
Cosmic Raze is a sci-fi tower defense strategy game. Control advanced weapons, build powerful synergies, and then blast away as aliens attempt to conquer Earth. Between rounds you'll earn unique augmentations, purchase and upgrade a huge variety of weapons, and unlock powerful synergy bonuses.
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About
Cosmic Raze is a sci-fi tower defense strategy game set in the near future, at the dawn of an alien invasion. Take control of advanced weapon systems, build powerful synergies, and then blast away as aliens attempt to conquer Earth. Between rounds you'll earn unique augmentations, purchase and upgrade a huge variety of weapons, make scientific breakthroughs, and unlock powerful synergy bonuses.
With auto-battler style drafting, procedural battles with multiple enemy factions, and light roguelike elements, Cosmic Raze offers endless replayability. Simple controls, and tactical depth make this the perfect game for any device, from desktops to laptops and especially the Steam Deck!
Features
Tower defense gameplay
Auto-battler inspired drafting and synergies
Roguelike style upgrades, randomization, and perma-death. Each run is unique!
3 unique enemy factions, with their own strengths and weaknesses. Each run combines 2, with 1 faction becoming your primary opponent.
11 difficulty settings including a more relaxing easy mode
Piles of unique weapons, active powers, augmentations, and synergy bonuses to customize your builds
46 unlockables to expand your arsenal even further
40 achievements to unlock
Play with any gamepad, or mouse
Pick Up And Play: A full game lasts around 25 minutes. Save and quit between rounds, and come back later.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
A very unique game with tons of variation. A non-static tower defense with a lot to offer
Interesting bite sized PvZ gameplay
holy moly this game is pure fun!
gotta build and move them towers quick if you don't want the aliens coming to earth
Fun tower defense with very active tower management and rogue-like runs.
It's a great game so far, but I'm having one very annoying issue that I can't seem to find the answer to. For the life of me I cannot find out how to upgrade a weapon. I can upgrade Tech Level just fine, but individual weapons? Nothing. It must be an early access bug, but it severely limits gameplay. Otherwise, this game is right up my TD-lovin' alley.
Interesting combination of tower defense and space invader style shoot-em-up. Basically you're stacking towers and moving layers independently, though it get chaotic enough later that you probably can't think anything other than putting as many towers as you can after a while.
Great game with solid artwork and a little slow to start but great gameplay loop overall. Excited to see it expand throughout EA like the dev's previous games.
Absolute gem. I'd say it's already fairly solid as of the 0.7 update. Gameplay is original and fun. A rough UI is the worst offender for me but that's being worked on. Actual review --------------- It's a Rogue-lite Tower Defense. You buy turrets and select from many types of passives before each rounds, then use them in the round proper during an alien attack. Turrets are placed in five horizontal lines to start with, but the twist is that they can then moved vertically column-by-column. In a vacuum this can of course be useful to address threats on the fly. This can then be combined with effects such as getting bonuses from moving the turrets, or applying damage-over-time and then moving the turrets while the damage take effect. Endless more possibilites. Story: Aliens from Spaaaaaace are attacking Earth. 10/10. Gameplay: Great. Graphics: Good... a bit hard to tell the turrets apart! Music: Great. Sounds: It's "retro" but still... too clinky and non-descript (but at the same time this very criticism is very vague I know.) UI: Could use a lot of work. Various difficulty settings. ---------------------- End of actual review There are still quite a few little bugs here and there, so instead of an 8 out of 10, I'd give it a 7.5 for now. Probably an 8.5 or 9 at release if all things go well. The small price of the game does some lifting, of course.
Utterly unplayable, enemies have too high HP and you can't deploy anything fast enough. RNG seems deliberately rigged, enemies on Difficulty 1 kamikaze after a missile and you're just stuck waiting for a cooldown, which then causes a domino effect. Upgrades take forever, scroll wheel and button mapping is ridiculous. the only saving grace is the pixel graphics. Devs honestly make games like this an complain they dont make as much money as other devs. 1/10. consider a career in McDonald's.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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