
Enter the abyss of RPGs. There’s nothing else like it—anywhere. That’s a promise. At first you’ll wonder, “What is this?” Keep going. You might recall a few familiar titles. And then it hits you: this is unlike any RPG you’ve ever played. The abyss of RPGs awaits.
Modeled estimate, not a reported figure. How we estimate →
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About
The Abyss of RPG Awaits—
You won’t find another RPG like this anywhere in the world.
That’s a promise.
At the start, you’ll probably ask yourself: “What on earth is this?”
As you keep playing, you might be reminded of a few games from the past.
But sooner or later, you’ll realize—
this is unlike any RPG you’ve ever experienced.
There are no hand-holding tutorials here.
The game asks you to learn by playing.
Not because it’s unfriendly, but because discovery is the fun.
When you uncover the path forward on your own, the catharsis is incomparable.
That is the essence—and the thrill—of this RPG.
Once again, let us repeat:
The Abyss of RPG Awaits—
A lone hero explores the dungeon.
The hero shoots bullets through the dark halls.
Dodge enemy fire.
It’s an RPG, but it plays like a shooting game.
And yet, it doesn’t stop there.
This is “Galactic Wars”.
An experience you simply cannot understand—
until you play it yourself.
Descending into dungeons is nothing new for RPGs.
Roguelike? Of course, we’ve got that.
But here…
the dungeon stretches to an unbelievable 1,000,000 floors!
(Yes, seriously.)
To clear this insane RPG, you can’t stay sane.
Players must abandon all conventional thinking.
Break free from the “rules” you thought you knew about RPGs.
What matters most is your ideas.
Hack the system.
Conquer all one million floors.
This game is nothing less than a challenge to every gamer.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Not exactly what I expected, which was twin-stick Zettai Hero Project (Z.H.P.), but it's a good start, so far-- it could definitely use some more traditional twin-stick controls, however. The localization is a bit stiff, but I can get the gist of most of the text, and that's all that matters since there isn't much plot outside the initial setup. The music fits the Super Sentai/Super Robot vibe the game is going for, but the graphics are a bit too simple for me and could use some more polish. I'll keep updating this review as I get deeper into it, but at this point, $20 is a bit steep for what's on offer-- I paid just because I want to support the developer.
This is one of those "what is bruh playing" types of games. The kind that you see a guy you barely know screensharing in a Discord VC while he loudly eats Doritos without saying a word, but you simply cannot look away. It's also digital crack cocaine. The credits roll after beating floor 100 of the dungeon, but that's only the beginning, in more ways than one. I have no idea how high the numbers get. I'm scared that I might eventually find out.
ストーリーとキャラゲー要素を省いて延々とアイテム界を潜り続けるだけになったディスガイアみたいなゲームですね。 ・チュートリアルだけでは色々と説明不足。行き詰ったら説明の項目を熟読する必要あり ・特に序盤のテンポが遅い。色付きの装備が溜まってくるまでは合成も旨味が少ない ・いらなくなったアイテムの粗利が面倒。知らないだけで纏め売りみたいな機能とかあります? ・主人公以外顔グラすらなくてキャラに愛着が持ちにくい 以上の理由で正直非常に他人にすすめにくい でもこれがある程度準備が整ってきてプレイに慣れてくると、時間を気にせずにずっとやり続けられる気がしてくる。なんかそんなタイプのゲーム
So you may be asking , what is this game? Dungeon crawler , top down shooter , rpg , roguelike all mixed in one. There are several unlockable characters with slightly varying abilities but the game is mostly focused on maneuvering around enemies in a top down format and shooting them back. The rpg elements come from stats and gear and you also gain levels. To talk about the disgaea aspect , this game is very focused on grinding to buff your level and gear to power up , so theres alot of length if you just want a chill game to dump time into. All in all its a very oldschool style game , you dungeon dive and improve gear and your character and push ever deeper into the dungeon. Its purely gameplay oriented.
This game feels like something you would have seen on the PS1 imports section of the PS3 store, except it's available in English.
The ad-copy on the Steam page for me hyped up to play something totally fresh and new... But it didn't feel that way in my hands. This game plays exactly how you'd expect knowing Disgaea creator Sohei Niikawa is involved. Turns out without accompanying stylistic flourish, the shallow core mechanics and number-go-up menu fiddling lose their allure. But in the same way Dungeon Encounters was molded perfectly to nestle within my Square-addled brain-grooves, I'm sure some item dungeon binging Disgaea-heads will love this.
かつてこれほどまでに出すかどうかを悩んだ1980円はあっただろうか 50万階くらいまで行ったらレビューしたい
アクションシューティングでひたすらダンジョンを潜って100万階の踏破を目指すゲーム 強化は自身のレベルとアイテム合成によるアイテム強化 100階までがチュートリアルみたいな感じでその後は即降り推奨 まだ100万階には到達してないので本当にあるのかは謎 ゲーム自体はPS1レベルのクソグラに使いずらいクソUIと、いかにも時代錯誤の老害日本人らしい内容 PVでやたらライドオンを推しているが現時点で殆ど使わない。一部裏技的な回答があるが基本的に謎解きやアクション要素は皆無。 動画とか見ながらだらだら遊べるのは良いかもしれないが薄めたカルピスをチビチビ飲んでる気分になって突然虚無に襲われる。この先階層が深まれば違う景色が見れるのかもしれない。 とりあえずつまらない
チープな見た目に最適化も怪しい荒い作り、の代わりに独特なアイデアをウリにした中毒性が高い作品、でまあインディーズらしいというか昔の日本一ソフトウェアらしい尖り方のゲーム 合う人はめちゃくちゃ合うと思うので、気になったらとりあえずやってみれば良いと思います とはいえ旨味が出てくるまでに時間がかかりそうだし、それまでにこのチープなつくりに耐えられるかどうかで耐えられなかったのでおススメはしません アクション要素が楽しくなかったし…
製作者から「惰弱なものはほぼ入っていない硬派なゲーム」と説明を聞いたが、 まさにそんな感じ。 手探りでどんなことができるのか色々見つけるのが好きな人におすすめしたいし、 そうでない人でもある程度は楽しめるとは思う。 私はまだ100階にすら到達してないし、 何をどうするのがベストか全然わからないので困る部分はあるけど楽しめてる。 ただ、チュートリアルをいれてくれているなら再度確認できるようにしてほしいかなのと 拠点に戻ったらでいいので自動セーブがあったらうれしいです。 最初セーブに気が付かなくてそのまま終了しかけたので・・・。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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