
One misty moonlit night, Count Dracula is attacked by an orange object from the sky. He finds himself awaking on a mysterious island with a pumpkin stuck to his head. With the new power of the pumpkin that protects Dracula from sunlight, he must find his way off the island and back to his Castle.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Hey Luke. I am writing this review to notify you of (supposedly) a mistake you've made. Everyone who added your game's demo to their account now also has the full game. If you didn't mean to do that, please contact Steam.
Honestly loved the game over all despite having some teething pains. I would definitely interested in any future DLC and or a sequel. The game kept me engaged and left me wanting more I'd give it a 8/10 Pros: • Vibrant visuals • Relaxing music • Controls feel good • Light hearted and often funny dialogue • Reasonably priced Cons: • The currency in the game becomes useless very early on. • Unmarked checkpoints that sometimes even work against the player. • Hit boxes not always clear requiring trial and error. • Feel: The game felt good to play early on not too challenging not to punishing little to be frustrated about. It's easy to compare this game to Hollowknight and it has the combat and movement mechanics of that game while being less challenging and less punishing than it's inspiration as well as progressing at much faster pace. Although techincaly a metroidvania it's light on those elements it's hard to get lost as the game always points you in the right direction and most things off the beaten path are optional extras. • Resources & saving: Mana statues are infinite so you can just stock up on heals when ever they are near by. The game respawns you at a central hub when you die accept for boss rooms their are no save points which becomes punishing as the difficulty climbs, The player also doesn't lose anything when they die which feels good early on but quickly becomes meaningless when the currency loses it's value after purchasing the available items from the shop. • Challenge: The bosses offered some challenge but can be brute forced if you play aggressively most bosses in the game only took me a few attempts at most and will re-spawn the player outside the boss room so the bosses never felt frustrating, The real challenge of this game is the platforming in the later stage of the game which actually makes you feel relieved when you finally reach the boss. • Atmosphere: The humour and character emotes caught me off guard and caused me to burst out laughing on few occasions and the story is whimsical and cheerful, Pixel art in some areas is beautiful and had me stopping at times to take in the vibrant colours The music and ambient sounds all help set a relaxing tone. • Launch issues: As of 11/03/24 **Update the Dev was quick to address this issue.** The invincibility frames after getting hit don't always work as intended allowing the player to take multiple hits in a single instance mostly occurring when being knocked into spikes. • Conclusion: The game is worth a purchase it's short and sweet for the price of a film you can't fault the experience, It might not be a hardcore players cup of tea and it is a little rough around the edges on release but if you like the idea of a more casual friendly metroidvania or just want to chill for a few hours its worth giving a go.
There is a lot of jank in this VERY short indie game. The first half of the game is a metroidvania. The final? level is a precision platformer gauntlet without any checkpoints that actually reminds me a bit of some of the Lone Fungus challenge rooms. There were frequently 2 ways to approach the platforming as well. I could pogo on the spikes or dash/jump hug the ceilings over the spikes and I liked that I had options like this. I was having the most fun with this bit of the game. The visuals in the game are nice, and I enjoyed the bosses as well.
So I found this game through "Slime Climb: A Count Pumpcula Tale" and boy, do I NOT regret it. Just like Slime Climb I thoroughly enjoyed this incredibly detailed indie game. I am still new to metroidvania's, and if most of them are at this quality then I feel like this is a great step into the genre. This game takes you on a cute little adventure with beautiful scenery as well as a fun story to go along with it. Often I would find myself just putting down the controller to stop and take in the peaceful landscapes like in the Moon, Underwater and Orn areas which is even bettered by a fantastic melancholic soundtrack. I am genuinely impressed with the quality and attention to detail in this game. Each house has its own little touch that makes it different from others, making the world feel more in depth than it should. The gameplay feels fluid but I did struggle at times with hit boxes, although that's most likely my fault. The boss fights were great fun and often wanted more. Boss room's also feel extremely unique and areas like the Kraken and Final Boss gave off the feeling of accomplishment after the Boss fight. The enemies, although few, have great little character designs and their mechanics can be worked out fairly quickly. Power Up's feel great and it's a fun time looking for the little Health and Mana Power Up's. Kind of like an Easter Egg hunt. From what I have seen, this has all been done by a solo developer which is impressive to say the least. I am glad I stumbled across the dev's other games otherwise I would not have found this absolute gem.
No. Way too unpolished. Edit: also, it turns out the game is less than 3 hours long. In that case this is also at least twice as expensive as it should be.
Count pumpcula is a short but very sweet little metroidvania that is deceptively difficult at times but most always remains enjoyable due to an abundance of charm coupled with gorgeous pixel art. I was genuinly blown away by the vistas on offer in this game, featuring well defined pixel art drenched in the most vibrant of colours. The combination of the high fidelity pixel art with beautiful shaders, particle effects and lighting made for a remarkably colourful experience. This is paired with upbeat and catchy melodies that just give off good vibes, which you'll need to keep your cool throughout the game's harder challenges. It takes a while to get into the flow of the controls and everything, so getting sent back to the hub everytime you die can be rather jarring early but once you get the hang of it, you'll start breezing through the first half of the game. That is mostly because the levels flow quite nicely from the hub. Each level branches of on its own, so there's not as much interconnectivity as most other metroidvania's but there's still a few forks in the road as well as many optional backtracking upgrades. These you will very much need not only for the bosses but also for the second half of the game, which is a brutally challenging precision platformer level that did get my heart pumping. General levels steer on the easier side but this last level turned everything up to eleven, so you'd best have practiced your pogo skills by now. Yes this game does unfortunately indeed take many of the bad aspects from that one game, but luckily not all of them. Especially the loss of currency upon death being precluded is welcome as that is generally a mechanic that adds nothing to a game whatsoever. Count pumpcula does indeed refrain from punishing death which is a great design choice as you will die a lot. Not only in that final level but also early as you get accustomed to the controls or on any of the games' handfull of bosses. These bosses pose a nice challenge without being impossible, they also luckily feature a checkpoint right before them so you don't have to run back all the way from a far away checkpoint (another mediocre mechanic being precluded, heck yes!). It's not all good though as this game gives very little feedback when you take damage as well as only a couple of I-frames. This can lead to you dying without noticing it, due to the unfortunate inclusion of contact damage for both bosses and regular enemies. Luckily a few tries is all you need to circumvent this as opposed to most soulslikes, this game's adversaries have reasonable health pools. The lack of feedback on hit is about the only mayor complaint i have with this game, as i feel like everything else delivered. Especially the charming world was enjoyable, not only due to the afforementioned vibrant art but also the general character designs and writing. The premise is goofy, the characters are goofy and the whole thing is just a great time because of it. Not even lag, bugs or crashes will detract you from that as this game has none of that! It's very well made on a technical level and boots up in the blink of an eye. To make it even better the game is dirt cheap and doesn't overstay its welcome. So it's an ideal metroidvania for an evening of fun, i'll gladly wholeheartedly recommend this little gem :)
Great game. loads of fun, hard at first but the more you play the better you get. Beautiful and unique.
Loved the art, loved the character. Big things lying ahead for Panda InkCorp. Well done on the game!
The movement and combat take a bit to get used to, but everything is well put together and looks really nice. Fun little action adventure.
A tough but rewarding platformer with beautiful visuals, Count Pumpcula was overall a joy to play. There is a bit of a learning curve but the more you try, the more you learn and understand the mechanics of the game. The areas you explore are absolutely stunning and I often found myself stopping to take it all in. This game also has some well-designed boss fights which I am always happy to see. You have to learn their patterns and come up with strategies to defeat them. I very much recommend it!
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