with tactical superiority and sheer firepower!

Conquer a campaign with a wild cast of questionable characters, or jump into battle mode and see how long you last against an army of elementals.
Campaign Mode: Guide a paranoid king, a lost shaman, and a grumpy general as they rampage over the lands with ever-changing loyalties.
Battle Mode: Create one-off skirmishes against up to three AI-controlled armies across multiple maps, from a simple river crossing to active volcanoes.
Testing Grounds: Test your tactics against armies of any size! Money is no object in Test Grounds, so build up your and your enemy's forces, and let combat commence in battles with endless possibilities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Nice and smooth art style addictive game play
Strangely additive! Is exactly what is is, a back to basics RTS. Usual RTS quibbles about balancing and AI, but generally solid game and home to see more from it.
The game feels really great to play! The only real negative thing I can think of right now is that the Monceaux and URA factions don't have as many units as the Fahad, but that is probably just my preference for overabundance, as the factions are pretty well balanced IN SHORT: The game is simple and mostly easy going, but extremely engaging. Great for those looking for a more laid back RTS experience or a friendly introduction to the genre! Edit: The campaign in special feels very good to play. You get to choose one of the 3 factions to play as in most missions (sometimes only 2 of the factions, when it makes sense for the story). It makes the campaign very replayable. I've been having a blast so far, seeing "what if X faction won that mission?" This does not change much in the world map, as you still unlock the same missions in the same order, but seeing the in-mission diferences (like dialogues changing, different start positions/objectives and unique interactions) makes for a great, satisfying experience. There are also two rows of perks you can unlock (one universal and one individual to each faction) by getting some simple (but still fun) achivements or by just completing the campaign
good
funny little game
Quality 2d indie RTS.
Very addictive RTS game, great art style and gameplay very fun!!
Yes. https://youtu.be/AsSTut8AuWQ
Fun game!! The graphics are simple but nice and it's overall a really solid strategy game.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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