
The protagonist experiences a career failure and is guided by a "demon" to embark on a journey again. Players will solve puzzles through the camera and discover forgotten memories on their journey. At the end of the story, the protagonist will find his "most beautiful scenery".
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About
This is a unique 2D platforming jumping puzzle plus story game. Players take on the role of a frustrated photographer who embarks on a journey in search of the "most beautiful scenery" after signing a "contract" with a demon. Finally, at the end of the journey, try again the dream and original intention.
There are two game routes in the game: the puzzle route and the story route. In the puzzle route, players can platform jumps, trigger traps, carry chests, and more in the level. The most important of these is our core item, the camera. When the player holds the camera, the game camera moves with the player. When the player presses the "F" key to drop the camera, the screen is stationary, and the player can travel from one side of the screen to the other to enter some special passage to find the key to decryption. There is also a set of collectibles for players to set up, so smart players can find them as much as they want!
In the story route, players can immerse themselves in the story and feel the various people and things that the protagonist encounters along the way. After meeting Grandpa Hua and Uncle Hu's family, what kind of stories and feelings will they bring to the protagonist? For more content, please visit the in-game experience.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
I really wanted to love this game, but I just couldn’t. I ended up giving up at Stage 2. [u]Visuals & Performance[/u] The first thing that hit me was how extremely blurry the game looks. The resolution is very low, and in parkour sections you can clearly see the outlines of assets and the way textures have been pasted onto walls and objects. It breaks immersion immediately. On top of that, the game is incredibly buggy. There were multiple points where I had to restart because I clipped out of the map or the character stopped interacting with objects entirely. If you reload, your game DOES NOT SAVE. If you move to the map, which is how you start playing, it will be empty. If you exit out of this map, you will no longer be able to move or even interact with anything. Genuinely unplayable. [u]Gameplay & Mechanics[/u] The core mechanic — freezing time with the camera and using that to navigate puzzles — is genuinely creative and could have been fantastic if it were implemented more intuitively. Unfortunately: - You only really understand the mechanic by reading the store description, not the in‑game tutorial. - The tutorial itself is misleading and confusing, and I wouldn’t have figured it out without external explanation. - The mechanic is unstable. If you freeze time and return from the same side, your character flickers in and out of existence and becomes unable to interact with anything. - The camera must be placed exactly where the game expects, or you’ll walk straight out of bounds and get stuck. There’s a great idea here, but the execution just isn’t there yet. [u]Translation & UI[/u] The English translation is serviceable, but the menus default to Chinese, which makes navigation awkward. The storytelling also suffers because the script feels flat and poorly translated, which weakens the emotional impact the game is clearly trying to achieve. Final Thoughts This is the developer’s first game, and that’s important to acknowledge. The creativity is absolutely there, and the core concept has real potential. If the game were less buggy, more intuitive, and not so visually blurry, it could genuinely be a great little indie title especially at its price point. Right now, though, it’s hard to recommend. 3/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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