
A roguelike tower defense game with a dash of deckbuilding. Choose a reward, improve your build, survive the next wave, repeat. Highly replayable, difficult, and addictive. You'll want just one more wave, just one more run!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Portuguese - Brazil, Spanish - Spain, Italian, Simplified Chinese, Turkish, Belarusian, Indonesian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fastastic replayability, well-balanced units.
lacks balancing or need intense grinding
Excellent replay value with the DLC - just consider it part of the overall cost and the total cost is worth it. Scratch your tower defense itch.
Quick Description: -Core Defense is a tower defense game w/ some light deckbuilding elements. The game looks fine visually (slightly simplistic and looks a bit like a phone game) and is easy to understand. Any one can jump in and quickly have a fairly good idea of how the game works. I enjoyed my first 2ish hrs, but very quickly crashed into a wall around hr 3-4. It becomes very clear that this game is extremely limited in map variety and lacks any unique synergies involving the DB/TD. I wouldn't consider myself a diehard TD fan, but I've played my fair share over the years, but this is just not one I'm willing to recommend. Consensus: -Bottom Shelf Game (Tier 5 and makes up 10% of my reviews). I really wanted to like this game, but it's just not one I have any desire to ever play again. Maybe, if you can snag this game for a couple of bucks, I could see myself recommending it. There are just so many other excellent games in this genre that you can snag for under $10, so stick w/ those.
DO NOT SPEND 10 DOLLARS ON THIS GAME. i wish that i could give this a neutral score. its great for someone who is just getting in to games....... is what i would say if there wasn't a serious lack of polish. go play defense grid awakening. if it were a mobile game i think id be 100 percent ok with paying a dollar or two for it but as a pc game its very amateur. even if it were a free flash game it wouldnt be one id come back to. to the maker if you read these. seriously the only thing that made this a no for me was the lack of polish. smooth out the animations, get some more (and better) sound design in there, and make easy... well actually easy and this would have been an easy yes. i would totally hand this game to my kid and expect a quiet weekend. except the polish just isnt there...
It's alright for a while, and I'm talking like 12-16 hours maximum, but then you realise that: 1) This game hasn't been updated in a year and a bit now 2) There isn't any new content because of that. The developers honestly should depreciate the price, but I'll assume that *something* other than greed dictates the price. Get it on-sale if the demo was any interesting, then prepare to be disappointed, and to refund it. 2/10. Explanation: Assuming you've played the demo, the entire game is based on just that concept alone: a tower defense/rogue-like. Except, aside from your starting towers/modules/etc, there's very little in terms of expansion; because of this, you'll only get around to unlocking maybe 10 things at most, with about 3/10 of those being towers. This is bad for obvious reasons, as it promotes very little variety in new runs, which resultantly means there's likely to be less runs from the user (a.k.a., you. If you buy this.) Although, alongside this, there are 2 systems that actually promote playtime, one being a bit more simplistic than the other: Difficulty, and the compendium's "Mastery". Difficulty is essentially just a linear bar for players to cross. It goes up from "Hard" to "Overload x" (i.e., Hard, Overload 1, Overload 2 [...] to Overload 30), with linear increases such as "+10% damage", or replace damage with speed, health, etc. It also, for each Overload, requires you to play the previous difficulty, which is just more bloat to this game. "Mastery", however, provides some interesting bonuses to your games, such as increased walls, decrease spawners, more damage for less rate of fire, stuff like that. It's slightly better than the difficulty curve, being that it's just flat, my point being that it's better, but not exactly by much. Interesting, sure, but not really grabbing of my attention long-term. The reason for my 2/10 is because it's at least somewhat captivating at the start, even if it dawdles by the end, though it doesn't do much to warrant additional playtime.
A fine TD game, but ultimately not much more exciting than what you'd get out of a 15-20 year old flash game
Simple yet addictive Tower Defense game, I play this on my phone as well.
It's alright. Slightly unique take on tower defence. It has it's own unique mechanics. Can't change the colour for some reason. There's an option to change colour in the menu but it doesn't do anything. This confuses me.
I didn't find it fun and other games have done this rogue-like tower defense mechanic better. https://youtu.be/X0Ymy_ycqH4
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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