
An idle game about making cookies! Originally released in 2013 on the web, and actively developed since then. This is the official version for Steam.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 93.3Kreviews | 96% | — | $13.6M |
| $4.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just number go up - not engaging at all
People are saying this game ruined their lives but so far I've never been more productive than while having this game open. I have unmedicated ADHD but this game is like a virtual form of adderall with the amount of dopamine it provides. I can actually get things done knowing that the REAL important work is going on in the background (making cookies).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.6M | 8.9K | 79% | $49.99 | |
| $13.6M | 37.9K | 93% | $16.99 | |
| $13.6M | 18.8K | 92% | $39.99 | |
| $13.6M | 8.5K | 73% | $39.99 | |
| $13.6M | 27.1K | 97% | $29.99 | |
| $13.6M | 16.6K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $257.2K | 1.8K | 94% | $4.99 | |
| $1.8K | 73 | 90% | $0.99 | |
| $187 | 2 | 50% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.4K | 72 | 79% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Dutch*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese* +5 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm only putting in recommend because I love the game and "Recommend" is steam's version of a 5-star rating, but I actually don't recommend this game because is SO GODD*MN ADDICTING THAT IT MIGHT ACTUALLY BE WORSE THAN GAMBLING ADDICTION! I'm warning you guys about this game, once you start you'll never go back.
cookies
Arka planda çalışsın, ara sıra bir bakış atayım derseniz gayet iyi bir yapım. Bilen bilir zaten klasiklerdendir.
Печеньке
Best tycoon game of all time
d
Если делать нефиг, но хочется "поиграть" , то это идеальный убийца времени. Можно играть на альт табе. Единственное, в лейте стало менее интересно. Вроде все прокачал, построил, открыл, но без бафа золотой печеньки ты по сути не сможешь делать много печенья, то есть, тебе надо это мониторить, а я хочу чтобы все было на автопилоте. Так же, не очень понравилась идея с садом и банком и сахаром , у которого есть кд на сбор. Не очень понятно зачем это тут нужно.
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.