
A Halloween adventure from Tim Schafer's Double Fine Productions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 2.6Kreviews | 95% | — | $687.7K |
| $9.99 | 438ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Costume Quest is a perfect example that a game does not need to be perfect to be fun. It crashes when setting an ultrawide screen resolution. It has wonky collision detection that makes characters constantly snag on terrain. It gets repetitive fast and lacks any semblance of a challenge. And yet the cute graphics, interesting premise, and quirky dialogue immediately create a sense of child-like wonder and exploration that never leaves until the credits roll. It is a short game, but every minute is spent exploring a creative and imaginative world full of secrets. My only real issue is that the game could have used a harder difficulty setting to present more of a challenge and a wider range of abilities since a few of the battle stamps and costumes are objectively superior, making the rest all but irrelevant.
I finally returned to this childhood classic and I got to say that it has held up quite well. If you have already played this game, you will probably come with a biased view—it might be negative or it might be positive. In my case, I have always held Costume Quest as a nice, short game with easy turn-based combat; the story does not make sense and you probably will not care about it. But at the end of the day, you are playing it for its combat that, while simple, is effective, and the obvious costume system. I have got to say that I love the costumes and their different mechanics; it makes the game a really dynamic experience. The designs and transformations, while somewhat simple and loaded with visual bugs, are memorable and lovable. Having played both games a ton of times, I have got to say that I like this one more than the second one—even though it kind of forces you into always having the robot equipped so you do not walk at a snail's pace, limiting your party. The enemies in the second installment are all bullet sponges, and I slightly hate the card system. An aspect that I praised so much, the stamps/talismans, had completely vanished just to be replaced with a watered-down version. Overall, a game that you can and will probably finish in less than 8–9 hours if you already know more or less what you have to do, and 10–12 hours if you do not. I strongly advise against the use of any guides; they are not necessary. If you have missed something, you will have the ability to go back to it in the future—just do not ruin the exploration factor of this game, which, while being really limited as it is a very linear game, is appreciated. [i](A piece of advice: If you want to completely clear one zone before you advance to the next, my advice is to finish your quests found in your quest logs, and then advance.)[/i]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
*Costume Quest* is one of those games that feels like Halloween bottled into a video game. It’s light, funny, and full of personality, and it never really tries to be anything other than a charming adventure about kids in costumes saving the day. The core idea is simple but super effective: costumes aren’t just cosmetic, they actually turn into different combat forms. That alone keeps the gameplay fresh and gives every new costume a little “oh nice, let’s try this” moment. Combat is turn-based but kept very accessible, more focused on timing and fun than deep complexity. It works perfectly for the tone of the game, which is playful rather than serious. The writing also adds a lot — there’s a dry humor running through it that gives it a bit of that classic Double Fine personality. Visually, it’s bright and stylized, with a strong sense of atmosphere that nails the Halloween vibe without overdoing it. Everything feels a bit like a kid’s imagination running wild, which fits the story perfectly. Overall, *Costume Quest* is a cozy, funny, and imaginative little RPG that doesn’t overstay its welcome. If you want something light, charming, and full of seasonal spirit, this one is a great pick.
Amazing game
peak fiction!
Esta bien chidito, el gameplay puede tornarse repetitivo pero es un juego que para los años que tiene a envejecido bien pero si eres un amante del halloween no te va a importar y aparte se compensa porque no es una campaña de mil horas aun asi tiene dlc por si quieres jugar mas le doy 10 como producto de halloween y un 8 como juego en general esta muy divertido
Nice adventure.
The game is quite good. It's simple and has some technical issues but it's fun and has a good dose of the usual Double Fine humor. I had issue with the right trigger registering on the Rog Ally but it plays well on a handheld. I ran into several crashes related to Callstack from just trying to change the resolution, the resolution change would take effect but the game would lock up until I closed the Callstack popup and that would essentially be a crash to desktop. The game also has weird performance, i had it on 1920x1080 with 240hz refresh but the fps would be between 60 and 43. idk if it's hard capped to 60 and it really doesn't need 240fps to feel smooth but it's weird behavior that the fps wasn't just solid at whatever it was set too. The game is relatively simple and my rig should definitely hit whatever cap I set it to. Despite the technical issues, I really enjoyed the game. It's pretty simple but it's a good time and the length of the game is pretty good for what it is: long enough to be fairly satisfying but short enough that it never really gets old.
Ganz sympathisches, kurzes Rollenspiel. Die Verwandlungen am Anfang der Kämpfe erinnern an eine gewisse South Park Folge xD
short & fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $362.2K | 1K | 90% | $14.99 | |
| $532.3K | 1.3K | 92% | $19.99 | |
| $4.4K | 40 | 90% | $7.99 | |
| $803.8K | 5.2K | 97% | $7.99 | |
| $353.6K | 6K | 83% | $2.49 | |
| $212.9K | 3.3K | 97% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $687.9K | 6.2K | 71% | $4.99 | |
| $688.2K | 4.4K | 79% | $14.99 | |
| $687K | 1.9K | 92% | $9.99 | |
| $686.9K | 2.2K | 74% | $12.99 | |
| $688.6K | 1.9K | 77% | $15.99 | |
| $686.7K | 2.9K | 93% | $10.99 |