
Hit the road in this massive sequel to the million-selling Cook, Serve, Delicious series. Manage your food truck, cook delicious dishes and serve customers as you take the road trip of a lifetime across war-torn America.
Modeled estimate, not a reported figure. How we estimate →
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About
Hit the road in this massive sequel to the million-selling Cook, Serve, Delicious series, as you travel across the United States to the Iron Cook Foodtruck Championships.
With the help of your robot companions Whisk and Cleaver, you'll serve over 200 foods to the hungry masses.
Roadtrips are better with friends! Play through the campaign via single player or with a friend in local splitscreen co-op. You can even change between single player and co-op on the fly!

Your roadtrip to the Iron Cook Foodtruck Championships will take you on a journey spanning 387 levels! That's over 100 hours of gameplay.
Upgrade your food truck with dozens of gameplay-affecting modules. And while you're at it, why not decorate? With over 100 different trinkets, you can really go to town to make your food truck your own.
Put your skills to the test, or... take it easy. Cook, Serve, Delicious! 3?! comes equipped with multiple difficulty settings to match your skill level.
The game also includes numerous accessibility options, including motion settings, flashing/strobe options, audio, and colorblind features.
Cook, Serve, Delicious! 3?! includes nearly two hours of amazing original music by composer Jonathan Geer for you to groove along to while cooking.
Winner of the Indiecade Award for Best Audio.
Play through the campaign via single player or with a friend in local co-op (with the ability to change on the fly).
Upgrade your food truck with dozens of gameplay-affecting modules!
Expand your food catalog with over two hundred foods!
Decorate your food truck with dozens of trinkets that span the US!
Tons of accessibility features that allow you to play the most comfortably you'd like, including motion settings, flashing/strobe settings, audio and colorblind features, and tons more.
Over a hundred hours of gameplay spanning 387 levels!
An amazing original soundtrack by award-winning composer Jonathan Geer.
Steam Deck verified!
Rev up those fryers because it's time to hit the road and get cooking!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
just buy it dude
Es muy complicado pero esta bueno.
装了中文汉化之后,知道怎么玩了,点击做饭,用鼠标和键盘,画面很漂亮就是
very fun
好玩而且很细节 但是有点吓人
一代的时候感觉做出来的美食很美味,每天做菜也很有意思,虽然有点手忙假乱但是乐趣多多。 这一代虽然画质上去了,但只剩下忙乱了。。做出来的东西感觉也只是机械地投喂给人们,毫无乐趣和美味可言,旁边的机器人助手好像两个只会催促你出餐的恐怖怪物。。
I wish the developers can add the "auto send completed dishes" feature to CSD2. Truly the best improvement of the series.
可能我不太擅长这类游戏,但还是觉得本作后期标准模式的难度已经变态到普通玩家无法完成了,打完一关疲劳而且眼睛花,而得到金牌的的容错率为0,虽然美术很棒,游戏玩法也适合碎片时间放松一下,但难度我觉得完全失控了
this game feels impossible and insanely confusing. At first I was like, oh crap this is cool and fast paced, but as I started to understand it more the more it just didn't make sense and seemed wayyyyyyy to freaking hard. You cook stuff but then you also have to RE cook it again to serve it? also sometimes you can only cook one at a time instead of a bunch. also it tells you to prep but your food spoils before you even reach the destination. its also WILDLY impossible to keep up with all the orders because they just instantly drop but according to the scoring you're actually expected to get it all. I type fast but that doesn't seem possible unless there's actually something I didn't end up understanding. Overall I actually really like the idea of a food truck and the cooking and having a mini game for each item, but then the actual serving part ruined it for me.
20世纪Flash画质+不尊重女性+做菜都要涉政 属实恶臭。作者大概率是个川粉老白男
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English**languages with full audio support
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