
Corebreaker is a fast-paced action-platformer game with rogue-like elements. Play as Nova, a robot designed to awaken when humanity is extinct by the machines. Unlock abilities, upgrades and powerful weapons as you fight your way through supreme robots to find out your purpose!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
相当爽的游戏,角色性能很好特效很足以至于可以到处乱飞然后不知道为什么就挨打了然后死得也很快,所以能不能把重要的特效突出一下,那种乱飞的尘埃就别管它了好吗求你了
[h1]The Binding of Robo Cells [Pt-BR and English review] [/h1] O que posso dizer, é um rogue like que lembra Issac na estrutura com um gameplay focado em um 2d shooter com dashes. Várias armas, skills, talvez um pouco curto, com pouco conteúdo e a música é um pouco penicular mas é boa Você não precisa reinventar a roda, bom jogo, mas não faz nada novo. [hr][/hr] [h1]The Binding of Robo Cells [Pt-BR and English review] [/h1] What can I say? It's a roguelike that resembles Isaac in structure, with gameplay focused on a 2D shooter with dashes. Various weapons, skills, perhaps a little short, with little content, and the music is a bit penicular but good. You don't need to reinvent the wheel, it's a good game, but it doesn't do anything new.
Very nice, combining the Dead Cells-like action with verticality and gunplay that creates a mix of somewhat resembling the ScourgeBringer style gameplay, which is very fluid and smooth combat with nice environment and gameplay loop
低成本,轻度rougelike动作游戏,游戏打击感和动作流畅度个人认为完成度很高,出于对国内玩家友好入手的,在这个价位算是相当精良的小游戏。 我在游玩过程中没有明显的bug感受,但还是想针对游戏性进行一些建议: 一个是强度提升很不平滑,这体现在两个方面,一个是多周目的怪物难度,一个1.是单周目的成长曲线,很多时候第一层如果刷不好基本就只能保守苟活了,希望能在后期的更新中,考虑到每一层合理的成长空间。 2.天赋诸如吸血和墙壁反弹等有很不错的可玩性,但是种类目前仍感觉过于单一,可以的话希望能增加更多的天赋数量,我愿意为此付费购买dlc。 3.枪械强度差异较大,可以适当差异化部分枪械的价格或适当增强部分枪械(不建议削弱武器) 4.部分局内单元在单周目后期是完全溢出的,希望能有一个转化为局内加成或者局外成长的方式。 祝游戏越做越好!
还不错,打击感什么的都做得挺好的,感觉适合上ns随身带着玩。 说点缺点,感觉血量给的也有点太低了,还没玩多久不过看了一下目前能看到最多血条能升到6,大多数时候真的4血就用来打一个boss了。 感觉猛冲这个技能cd有点长,导致虽然砸地升龙玩起来爽爽的但总有点卡手。 对空手段好少啊!那种粘在天花板上的boss很难处理,你换成激光武器更是会发现这武器就是直线攻击,每次想打头顶和飞来飞去的怪都干着急。你说升龙吧,冲刺又有cd,我已急哭。 整体来说还是很棒的,太便宜了国区10块钱,打击感很好我很喜欢,要是之后能有近战武器就好了。
一句话评价就是蛮上头的一款有趣的动作肉鸽小甜品 适合无聊的时候拿出来打发半个小时时间,再多就要腻了
9块钱的精品,即便是卖我二十块我也会觉得物超所值 期待后续的更新了
九块九、損上当買不可能。肉鴿品質OK。作者偽中国語本当上手。👍
fantastic
你那个逼闪烁,既然有关的选项,那菜单是不是应该不再闪,烟尘特效做的太多了,一个下落攻击啥玩意看不见,主要攻击既然是远程武器,居然不能攻击上方,只能平射,对我来说是个纯粹的垃圾游戏
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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