
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Control, I'm Not Coming Back is a short and emotional narrative game about an astronaut drifting through the vastness of space, searching for a reason to keep going while struggling with the feeling that there may be no way back home. Inspired by the Hopecore aesthetic, the game explores despair, friendship and how we are able to move forward even in the deepest void of the cosmos.
After an accident leaves a young space cadet drifting alone in the void, his journey becomes an introspective and abstract encounter with the historic Voyager 1 probe, forming a bond that reflects humanity’s need to keep reaching towards new horizons.
Experience in-game montages with scene transitions in sync with the soundtrack. Changing the space around you to the rhythm of the music.
Explore diverse environments across many distinct visual styles, blending retro graphics, abstract spaces, and real-world footage into a constantly shifting atmospheric journey.
Short narrative experience focused on emotions and atmosphere.
Inspired on Hopecore aesthetics.
Voyager 1 as a companion on your journey.
Evocative and original scenery.
Montages integrated in the gameplay, with scene transitions on the beat of the soundtrack.
A story with branching paths based on your choices.
Genres
Stats
Languages: English*, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 297 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
omg.
10/10 game, so beautiful and an amazing story
Short, free, touching. It's worth your time. Saw people compare this to Outer Wilds which sadly didn't click with me, maybe it will someday, but this one is nice enough to tide me over :)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 297 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've cried a lot after this masterpice. To everyone... Move forward
Ill never find a better friend than Voyager 1
This [strike] game [/strike] [i] art [/i] is something that touches on what it means to be human. it is a journey of slef discovery, love, life, light, and everything out there in the universe. I cried a few times while playing, and im sure you will too. thank you.
Although a bit sad and heavy for me in the meantime, it is a beautiful game with a nice story and an interesting point of view on life. Loved the rocks part!
Be the rock that moves.
Acabe llorando, es la clase de juego que de alguna manera te tiene un mensaje a futuro, sin importar la situación o el momento donde uno se encuentre, siempre parece haber un dialogo que llega al corazón. Resume en poco tiempo lo que significa no rendirse y que hay después de que un miedo se haga una realidad, como un mensaje de amor a la valentía y a la determinación que viene del humano. Sin duda es un juego con visuales y sonidos únicos, un viaje de ida y vuelta maravilloso. 10/10!!
I followed this game through its instagram and when it released I was very enthousiastic to play it. Hey I like compliments, but giving me hopecore and good visuals won't make for an enjoyable experience. The game is free I won't spit on that but just like another review said "An inspirational youtube video would have given me the same thing". Got all achievements, the choices don't matter at all except 3 uneventful pictures you'll see. The characters keep assuming who I am or what I do but ideas and arguments shouldn't be forced on another... Especially when it's some "You'll keep going! No matter what!" Gameplay itself is going forward, good metaphor I guess but like, is that it? I'd have gotten more out of reading inspiring quotes on a cheesy hopecore reddit post. To summarize, this game has good visuals, a nice sweet message but pretty bad execution.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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