
The original beautiful girl side-scrolling shooter is back! This work commemorates the 30th anniversary of the Cotton series.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing Cotton game 🍬 FANTASTIC soundtrack! 🎶 Must have SHMUP 🎮
willow
我在玩过各种各样的全裸的游戏都没觉得我自己是变态,但是这个全年龄游戏玩上了,就感觉我是变态, 属于老游戏的高质量一类,可以入手 弹幕射击游戏
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese*, Korean, French, Italian, German, Spanish - Spain, Simplified Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Purchased the collectors edition for switch as well so have many more hours on that version. This is a great entry to the Cotton series, has a bunch of different characters to choose from, a very fitting Cotton story line, and a ton of secret levels that are references to other games including old cotton games. Overall this is an amazing cute em up for anyone that is a fan of shoot em ups/ cute em ups or cotton in general.
Horror games are great and fun, but sometimes we need variety so we don't get bored. One of my favorite genres other than horror is retro games, much like this one. This is a side scroller shooter about a witch who's an addict of willow candies. Her hunger for Willows makes her hot-headed, immature, and sometimes even violent if anyone stands between her and her favorite snack. Of course, in a cutely comedic way. :3 The Cotton series has been around for over 30 years, originally debuting in Japanese arcades in 1991 with Cotton: Fantastic Night Dreams. It is widely recognized for helping establish the "cute 'em up" subgenre, featuring a broom-riding witch named Nata de Cotton instead of the standard spaceships found in other shooters. So, by the time I post this review, she is about 33 years old. How old are you now, gamers? Same as her, older, or younger? Doesn't matter. Even some grandpas and grandmas around the world are still gaming and mostly active as a gamer. We players never get old, but simply leveling up in the game of life. :3 This game is quite famous in Japan and lots of cameos participating as well in this one, they are: >Umihara Kawase: The protagonist from the Umihara Kawase series. She uses her signature fishing rod to grab enemies and throw them. >Psyva Ria: A humanoid version of the Axion 001 ship from the Syvariar series. Fine: An anthropomorphized version of the fighter ship from the game Shooter: Starfighter Sanvein. >Luffee (or Ruffee): A character from the adventure-RPG Doki Doki Poyatchio who uses charged laser attacks. >Izuna: The main character from the Izuna: Legend of the Unemployed Ninja series. >Tacoot: An unlockable character who uses a "cosmic rod" that acts as an option in battle. Cotton herself has also made cameo appearances in other games, such as: -Rondo of Swords: A strategy RPG where she is a playable party member. -Trouble Witches Origin: She appears as a playable DLC character. While primarily known as a side-scrolling shooter series, it has experimented with other formats over the decades: >Side-scrolling (Horizontal): Most entries, including the original, Cotton 100% (1994), and Cotton 2 (1997), follow this classic format. >3D/Pseudo-3D: Panorama Cotton (1994) for the Sega Mega Drive and Rainbow Cotton (2000) for the Dreamcast shifted to "over-the-shoulder" rail-shooting gameplay. >Modern Revival: After a long hiatus starting in 2003, the series returned recently with Cotton Reboot! (2021) and Cotton Fantasy (2021). The games remain popular today, with several classic titles recently ported to modern platforms. Thank you abundantly to: Developer Studio Saizensen Publisher SUCCESS Corp. Keep on preserving and remaking old games for all generations! Me riding a broom and shoot 'em all frantically likey! b(^_^)d +-+-+-+-+-+-+-+-+-+-+-+ The review is over, move along. Unless you want to read more even though it is skippable. Thank you so much for your precious time reading mine. +-+-+-+-+-+-+-+-+-+-+-+ Nata De Cotton has an addiction. But she can control herself not to give in. Well, sometimes. No matter how difficult it will be. And yet, she'd rather use her addiction as a positive urge of motivation to help others. Recently, people blamed the social medias addiction and I find that hilariously ridiculous. This is just as same as for coffee drinkers, smokers or alcoholics, yet they blame the sellers. The key to deal with addiction is self-control. You're the only one who can actually lessen it gradually, then eventually stop, instead of blaming others. People tends to look for scapegoats, rather than looking at themselves 'in the mirror' for introspection. So, be more like Nata De Cotton. If she can motivate herself, just like any other ex-addict in real life, why can't you?
