
Enter the abyss of RPGs. There’s nothing else like it—anywhere. That’s a promise. At first you’ll wonder, “What is this?” Keep going. You might recall a few familiar titles. And then it hits you: this is unlike any RPG you’ve ever played. The abyss of RPGs awaits.
Modeled estimate, not a reported figure. How we estimate →
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About
The Abyss of RPG Awaits—
You won’t find another RPG like this anywhere in the world.
That’s a promise.
At the start, you’ll probably ask yourself: “What on earth is this?”
As you keep playing, you might be reminded of a few games from the past.
But sooner or later, you’ll realize—
this is unlike any RPG you’ve ever experienced.
There are no hand-holding tutorials here.
The game asks you to learn by playing.
Not because it’s unfriendly, but because discovery is the fun.
When you uncover the path forward on your own, the catharsis is incomparable.
That is the essence—and the thrill—of this RPG.
Once again, let us repeat:
The Abyss of RPG Awaits—
A lone hero explores the dungeon.
The hero shoots bullets through the dark halls.
Dodge enemy fire.
It’s an RPG, but it plays like a shooting game.
And yet, it doesn’t stop there.
This is “Galactic Wars”.
An experience you simply cannot understand—
until you play it yourself.
Descending into dungeons is nothing new for RPGs.
Roguelike? Of course, we’ve got that.
But here…
the dungeon stretches to an unbelievable 1,000,000 floors!
(Yes, seriously.)
To clear this insane RPG, you can’t stay sane.
Players must abandon all conventional thinking.
Break free from the “rules” you thought you knew about RPGs.
What matters most is your ideas.
Hack the system.
Conquer all one million floors.
This game is nothing less than a challenge to every gamer.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
合成の仕組みがいまいちわからん、100階まで普通にクリアできたけどわからん。わからん。 合成に関して説明に書いてないことは自力で調べろということなんだろうけどくそめんどくさいし別に楽しくない。攻略情報が出てセールが来て安くなってから買ったほうがいいと思います。
Very, very strange game. The exact kind that draws me in. Believe it or not, there are not one but TWO million floors. There's repeats naturally, especially since one of those millions is mostly just a hard mode version of the first million, but still. I've gotten to floor 100 in both modes, which provided a fake ending and what I assume/hope to be a real one. There's something inherently captivating about a game that is literally impossible for me, and most people in the world, to complete solely due to time constraints. The gameplay is simple on the surface, but it expects you to crack and break it as you proceed. I don't know if I'm just not very creative but I haven't found too many crazy exploits, even so the basic gameplay is pretty fun. The "hard mode" feels more like a traditional tough roguelike type deal while the default mode is this crazy weird free flowing party based adventure. I feel like I'd like the hard mode more if there were more skills to choose from or just that it wasn't really so hard, the default mode feels too overwhelming to try and make sense of all the moving parts at every moment so you don't engage with many of the mechanics but it feels a lot more fun to blaze through.
I hate giving reviews when I’ve barely played a game, but I will for this one. I don’t really like rougelikes, at all honestly, but this game caught my eye. Doubly so since it is Yoshitsuna, creator of Disgaea. The game seems simple but it clearly has depth. I’m really impressed by the levels, how they are little dioramas, and how the player can often jump out of the diorama to find secrets or new paths at the cost of taking damage. The levels seem to have many little secrets which has made me excited to see all… one million(??) levels. The Ninja hero is my favourite because he can flip walls around, giving access to areas previously blocked off.
I beat the level 100 and I was confronted to the harsh reality of this game. Will play again. You start the game as Beginner Man, a hero without anything special (as far as I can tell) who is tasked to find all the others heroes that were lost in the 1 billion level dungeon. Some of the level are hand crafted some are generated using presets, I can't tell the proportion but it start with many handcrafted levels. Handcrafted levels are mostly small puzzles or special encounters while generated levels tends to be dungeon crawlers. Each time you go to a lower level, you reduce the penalty you get for losing a run. The penalty is basically how much XP from the run you lose and how likely you are to keep an item for a future run. It's one of those weird game you can't really explain why it's fun. It's definitely not for everyone but if you vibe with it, it is awesome. It's full of weird quirks, the UI is not great, the graphics are bad (but add to the charm). Don't assume that descriptions tell you everything, don't assume anything, just try anything/everything. You discover weird interactions, weird stuff if you experiment. I won't tell any I found but whenever something weird happen, try to understand why, you can probably reproduce it and use it.
It's whacky in all the good ways despite how it looks. Much recommended.
This game feels like a bizzare, lost PS2 game in all the best and worst possible ways. I quite enjoyed myself, but honestly It's probably more worth 10 or 15 dollars instead of 20 dollars.
これが本当のMillion Depthだ!!!
ジワ~って面白いからおすすめ みんなもやってみてね!!
シンプルだけど楽しい
数字を上げていくのが好きな人向けのゲーム。やはりディスガイアを立ち上げた人はゲームクリエイターとして鬼才だと思う。基本的なルールがもうやり込み勢向けのゲームで新しく、チュートリアルの途中で「あ、これ思いっきりそっち系だわ」と気付かされる。こんなん無限にできちゃうだろ… 背景知らない方は是非インタビュー記事を検索してみて欲しい。 ただ、キービジュアルで分かりそうではあるがこだわりのモーションや綺麗なグラフィック、重厚なストーリーを求めている人にはオススメできない。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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