
From the popular free game "Outside" comes a dreamy and cute barrage shmups. The visuals are colorful, cute and fantastic, and the game features active gameplay.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
beginner friendly, a "dream" to play.
一款类车万的弹幕STG,打败敌人、收集分数、躲避弹幕这一系列水到渠成的操作,如果接触过车万正统作品的玩家应该就会非常的熟悉,当然,游戏是在此类型框架的基础上,搭建了属于作者自己风格特色的游戏,从游戏名字和美术就能看出来。 [h2] 游戏介绍 [/h2] Casual:轻松游戏,有手就行,STG一日游。 Maniac:只需考虑躲避弹幕即可,吃分和杀敌都是非常简单。 Extreme:需要躲避弹幕的同时集火击杀敌人,如果不追求高分,还是有不少容错率。 Nightmare:这个是应该存在的吗? 游戏分为四种难度,而还在因为弹幕STG难度还在观望的,就大可放心,基本前两个难度就能非常适合小白,游戏会根据难度的选择不同,对于敌人的攻击弹幕和亡语弹幕数量也有所增减,擦弹、判定点、道中+关底等游戏中的一些机制和红魔乡就非常类似,而在本作中自机角色的弹幕体型都很大,擦弹判定也很容易,所以所以上手难度其实并不高。 有类似符卡的弹幕设计类型,在游戏开始就能直接分别为武器1、武器2、梦幻魔法(bomb)、强化这四类去选择三种装备,有跟踪弹幕、穿透弹幕、高威力射线等装备,都有详细写了这些装备说明,所以只需要根据自己的喜好去选择合适的装备即可。 游戏中有个非常有趣的地方,闲置久了会出现类似游戏厅中游戏机的游戏演示画面,同时汉化的文字都非常可爱,符合游戏人物的调调,游戏的故事也如同名字一样梦幻 “CosmoDreamer”(宇宙梦想家),应该少女在好奇心的驱使下开始穿越宇宙的旅程,所以每一道游戏光卡基本都是每一个星球的探险之旅,所以每个光卡中背景、敌人、弹幕的设计都有许不同。 [h2] 结语 [/h2] 体验了一圈下来,游戏非常有趣好玩,充满手绘的游戏风格、音乐动感好听、游戏难度相对偏低、少女很可爱且个性十足,作为弹幕STG入门游戏都非常的合适。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]《Cosmo Dreamer》简评[/h1] 这款二次元风格的竖屏弹幕射击游戏,战斗机制方面能够看到不少东方project系列弹幕游戏的特点,体验非常的丝滑,弹幕相当的华丽,挑战难度也绝对不简单,尤其是最后两个关卡,即使是在最轻松的难度下,一不小心也会满目疮痍。本作的美术和音乐也相当的不错,都和梦境有关,视听体验带有强烈的梦幻之感。唯一不足之处,或许在于本作的色彩过于艳丽,非常的闪眼睛,很容易就掩盖了敌方弹幕从而被玩家忽视掉。 [h1]基本情况[/h1] 自机角色(女主)1位,主武器1型(攻击范围广)类型3种,主武器2型(集中攻击)类型3种,梦幻魔法(大招BOMB)类型3种,攻击强化类型3种。战斗难度4种,关卡数量9个,对应Boss数量9个,CG数量16张,成就数量40个。 [h1]弹幕机制[/h1] 带有东方project影子的竖屏弹幕射击游戏,包括一些特殊机制也是和车万弹幕射击游戏有些类似,其特殊机制包括: (1)自机有判定点,判定点体积小,对于难度有所降低。 (2)有减速模式,该模式下,自机移动速度下降,攻击弹道集中。 (3)击败敌人搜集梦幻泡泡用以囤积能量,能量满格提升一个梦幻等级,可以释放梦幻魔法(大招Bomb),新的一关Bomb会重置清零。 (4)分数达到一定的数值,自机命数便会+1,新的一关命数会重置。 (5)护盾,护盾在梦幻等级1以上时展开,通常被击中一次就会被破坏,但根据装备的不同梦幻等级也可能只会减少1,使用梦幻魔法也可能会失去护盾。 (6)游戏无擦弹机制。 [h1]不足之处[/h1] 唯一的不足就是游戏的画面对于弹幕的影响较大,玩家的弹幕、敌人的弹幕、背景的色彩、战斗的特效(敌人死亡和Bomb使用)、掉落的物品(气泡和星星),这些叠在一起,色彩很绚丽,颇为闪眼睛,对于敌方的一些体积小、颜色浅、密度高之类的弹幕,很容易就被遮掩而忽视,尤其是第八关就非常的明显,一场战斗下来,眼睛都要被闪花了。 [h1]最后[/h1] 目前,Steam平台上关于该游戏作者【外の人(Outside)】已经发布的游戏只有三部,每一部综合质量都很高,喜欢弹幕射击游戏的玩家,还真可以试试这款作品。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
好玩,画风也可爱
CosmoDreamer has instantly become one of my favorite all-time bullet hell shoot 'em ups! :) It's a relatively fast-paced shmup with a cute art style, with the focus more on reaction than memorization. This game offers: - 8 stages, and an extra stage - a stage selection mode, and an arcade mode - customizable shot/bomb types for different playstyles (4 parameters x 4 options) - 4 difficulties, and unlockable [spoiler]revenge bullets[/spoiler] mode - a practice mode that allows you to practice specific stage parts, or the boss - a short tutorial, and an in-game manual that explains the mechanics - the game registers pacifist runs - achievements - online leaderboards for arcade mode / extra stage The game has several options that make it very accessible for beginners (single-stage selection mode, homing/spread shot available, better autobomb settings at the cost of efficiency, stage help settings), w/o affecting advanced players. The game rewards you for: - defeating enemies quickly - getting close to enemies - grazing - item collection (game has a point of collection mechanic) - using bombs to clear many bullets, instead of using them defensively - not getting hit during a boss fight - not (auto)-bombing during a boss fight - picking stronger attack options, at the cost of weaker / no autobomb The soundtrack is from the Japanese royalty free music site MusMus, and can be downloaded for free. Note: I found the Mature Content description on the store page a bit confusing, since I saw no sexual content whatsoever in this game. The only thing that comes close is that 2 bosses have large breasts, but ... that's it. It's just a cute game with a cute and innocent story, about a girl who dreams that she and her classmates can fly.
