
Cosmophony is a musical shooter designed for demanding gamers seeking an original and intense experience.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Turkish* +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Boring, repetitive gameplay where most of the difficulty comes from just memorizing the layout. Difficulty curve is terrible. The little "enemy" things you have to shoot are pretty much pointless and serve no purpose, since you can just ignore them and avoid them anyway if you want, feels like they were just thrown in to make the game seem like it has more mechanics than it does. Gameplay only sometimes syncs up with the music. The slowmo in certain sections is really jarring and feels bad to switch in and out of. Nothing about the game is really egregiously bad but there isn't really anything good either.
正常模式画面太精污了,画面那个色彩光亮眼瞎了,一命全消灭通关难度太高了,我放弃了,等高手吧。
would be nice to have option to change colors for colorblindness. and the fact that speed changes from fast to slow randomly during stage is horrible idea. PLUS im really disturbed about that water drop in second level on the background. when you focus on turning right direction that water drop looks like a condom.
нет
gözlerine ve reflexlerine güvenen yğidolar buyursun
Composed symphonies from galaxies - planets harmonized, black holes asked for intermissions. The moon cried. I got a standing ovation from a comet.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
**Cosmophony İncelemesi: Müziğin Ritmiyle Dolu Bir Deneyim** Cosmophony, müzikle yoğrulmuş bir nişancı oyunu olarak, gerçek ve etkileyici bir deneyim arayan oyuncular için özel olarak tasarlanmıştır. Bu oyun, 9 Temmuz 2015 tarihinde Bento-Studio tarafından geliştirilmiş ve Frogames tarafından yayınlanmıştır. İncelemelerde genel bir memnuniyet hakim, çoğunluğu çok olumlu (80) puan almıştır. Oyuncular, ölmekte olan bir kainatta harap bir tanrıçanın kaderini tamamlaması için onun kalbini kontrol etmekle görevlendirilmiştir. Oyunun amacı, DJ Salaryman tarafından özel olarak oluşturulmuş %100 davul ve basa sahip, canlandırıcı sesleri içeren bir dizi seviye boyunca ilerlemektir. Cosmophony'nin en dikkat çekici özelliklerinden biri, her zaman 60 FPS hızında akıcı bir oyun deneyimi sunmasıdır. Müziğe dayalı sinestezik tasarımı, oyunculara benzersiz ve tatmin edici bir deneyim vadeder. Psikedelik arka plan videoları, etkileyici HD grafiklerle birleşerek oyuncuları farklı bir dünyaya taşır. Oyun, özellikle DJ Salaryman tarafından oluşturulan %100 orijinal drum and bass (DnB) sesleri ile zenginleştirilmiştir. Bu sesler, oyunculara oyunun ritmiyle bütünleşmiş bir atmosfer sunar. Ayrıca, oyun merkezi ve iCloud gibi özelliklerle desteklenen Cosmophony, oyun kontrol cihazlarıyla da uyumludur. Ancak, Cosmophony'nin deneyimli oyunculara yönelik olduğu unutulmamalıdır. Zorluk seviyesi, ilerledikçe artmakta ve oyuncuları meydan okumaya teşvik etmektedir. Bu nedenle, oyuncuların oyunun hızlı tempolu doğasına ayak uydurabilmeleri için biraz tecrübeye sahip olmaları önerilir. Cosmophony, müzikle nişancı türünü bir araya getirerek oyunculara benzersiz ve çarpıcı bir oyun deneyimi sunuyor. Eğer yoğun bir müzikal deneyim arıyorsanız, Cosmophony sizi etkileyici bir yolculuğa çıkarmaya hazır.
手好痒,感觉长手了lol 对手残党相当不友好,手残党慎入。 有中文,但是有机翻痕迹,问题也不大,无中文也可游玩。游戏跑酷+节奏+射击,过的去,还掉卡,超低价推荐入库。要背版,如果还要全歼敌,相当有难度;还好全成就不要求全歼敌。 画面:** 音乐:** 剧情:* 演出:* 玩法:** 创意:** 手感:** 难度:***** 丰富:* 耐玩:* 优化:* 更新:* 热情:* 细节:* 打磨:* 诚意:*** 不足,bug,建议等:节奏和玩法结合的不是很好,这点可以参考老任的节奏天国。 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
This game is brutally difficult and has a great soundtrack. At first I thought, only 5 levels? That's a bit lame. But with each level the game gets exponentially more challenging. I recently beat level 4 and am on the final level. When I beat level 4 I felt amazing. Level 5 throws some more tricks at you so be very prepared and alert. Recommended for those who like a challenge and electronic music.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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