
Cosmic Run is a single-player space roguelite where you battle relentless galactic enemies, strategically upgrade your ship, and help the Zogark family survive their journey across the galaxy. Build powerful combinations, adapt to chaotic encounters, and escape one broken system after another.
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About
Is there a perfect system in the galaxy? The Zogark family is determined to find out.
Cosmic Run is a fast-paced space roguelite about a dysfunctional family searching the galaxy for the “perfect” society. Fight through relentless space police, criminal gangs, and powerful rulers as you upgrade your ship and survive fast-paced roguelite combat across a galaxy full of broken ideologies, bad decisions, and desperate hope.
145+ WEAPON & PASSIVE UPGRADES
SHORT & INTENSE SESSIONS
14 PERMANENT UPGRADES
MULTIPLE PLANETS
CHAOTIC SPACE COMBAT
UNIQUE ENEMIES & BOSSES
Build your ship differently in every run. Choose from a wide variety of 12 Unique Weapons and 12 Unique Modules to suit your playstyle and adapt to ever-changing threats.
Pick from multiple members of the Zogark family, each with unique strengths, weaknesses, and special abilities. Find the character that best fits your strategy—or master them all.
Stay immersed in the action with a non-intrusive, real-time dialogue system. Characters speak dynamically during gameplay—offering insights, tips, and story moments without breaking the flow.
No two runs are the same. Encounter randomized upgrade options throughout your journey, forcing you to adapt your tactics and experiment with powerful new builds each time.
Earn credits during your missions to unlock and upgrade permanent perks. Even when a run ends, your hard-earned progress carries over—making you stronger with every attempt.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
I had some issues when game launched, but finally playing without an issue since the last update! It s one of the rare fun rogue games.
Short: Space Vampire Survivor I like the different alien chars and look forward to unlocking them ~ If you like scifi, rougelike and shooting this game is for you. Kill your enemies and grab the loot - become better in killing and get moooore loot for even moooore killing!
Fun to zip and zoop around! The enemies have very satisfying visual and audio design, and I enjoyed discovering the different weapons/playstyles. I had some minor visual bugs and one crash when starting a new run (not a big deal), and was impressed that I hardly noticed any framerate issues when there are hordes of enemies and my weapons are all blasting off. I liked the family members chatting and encouraging you: I thought it'd bother me that their messages cover part of the screen, but it wasn't an issue at all!
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Languages: English, German, Japanese, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Portugal
Hours played at review time, across 29 reviews with recorded playtime.
//Update am 21.05. habe es nun auf meinem Notebook getestet - dort lief es deutlich besser, trotz schwächerer Hardware. Dennoch bleibt es zumindest aktuell bei der negativen Bewertung. Warum? Aktuell zeigen gefühlt alle anderen Vertreter dieses Genres, wie es besser geht. Zu wenig items (Heilung / Münzen / Exp), zu wenig perma Progress (15 Perks, welche einem z.B. 2% mehr Schaden ermöglichen, und dann nur wenige Male bis zum Max gelevelt werden können, fühlen sich nicht der Mühe wert an), Freischaltbare Piloten, die keine Unterscheidung haben im z.B. Schiffdesign / Spielweise sondern nur in der Startwaffe,... einfach zu wenig von allem. Füttert das Game gern noch mit Content, den man tatsächlich unlocken möchte, oder Ingame Events / Items und es kann gut werden - aktuell ist es den Grind, den man gern in diese Games investiert, nicht für MICH wert - aber das sieht jeder für sich und seine Zeit anders :) nach ca. 8 min crasht es bei jedem Run bei gewissen Gegnermassen - Progress daher immer weg. Wartet also ggf. auf einen Patch
I absolutely love this game but am becoming frustrated with the constant crashing and locking up with every run. Im not giving up! I'm positive whatever the problem is it will get patched soon!
Naja das game ist eig ganz gut und hat potenzial... aber immer nach ca.8 Minuten Crasht das Spiel... daher Refund. Schade....
Not much to this game. It is quite basic and there isn't too much to explore. The meta progression is very minimal and within the 2hrs I've played I have unlocked all the characters and beat 2 out of 3 of the zones. Not sure if there is anything else that will be added to it at all or not, but I surely wouldn't pay full price for a game with as little content as this. I got it 50% off and I still feel like that was a bit of a ripoff. I may change this review if something more shows up down the line, but as of right now it is hard to recommend to anyone when you can get many more games with some real content and gameplay value for the price.
Cosmic Run grabbed me from the first launch with a simplicity that hides real depth. On the surface it looks like a fast arcade runner through space tunnels, but after a few levels I realised the level design and pacing are carefully honed. The visuals are colorful and stylized—not photorealistic, but a visual language that works perfectly for speed and readability. Neon colors and high-contrast effects give each run tension, and when everything speeds up it’s always clear what matters: obstacles, power-ups and the racing line. The music and sound design are possibly the game’s strongest assets. The soundtrack is dynamic, electronic, and complements the sense of hurtling through space. The music’s tempo often matches level rhythm, so you quickly slip into a flow state and begin reacting almost instinctively. Audio cues for near-misses and pickups are clear and useful, without excessive clutter that would distract. Controls are precise and responsive—which is crucial for this genre. After a quick sensitivity tweak I felt complete control of the ship. Difficulty is well balanced: early levels introduce mechanics, middle sections test precision and reflexes, and later stages demand pattern memorisation and patience. Still, the game rarely feels unfair thanks to a fair checkpoint system and enough progression opportunities. The campaign length isn’t excessive, which works in its favor—each level is designed to be intense and replayable. Replay value is high thanks to leaderboards, challenges and collectables. If you enjoy improving your times and chasing perfect runs, you’ll spend a lot of time returning to the same maps. Regarding bugs, my experience was solid—minor visual artifacts and occasional frame dips occurred on older hardware, but nothing game-breaking. More performance options would help players with weaker machines. Compared to other fast arcade titles (I thought of rhythm-runners like Thumper and stylised runners like Runner3), Cosmic Run combines simplicity and challenge without feeling hollow. It isn’t revolutionary, but it does almost everything it promises—and does it well.
I'm older, and it takes something special to pull me into a game. I was hooked on the beta's graphics early on so this was an instant purchase for me. I haven't regretted a cent. Procedural generation has been around for a while, but Cosmic Run uses it well. The roster of playable aliens has different playstyles at heart. The starting alien feels a bit safe, but I'm on the verge of unlocking Zorina. With her spinning ring of drones and increased health regen, she seems great for buzzing crowds and getting away quickly. I'd probably also give her the longer-distance ricochet sled powerup so she can tear into the crowds on approach. As others have noted, there were a lot of crashes at release, but the most recent update seems to have sorted that out for me. The only thing stopping me now is my own skill level. As my first space roguelite, I give this a thumbs up if you want something with visual flair and fun, quick romps.
Game just crashes, no messages, if a run goes more then about 5 minutes. Really disappointed, the demo ran great and was really excited to play the full release. Refunding.
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