
Hello everyone! My name is Jane, and I need your help! I travel around the world and create a blog about local restaurants and cuisine. I’ve seen how big corporations squeeze out talented local cooks and their restaurants! Let’s take matters into our own hands and give them back their zest for life!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Genres
Stats
Languages: English*, French*, German*, Simplified Chinese*, Russian*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal*, Spanish - Latin America*, Hindi**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a mobile game at the convenience of playing in PC. That's what I enjoyed about the game, cos I play the game when I'm taking a break from study. Until I reached level where it requires me to spend for the boosters to get through the level. I did spend to get that booster but it still need spending to extent the time (to reach the goal). Definitely not going to spend more for this game. If you don't mind spending, feel free to get it. But if you want to play the game cos it's free and not wanting to spend at all, just play it until you reached the point where it keep asking you to spend.
⠁⡼⠋⠀⣆⠀⠀⣰⣿⣫⣾⢿⣿⣿⠍⢠⠠⠀⠀⢀⠰⢾⣺⣻⣿⣿⣿⣷⡀ ⣥⠀⠀⠀⠁⠀⠠⢻⢬⠁⣠⣾⠛⠁⠀⠀⠀⠀⠀⠀⠀⠐⠱⠏⡉⠙⣿⣿⡇ ⢳⠀⢰⡖⠀⠀⠈⠀⣺⢰⣿⢻⣾⣶⣿⣿⣶⣶⣤⣤⣴⣾⣿⣷⣼⡆⢸⣿⣧ ⠈⠀⠜⠈⣀⣔⣦⢨⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣅⣼⠛⢹ ⠀⠀⠀⠀⢋⡿⡿⣯⣭⡟⣟⣿⣿⣽⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⡘ ⡀⠐⠀⠀⠀⣿⣯⡿⣿⣿⣿⣯⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⣉⢽⣿⡆ ⢳⠀⠄⠀⢀⣿⣿⣿⣿⣿⣿⣿⠙⠉⠉⠉⠛⣻⢛⣿⠛⠃⠀⠐⠛⠻⣿⡇ ⣾⠄⠀⠀⢸⣿⣿⡿⠟⠛⠁⢀⠀⢀⡄⣀⣠⣾⣿⣿⡠⣴⣎⣀⣠⣠⣿⡇ ⣧⠀⣴⣄⣽⣿⣿⣿⣶⣶⣖⣶⣬⣾⣿⣾⣿⣿⣿⣿⣽⣿⣿⣿⣿⣿⣿⡇ ⣿⣶⣈⡯⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⣹⢧⣿⣿⣿⣄⠙⢿⣿⣿⣿⠇ ⠹⣿⣿⣧⢌⢽⣻⢿⣯⣿⣿⣿⣿⠟⣠⡘⠿⠟⠛⠛⠟⠛⣧⡈⠻⣾⣿ ⠀⠈⠉⣷⡿⣽⠶⡾⢿⣿⣿⣿⢃⣤⣿⣷⣤⣤⣄⣄⣠⣼⡿⢷⢀⣿⡏ ⠀⠀⢀⣿⣷⠌⣈⣏⣝⠽⡿⣷⣾⣏⣀⣉⣉⣀⣀⣀⣠⣠⣄⡸⣾⣿⠃ ⠀⣰⡿⣿⣧⡐⠄⠱⣿⣺⣽⢟⣿⣿⢿⣿⣍⠉⢀⣀⣐⣼⣯⡗⠟⡏ ⣰⣿⠀⣿⣿⣴⡀⠂⠘⢹⣭⡂⡚⠿⢿⣿⣿⣿⡿⢿⢿⡿⠿⢁⣴⣿⣷⣶⣦⣤
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i saw this game on the app store a long ago and down it to my ipad, but unfortunately, i can't sync my game progress from the ipad to computer 🥲 i really hope dev will add google or facebook login so i can save and continue playing on computer when mobile device runs out of battery, that feature should be implemented !!!
its fun to play onnly for 1-2 hours. after that you'll be forced to spend money on boosters else it will be almost impossible to advance to levels as it'll make it deliberately hard to do so. there is no walkaround after this. you cannot "work harder". even if you get 100% money from the npc customers, you still wont have enough money to pass the level. i understand devs need to make money but deliberately making it impossible to proceed is kinda underhanded.
RIGGED! I'm literally at a point where you have to get 22 hearts... used the bonus that makes everything instantly... and only 21 people are sent through... every single item and person left instantly... yet somehow I'm letting one person go through unhappy... no, only 21 come literally stopping you from going further. Not to mention multiple times you get to a point you HAVE to spend money, or wait three days to get enough coins to move on. The game makes sure you don't have enough to move on no matter the upgrades, no matter how fast you are.