ふらっと立ち寄ったゲーセンで見かけて以来、イラストに惹かれてプレイしていましたが Steam版がある事を知りいざ購入。 横シューはほぼ未経験でしたがスコア稼ぎやノーコンクリアを目指すなど様々な楽しみ方が出来て最高です。 あとコットンが可愛いです。LOVE。
Stutters like crazy on Linux. (at least I think it's stuttering, it's nasty whatever it is)
great game! and absolutely well worth buying and supporting! but…. my goodness… please play oriental night dreams too-that game is simply stunning and has music that will get stuck in your head one second after you boot the game
得点アイテムが画面を埋め尽くすタイプの色んな意味でゆるーいSTG。 せっかくの地形に戦略性が少なく避けるだけのタイプが多いのは少し残念。 EDは王道でしたが笑いました。
COTTOn Rock'n'Roll -SUPERLATIVE NIGHT DREAMS- is a colorful and confident revival of a classic “cute ’em up” lineage, developed by Studio Saizensen and published by SUCCESS Corp.. Created as a celebratory entry for the long-running Cotton franchise, the game blends nostalgic arcade sensibilities with modern mechanical refinements, presenting an experience that feels both reverent toward its roots and refreshingly contemporary. From its whimsical tone to its fast, responsive action, it is immediately clear that this is a title built with a deep understanding of classic shoot-’em-up design. At its foundation, the game remains a horizontally scrolling shooter where reflexes, positioning, and pattern recognition are paramount. Enemies flood the screen with dense yet readable bullet formations, demanding careful movement rather than sheer aggression. The pacing strikes a satisfying balance, alternating between moments of controlled pressure and explosive chaos that keep players constantly engaged. While the core mechanics are simple—movement, a standard shot, and a special attack—the way these elements interact with enemy design and stage layouts creates a gameplay loop that rewards both quick reactions and deliberate strategy. One of the game’s defining strengths is its diverse cast of playable characters, each of whom radically alters how the game feels. Rather than cosmetic differences, every character introduces unique systems, shot behaviors, and risk-reward mechanics. Some favor traditional charged attacks reminiscent of classic Cotton titles, while others incorporate mechanics inspired by different shooter subgenres, such as proximity-based bonuses or time-limited power gauges. This variety not only enhances replayability but also invites experimentation, encouraging players to find characters that suit their preferred rhythm and playstyle. Stage structure further reinforces this sense of freedom and replay value. Instead of forcing a fixed progression, the game allows players to select from a pool of stages in varying orders, subtly affecting difficulty curves and pacing. Each environment is thematically distinct, with enemy types and hazards that feel purpose-built rather than interchangeable. Boss encounters serve as climactic tests of mastery, combining spectacle with carefully telegraphed attack patterns that reward learning rather than punishing trial and error. Mechanically, the game strikes an admirable balance between accessibility and depth. Newcomers can enjoy the spectacle and charm without feeling overwhelmed, thanks to forgiving difficulty options and intuitive controls. At the same time, experienced shooter fans will find plenty to master, from optimizing character-specific systems to navigating high-risk scenarios that yield greater rewards. Scoring mechanics and subtle incentives for aggressive play ensure that high-level runs demand precision and confidence rather than passive survival. Visually, COTTOn Rock'n'Roll -SUPERLATIVE NIGHT DREAMS- embraces a vibrant, storybook-like aesthetic filled with expressive character art and richly animated backgrounds. The color palette is bold without becoming cluttered, ensuring that bullets, enemies, and player characters remain clearly visible even during the most hectic moments. This clarity is essential for a shooter of this intensity, and the game consistently prioritizes readability without sacrificing personality or charm. The audio presentation complements the visuals effectively. Music tracks are energetic and upbeat, reinforcing the arcade roots of the experience while giving each stage its own identity. Sound effects provide crisp feedback for attacks, hits, and power activations, reinforcing player actions in a way that feels satisfying and responsive. Together, the audiovisual elements create a cohesive sensory package that enhances immersion rather than distracting from gameplay. What ultimately sets this entry apart is how confidently it embraces its identity. It does not attempt to reinvent the shoot-’em-up genre or dilute its mechanics for mass appeal. Instead, it refines and expands upon a proven formula, adding variety through character design and stage structure rather than unnecessary complexity. This focus results in a game that feels polished, intentional, and deeply respectful of arcade traditions. Taken as a whole, COTTOn Rock'n'Roll -SUPERLATIVE NIGHT DREAMS- stands as both a celebration and a continuation of a beloved franchise. It delivers fast, skill-driven shooting wrapped in whimsical fantasy, offering enough mechanical nuance to satisfy genre veterans while remaining approachable for newcomers. For players who appreciate classic arcade shooters with personality, replay depth, and thoughtful modern refinements, it is a standout example of how legacy series can evolve without losing their soul. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
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