
Cosmophony is a musical shooter designed for demanding gamers seeking an original and intense experience.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Turkish* +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great fun! The levels are really well crafted, the flow of gameplay goes really nicely with the music. Gameplay in general feels amazing. Of all the rythm games I've played (osu!, ddr, cytus, audiosurf to name a few) this captures the feel of the music the absolute best by a LONG way. Being able to move with the music is spectacular. The last level is a little challenging. Depending on who you are and how many similar games you've played you may find all of it hard, or all of it easy. I felt the music was good, it did what it needed to do, but that's a super subjective topic so your mileage may vary. The models have some room for improvement, I get the devs were going for a minimalist vibe but the "block" asset definitely feels like a "programmer" asset. (Some beveling, normal maps, and shader work would have gone a long way and only takes a little while, many artists would do that for scraps, especially when you have only 1 real 3D asset and it's nearly a cube.) Finally: the story was somewhat lacking. It's an abstract story about the guardian of the universe...kinda works with the music, but the game is very short and it lacks some fundamental elements like suspense, twists, and (for the most part) character interaction. The reason I'm giving them a pass on this is because the game doesn't focus on the story, and it never claims to. It's about the gameplay, which feels amazing.
A fun but challenging game that's sort of a cross between Lumines and Guitar Hero. The music and movement/shooting of the ship don't compare to anything else except maybe Galaxy Wars, I'd definitely recommend it.
It's a [b]very difficult[/b] rhythm-based shooter. It's got very few levels, but it has a steep learning curve, and requires you to memorize the layout and movements of each level. Later levels don't give you a lot of reaction time, so you need to be on the move! And every mistake means death! If it's your sorta thing, go for it!
☀️
Si vous recherchez un jeu de rythme et d'adresse court mais bien corsé, je vous recommande sans hésitation Cosmophony ! Sa DA minimaliste et son OST drum'n'bass marchent très bien ensemble, et même si le jeu n'a que 5 niveaux, croyez-moi vous allez sentir le gap de difficulté plus le jeu avance. Les deux premiers niveaux sont faciles et se finissent vite, mais c'est dès le troisième et surtout pour les deux derniers qu'on comprend pleinement qu'en vérité, Cosmophony est aussi un jeu de mémoire ! Les patterns arrivent à une vitesse de fou furieux et il vous faudra non seulement une mémoire musculaire (ainsi qu'une bonne endurance des doigts) mais aussi des post-its mentaux pour apprendre de vos erreurs et vous souvenir de petites astuces qui seront vitales pour compléter chaque challenge. Ainsi, les moments où je comprenais un détail aidant fortement la progression étaient très satisfaisants. Malgré tout, même si les hitboxs sont souvent très bien réglées, il y a, vitesse démentielle oblige, pas mal de moments où vous aurez l'impression que le jeu décide de vous tuer purement et simplement, sans que ce soit visuellement de votre faute. Armez-vous de patience donc, car l'ultime niveau 5 est assez brutal mais toutefois très bien pensé dans ses patterns. Chipotage, mais les rares passages avec du texte comportent régulièrement des fautes de français comme "s'il te plais" ; ça la fout un peu mal, on dirait que les devs ne se sont pas relus.
This game is brutally difficult and has a great soundtrack. At first I thought, only 5 levels? That's a bit lame. But with each level the game gets exponentially more challenging. I recently beat level 4 and am on the final level. When I beat level 4 I felt amazing. Level 5 throws some more tricks at you so be very prepared and alert. Recommended for those who like a challenge and electronic music.
I broke me fingers anyway good game
Game starts as a fun little rhythm avoidance but level 4 introduces a gimmick that prevent you to react and forces you to learn the level by heart if you want to be able to clear it. It kills any possibility of just relying on your reflex and reading capabilities and throws a lot of unfair stuff at you that you can't dodge if you don't know they are coming. The levels kinda follow the rhythm but not always which is very destabilizing as well. There are more fun games in the same range of price and genre out there. I would not recommend this one.
Honestly, pretty fun
Pretty short game that's got a nice level of difficulty, good music, and looks not too bad. There's no reason for checkpoints in the normal difficulty, so I'm not sure why they bothered with them. They only work in the practice mode. Overall if you're a fan of games that require you to avoid blocks while listening to music, this might be worth a shot.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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