
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
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About
Control, I'm Not Coming Back is a short and emotional narrative game about an astronaut drifting through the vastness of space, searching for a reason to keep going while struggling with the feeling that there may be no way back home. Inspired by the Hopecore aesthetic, the game explores despair, friendship and how we are able to move forward even in the deepest void of the cosmos.
After an accident leaves a young space cadet drifting alone in the void, his journey becomes an introspective and abstract encounter with the historic Voyager 1 probe, forming a bond that reflects humanity’s need to keep reaching towards new horizons.
Experience in-game montages with scene transitions in sync with the soundtrack. Changing the space around you to the rhythm of the music.
Explore diverse environments across many distinct visual styles, blending retro graphics, abstract spaces, and real-world footage into a constantly shifting atmospheric journey.
Short narrative experience focused on emotions and atmosphere.
Inspired on Hopecore aesthetics.
Voyager 1 as a companion on your journey.
Evocative and original scenery.
Montages integrated in the gameplay, with scene transitions on the beat of the soundtrack.
A story with branching paths based on your choices.
Genres
Stats
Languages: English*, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 297 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty damn good
I went in not knowing what to expect and I was pleasantly surprised, its slow, thoughtful and philosophical. But sometimes thats what you need for an hour on a Sunday afternoon.
Very sweet little game, reminds me of "what football will look like in the future"
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 297 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임같지도 않은 게임에 난 비추천을 줄 수 없었다. 이건 무료게임이기 때문이다. 그리고 게임을 클리어하기 위한 조작이 필요없다. 이동하고 대화하기가 전부이며 길찾기도 없다. 눈앞에 대상이 있고 대화하기가 전부이다. 유투브 영상으로 만들었어도 무관할 정도로 게임의 요소가 없다. 그럼에도 난 부정적 평가를 할 수가 없다. 왜냐하면 무료이기 때문이다. 심지어 악의적으로 플레이어를 고통주려는 것도 없다. 이 게임의 존재이유는 메세지 전달이다. 어떤 내용인지 알아보자. [spoiler] 그저 우주에 표류되어 질식하기 20분 전인 주인공이 있다. 그리고 의식이 희미해져가면서 보이져 1호나 스타맨(?), 우주나무등 환각같은것들이 희망찬 소리들을 하기 시작한다. 인간은 앞으로 나간다라던가 우주의 아름다움을 본다느니 같은 소리를 20분동안 하게된다. 결국 우주에 표류된 주인공은 버림받아버려서 피할수없는 죽음을 앞두게 되고 이런 희망찬 환청과 자연의 모습이 나오는 영상을 보여주면서 활기찬 음악과 함께 게임의 엔딩이 나온다. 우주에 표류된 20분 후 질식사가 확정인 인간에게 해주는 희망찬 응원은 오히려 너무 잔인해보였다. 그러나 티없이 맑아버리는 배경음악과 밑도 끝도 없는 희망찬 인생훈수질은 멈추지않았다. 20분 남짓의 짧은 수명이더라도 앞으로 나가는 것을 멈추지 마라. 이것이 전하고 싶은 말일까? 분명 주인공은 질식하는 와중에 본 환각일 것이다. 완전히 숨이 멎을때까지 그런 환영을 본 것 이다. 메세지 전달하니까 말인데 보이저1호의 목적도 메세지 전달이다. 어디론가 쏘아보내진 보이저1호의 끝없는 표류.... 인류의 희망, 언젠가 닿을거라는 희망. 주인공도 우주시체가 되어 언젠가 어디에 닿는게 아닐까? 그럼 그게 보이저1호처럼 멋지고 숭고한 인류의 희망과 같을까? 사실 주인공이 안 죽었을수도 있다. 게임상 시체가 등장하지도 않았고 분위기가 상당히 밝게 끝났다. 왜냐하면 게임이라서 희망이 가득 차올라서 계속 앞으로 나가는 뭔가가 되었을수도 있다. 게임이니까. [/spoiler]
I cried so bad it didn't tell me anything I didn't know but it was generational to hear it from someone else and know you're not alone I've been instilled with so much hope I don't even know what to do I wouldn't change a thing about the pacing, visuals were perfect, sound design was amazing got stuck on the dialogue options a bit because once you click while on the dialogue page then the arrows stop working to switch dialogue options, thought it was a little confusing but I'm also not the brightest tool in the shed
This game killed my wife, 10/10
Truly a beautiful game
Genuinely had me tearing up. The message behind it is so beautiful and carries so much meaning no matter who you are. There is such a unique and comforting feeling to the game that is unmatched anywhere else, I would have 100% paid for the game but I am glad its free. 10/10 would recommend.
i want to start with credits to the developers (and you should definitely play this game especially because its free) because i did geninuely enjoy this game, i loved the art and the character designs and voyager and they're all quite fun and everything is fantastic to look at, and the writing is pretty alright for what it is, but i have to be a bit of a complainer here maybe i dont get the idea of this game and maybe im not in a dark enough place to truly get it (but id say im doing pretty ♥♥♥♥♥♥ right now), but i feel like this game is definitely beautiful but underbaked, i do not feel like the 'grow roots' route has any meaning at all or any real difference from the main game's clear intention for you to go on the moving forward path, and most of the time its just a simple walking simulator where you pick dialogue options that don't really matter all that much? i feel like if youre going to offer branching paths, there should be more drastic changes than just two scenes/warps/worlds whatever you'd call it here. theres just not enough variation in my opinion, of course that might've made the playtime double but like. i honestly would not mind that! i want more! i want more exploration of the concept and digging deeper into it! get into the ROOT of things yakno speaking of warps/worlds/whatever they're called i kind of dont like that you can just sit through the musical sequences and youll get automatically teleported to other areas. i guess thats to keep the beats bumping (which i dont mind because the music is good) and while i do love the syncing its just. a little awkward to me. also not necessarily a complaint but why can we jump lmao?? its kinda cute so idm but its funny also this is probably just because the game is short, but the insistence that voyager is your friend is kind of hard to believe (despite how much i adore space probes,. cough cough 17776), i love them nonetheless but i dont feel as close as i think i should be? and usually im more emotionally effected by games than this since im a total crybaby, but i only teared up about twice during this game and i kind of just. dont think its really saying anything that profound maybe i have a better relationship with my indomitable human spirit than most players or somethin idk it just feels like there';s something inherently missing to this game and im not sure what it is, like i look into it and its kind of shallow. i don't think i can in good conscious give this an thumbsup. but i also feel a bit bad giving it a thumbsdown. makes me wish we had a middle honestly. you still should play it though! you'd probably enjoy it more than i did. quick edit: i would kiss voyager 1 sloppy style
Such a short game but it hits so hard
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.