
A roguelike tower defense game with a dash of deckbuilding. Choose a reward, improve your build, survive the next wave, repeat. Highly replayable, difficult, and addictive. You'll want just one more wave, just one more run!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Portuguese - Brazil, Spanish - Spain, Italian, Simplified Chinese, Turkish, Belarusian, Indonesian
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Idk where 14 hours came from but this is fun and addicting, great to play while watching a YT documentary.
DO NOT SPEND 10 DOLLARS ON THIS GAME. i wish that i could give this a neutral score. its great for someone who is just getting in to games....... is what i would say if there wasn't a serious lack of polish. go play defense grid awakening. if it were a mobile game i think id be 100 percent ok with paying a dollar or two for it but as a pc game its very amateur. even if it were a free flash game it wouldnt be one id come back to. to the maker if you read these. seriously the only thing that made this a no for me was the lack of polish. smooth out the animations, get some more (and better) sound design in there, and make easy... well actually easy and this would have been an easy yes. i would totally hand this game to my kid and expect a quiet weekend. except the polish just isnt there...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Fastastic replayability, well-balanced units.
lacks balancing or need intense grinding
It's alright for a while, and I'm talking like 12-16 hours maximum, but then you realise that: 1) This game hasn't been updated in a year and a bit now 2) There isn't any new content because of that. The developers honestly should depreciate the price, but I'll assume that *something* other than greed dictates the price. Get it on-sale if the demo was any interesting, then prepare to be disappointed, and to refund it. 2/10. Explanation: Assuming you've played the demo, the entire game is based on just that concept alone: a tower defense/rogue-like. Except, aside from your starting towers/modules/etc, there's very little in terms of expansion; because of this, you'll only get around to unlocking maybe 10 things at most, with about 3/10 of those being towers. This is bad for obvious reasons, as it promotes very little variety in new runs, which resultantly means there's likely to be less runs from the user (a.k.a., you. If you buy this.) Although, alongside this, there are 2 systems that actually promote playtime, one being a bit more simplistic than the other: Difficulty, and the compendium's "Mastery". Difficulty is essentially just a linear bar for players to cross. It goes up from "Hard" to "Overload x" (i.e., Hard, Overload 1, Overload 2 [...] to Overload 30), with linear increases such as "+10% damage", or replace damage with speed, health, etc. It also, for each Overload, requires you to play the previous difficulty, which is just more bloat to this game. "Mastery", however, provides some interesting bonuses to your games, such as increased walls, decrease spawners, more damage for less rate of fire, stuff like that. It's slightly better than the difficulty curve, being that it's just flat, my point being that it's better, but not exactly by much. Interesting, sure, but not really grabbing of my attention long-term. The reason for my 2/10 is because it's at least somewhat captivating at the start, even if it dawdles by the end, though it doesn't do much to warrant additional playtime.
A fine TD game, but ultimately not much more exciting than what you'd get out of a 15-20 year old flash game
Lots of fun and quick games (at least compared to STS) Highly recommend if you like card draw
Nice game to kill time.
Decent kind of tower defence but too open, not really enjoying it
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.9K | 65 | 80% | $4.99 | |
| $0 | 18 | 67% | Free | |
| $0 | 0 | — | $2.99 | |
| $238.2K | 638 | 81% | $12.89 | |
| $189.1K | 1.2K | 88% | $6.79 | |
| $1.7K | 13 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $107.8K | 281 | 95% | $19.99 | |
| $107.8K | 420 | 91% | $9.99 | |
| $107.8K | 478 | 95% | $9.99 | |
| $107.8K | 209 | 22% | $14.99 | |
| $107.9K | 293 | 58% | $14.99 | |
| $107.7K | 454 | 88% | $9.99 |