
This game is a puzzle adventure game with a horror atmosphere. And there's an special stage where you have to defend against zombies on dark night.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The graphics are great. Sadly everything else falls apart quickly. I can adjust pretty quickly when it comes to gameplay issues but when it comes to unfairness that makes me die just to restart the chapter then no. Im talking about the hospital when you exit your capture then multiple enemies keep respawning and gives me no time to fix the fuse box. When it comes to controls they are ok. You cant pickup anything with your left hand for some reason. The collision system is catastrophic when you walk into something it quickly pushes you back and what you see is when no clipping a map out of the original doom. The hitbox on the zombies seems to be completly random and requires multiple hits. I would have continued the game but sadly it just wouldnt let me.
I played the original version of this game. This game is definitely better than old one. and more fun than before. Especially scorpion machinegun was awesome. It's a well-made game and enough to enjoy at this price. So I recommend this game.
I am trying to play this over virtual desktop on quest 2 but have no sound. Please help me as I really want to play this game. Thanks
This game's got some potential if you like Silent Hill and Resident Evil games, there's some fun level/puzzle design and cool looking enemies but sadly almost everything about how enemies and combat works in game does not play very well. Really needs better spawning so enemies don't just appear right in front of or on you, also there's some bugs like in a room you are suppose to get grabbed by 3 enemies who chain you to a surgical table but if you just kill them or move away you become locked in the room and can not progress the game. Cool designs/aesthetics for cheap but honestly the gameplay/combat makes it easily get to where you just aren't having any fun at all and turn it off. Maybe lower difficulty or add options for it? If physics/interactions with environment and objects and the enemy combat aspects were well done and fun this would be one of the best VR games, good old school story mode level design though, hoping the next one is better.
No WMR support
벽 사물 뚤고 나오는걸 의도 했는지 그거 때문에 더 무섭네요 ㅋㅋㅋㅋ
En primer lugar decir que la idea no está mal planteada. Los gráficos pueden llegar a ser aceptables y la inmersión en escena también. Uso quest2, no sale sonido alguno en la parte 1. No se escucha nada. Lo de atravesar todos los objetos como que no es inmersivo, cuando disparas aunque tengas encima a los zombies ni les das, textos sobresalen del visor no pudiendo leerlos completos. El personaje parece que vaya flotando y como siempre nada de subtítulos y muchas veces no sabes ni que hacer. Esto lo especifica, pero que manía de no poner 4 textos en español. No entiendo la manía de poner una base cuadrada debajo el personaje. Al motor gráfico que usa se le puede sacar mucho más de lo que ofrece. Por lo que vale contribuyo a que se vaya mejorando por no pedir la devolución. Pero si no mejora no recomiendo para nada el juego. Editaré si lo veo necesario, falta mucho que pulir en ambas partes que son lo mismo pero con diferentes escenarios y los mismos fallos.
I don't really know what to say here... I've played half an hour, and I've already had major issues. Soft-locked myself in room where enemies were supposed to kill me in one hit - but I killed them, and was just locked in. melee is just... waggle the weapon in the direction of the enemy. There's barely any enemy feedback when shot / hit. Sometimes there is just none. Weapon selection is a pain in the ass, having to cycle through items. Weapon doesn't consistently change to being a hand to pick items up. It just wasn't fun to play.
Jeux assez intéressant surtout vu le prix bas. Graphisme : sans plus mais suffisant, Non paramétrable. Facile à prendre en main. Jouabilité simpliste Histoire : en anglais sous titré. Semble être un jeu en 3 épisodes, Le 1er (jamais sorti semble t il) est résumé en 2 diapo. Audio : cris répétitifs, pas très bien positionné. Les gros moins : - performance très limite (malgrès le peu de contenu je suis dans le jaune dans la fenêtre de performance). - Très mauvais clipping : on traverse les décors , on est rejeté en arrière sur certaines collision.
Super buggy, jerky, motion sickness inducing, amateur hour zombie game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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