免费的游戏还要啥自行车啊 那些说氪金才能过的都是残疾人么 我80关零氪打完了 手残就手残啊关游戏什么事哈哈哈哈 听着小说等客人多起来一下子连击的快感太满足了 这个都嫌卡关的可以去当守村人了
Cooking Live - Italian Kitchen Simulator, developed and published by Matryoshka, takes the familiar time-management formula and enhances it with a globe-trotting narrative centered around food, culture, and restaurant restoration. While its title emphasizes Italian cuisine, the game quickly reveals itself as a broader culinary journey in which players assist struggling establishments through a combination of cooking challenges, renovations, and character-driven stories. Built as a free-to-play experience, it targets players who enjoy casual gameplay sessions filled with constant rewards and a steady stream of unlockables. At the center of the experience is Jane, a passionate food enthusiast and blogger who travels from one city to another helping local businesses survive against the pressures of large corporations and changing consumer trends. This premise gives the game a sense of purpose beyond simply serving dishes as quickly as possible. Every restaurant comes with its own cast of characters and visual identity, making each chapter feel like a small episode in an ongoing series. Although the storytelling remains light and approachable, it does enough to distinguish the game from countless other cooking titles available on Steam and mobile platforms. The cooking mechanics themselves are straightforward and easy to learn. Players prepare pizzas, pasta, desserts, and various international dishes by selecting ingredients in the proper sequence while balancing customer satisfaction and service speed. As levels progress, new kitchen equipment and recipes are introduced, forcing players to think more quickly and prioritize orders effectively. The gradual increase in difficulty creates a satisfying rhythm, especially during longer play sessions when mastering a restaurant's layout becomes essential to earning high scores. The game avoids unnecessary complexity, making it accessible to newcomers while still offering enough challenge to keep genre veterans engaged. A major component of Cooking Live is its renovation system. Completing levels rewards players with resources that can be used to redesign dining areas, replace furniture, and improve the overall appearance of each establishment. These customization options provide a welcome break from the fast-paced kitchen action and contribute to the feeling of genuinely transforming neglected restaurants into thriving businesses. This additional layer of progression gives players a reason to continue beyond simply unlocking the next set of recipes. Visually, the game embraces a bright and inviting presentation. Character designs are expressive, food items are colorful, and the environments maintain a polished cartoon aesthetic throughout. The user interface is intuitive, allowing players to jump into levels without confusion. Likewise, the soundtrack complements the experience with upbeat music that reinforces the game's relaxed atmosphere. While the visuals are not particularly ambitious from a technical standpoint, they suit the game's casual identity remarkably well. However, the free-to-play structure does introduce some limitations. Progression slows noticeably as players advance, and the presence of premium currency, boosters, and optional purchases becomes increasingly apparent over time. Dedicated players can continue without spending money, but those accustomed to premium PC experiences may find the monetization systems somewhat intrusive. Additionally, despite the variety of locations and recipes, the core gameplay loop remains largely unchanged throughout the experience, which can lead to repetition during extended sessions. Ultimately, Cooking Live - Italian Kitchen Simulator succeeds by understanding exactly what it wants to be. It is not a realistic culinary simulator nor a deeply strategic management game. Instead, it offers an accessible blend of cooking, decoration, and storytelling wrapped in a cheerful presentation that is easy to enjoy in short bursts. Its steady progression systems, charming cast, and broad appeal make it a worthwhile choice for fans of time-management games looking for a relaxing and content-rich experience. Rating: 7/10
EL juego esta buenisimo casualmente pero tiene el gran problema que es un Pay To Win. Hay niveles que no podes completar si no pagas y llega un punto que no te da para seguir avanzando. Aparte entre nivel y nivel los precios de las mejoras suben demasiado para lo que ganas jugando por nivel, lo que hace que llegues mas rapido a ese punto de no retorno. Una Lastima porque me estaba entreteniendo
Simplesmente você chega em um nível que é impossível passar porque você não tem dinheiro suficiente pra melhorar seus itens e com itens ruins você não passa o nível porque não ganha dinheiro suficiente.... perdi 4 horas da minha vida
这个游戏有一些关卡必须要用道具或者用钻石购买时间才能过关,纯烂
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Papa's Freezeria Deluxe | $2.1M | 13.1K | 99% | $5.99 |
| Holyday City: Reloaded | $0 | 1.6K | 81% | Free |
| Idle Cave Miner | $0 | 1.2K | 80% | Free |
| (the) Gnorp Apologue | $1.9M | 9.9K | 95% | $6.99 |
| Echoes of the Plum Grove | $1M | 3.1K | 88% | $9.99 |
| Minami Lane | $962.2K | 6.6K | 97% | $4.99 |