
Coreless is a single-player action roguelite with active combat, enemy swarms, randomized gear, and risk-reward loot choices. Aim your abilities, build around Powers and Equipment, and unlock Talents and Research to shape future runs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Grab the free demo and try Coreless for yourself before you buy! All your progress carries over to the full game.

Coreless is a single-player action roguelite where you fight through enemy swarms, aim explosive abilities, and build around the loot you find. Each run asks how much danger you are willing to take on for stronger rewards.
During each run, your build takes shape through Powers, Boosters, Chest Items, Challenge Rewards, Special Missions, and Equipment. These choices affect how you move, when you engage, how you handle pressure, and which rewards are worth pursuing.
Risk and Treasure Find sit at the center of every run. Raising Treasure Find improves your chances of finding stronger drops and better equipment, while higher Risk makes combat more demanding. As your build comes together, you decide how much pressure is worth taking on for a better payoff.
Combat momentum comes from assembling a build while staying in motion. Surge creates burst windows that help you break through crowded fights, clear space, and turn dangerous moments back in your favor.
Between runs, Talents, Research, and Equipment give future builds more direction. Equipment drops with randomized affixes and build-defining modifiers that can push a character toward specific elements, resource loops, defensive setups, or trigger-based playstyles. Talents strengthen your long-term profile and reward flow. Research unlocks new mechanics, event paths, shop options, reward routes, and ways to open future builds.
Real-time action combat built around movement, skills, resources, Powers, and Surge windows.
Risk and Treasure Find decisions that connect combat pressure with reward quality.
Layered build-making through Powers, Boosters, Chest Items, Challenge Rewards, Special Missions, and Equipment.
Randomized equipment affixes and build-defining modifiers that support distinct playstyles.
Talents and Research that expand future run options, unlock new mechanics, and shape long-term progression.
Engagement
Reviews
I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
The dev just drop huge overhaul update to the game. Now it is time to get this game if you are new and unsure. Pity for clean wipe of older save files. Edit 1 (01-07-2026): tanking FPS (30 and lower) from third stage making game very uncomfortable to play despite reducing graphic details. Edit 2 (15-07-2026): recent patch improve FPS to ~120 on medium graphic detail.
The developer is making great progress on the game. After the most recent update, it is a very easy recommend.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 30 reviews with recorded playtime.
I like the game and its fun and very Risk of rain 2 like but at the moment something is absolutely wrecking the performance and I can't change resolution in fullscreen mode
I have no words for how disappointed I am with how this game has made a complete 180 in design direction. This game had amazing potential as a ror2 competitor, but now is just so so so different from what I had originally paid into. The prologue was amazing, the major update took away everything I liked and enjoyed about the game.
да
this games knows how to piss me off, the game will keep giving you the same 3 weapons to choose from and since you level up really early on into the runs, its hard to get stuff to reroll so you'll know your run is bricked in the first 3 minutes. I wasted all my recourses to level up the weapons I like only to go 10 or so run before I even got one of them. The stage scaling is also wonky as hell going from normal to a sudden difficulty spike where enemies will blow you up in 5 seconds if you let yourself get surrounded but if you got ♥♥♥♥ weapons it will make it more tedious than anything.
不是哥们,你好歹把技能图标画一下啊,升级选项三个问号真的很离谱欸,你不如全字得了。然后升级树也是抽象,一个个升级项的名字就是一堆数字。 真的,很少见这么简陋的游戏,连demo都不如,大可不必这么急着拿出来卖。
好好好好好好好好好好
Fun solo RoR2 alternative. Can't wait where this goes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
| $70.8K | 171 | 81% | $9.74 | |
| $28K | 82 | 76% | $11.99 | |
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| $6.6K | 59 | 98% | $4.94 |
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| $7K | 68 | 90% | $5.99 | |
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