(^^)
SI
Best bring your A-game. This game is a perfectly made shooter. Got the 1cc on the first try on the easiest setting, still stuck on the single bump in difficulty with more difficulty to bump. It allows you to learn the game and has multiple modes for practice and more. One of the best shoot em ups Ive ever played 10/10
I'm a danmaku enjoyer, but in the last few months, I've started to burn out on the genre a bit. But this game, along with its sequel Like Dreamer, has reignited the flame for me. I highly recommend it. It feels much more Touhou than Dodonpachi, so keep that in mind before you buy it. But the polish and amount of content is above and beyond your typical Touhou game, and there are difficulty options for all skill levels. The music, the hand-drawn artwork, all the weapon options, made this one very replayable. The graze mechanic (which isn't mentioned in the tutorial, so it was a happy surprise when I noticed it was there) reminds me of a simplified version of the Cherry Point system from Perfect Cherry Blossom, with grazes increasing a score multiplier that affects the point value of everything else -- though there's no "supernatural barrier" or anything like that for when your multiplier goes up a certain amount. It also doesn't decrease when you get hit or use a bomb, another difference from Touhou. One thing I do think would have been nice is an actual graze counter, just so we could see how many bullets we grazed in a stage. The number of grazes isn't displayed anywhere, and since grazing isn't the only way to increase your multiplier (it also goes up every time you kill an enemy), you can't really figure out how many bullets you've grazed by looking at the multiplier. But this has absolutely no effect on gameplay, so it's not a big deal at all. I just personally like seeing my graze count go up in games with a graze mechanic. The Touhou item gathering line is also here, where items will be drawn to you if you move towards the top of the screen, which is a feature I don't think I've ever seen outside of Touhou. Actions that increase your multiplier also contribute to a bomb meter which, when full, will give you another bomb. Bombs don't get more expensive as you go on, meaning that the game is VERY generous with them. But you can only hold 3 at a time, so the bomb generosity is balanced out by the low bomb capacity, which also encourages you to use them rather than hoard them. At the beginning, there's an auto bomb system where getting hit while holding any bombs will activate a shield instead of taking a life, but will also deplete your bombs to zero, regardless of how many you're holding. You can set it so that you only lose one bomb per hit, but if you do, you miss out on the option to boost either your regular shot or your focused shot. Later, you also unlock the ability to turn auto bombs off entirely, which boosts both regular and focused shots. One final note -- "trial mode," the traditional arcade mode where you play through all of the stages in succession in one continuous run without saving your progress or getting your lives and bombs back between stages, isn't unlocked at the beginning. To unlock it, you have to complete each of the stages one at a time, selecting from a stage select screen, with each stage being a self-contained run. So if you want to jump in and try to 1CC the whole thing right off the bat, you can't. It would have been nice if that was an option from the start, but if you're familiar with danmaku, it doesn't take long to unlock, so, again, not a terribly big deal. All in all, I definitely recommend this game for danmaku players of all skill levels.
On aime ou l'on n'aime pas le style artistique, mais CosmoDreamer est un shmup très compétent. Tous les boss ont une gimmick assez intéressante (faire apparaître les balles sur une ligne, invoquer des urnes qui attaquent, changer ses attaques en fonctions des modes de tir du joueur, etc...), les patterns sont uniques sans devenir trop tirés par les cheveux Il n'y a rien de particulièrement innovant, on peut choisir un loadout, on gagne des vies/barrières en fonction du score et on augmente son multiplicateur de score en battant les ennemies ou en frôlant les balles. Beaucoup de contenu et tout est très bien fait. La hitbox est très généreuse. 8 à 9/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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