
Containment Initiative 2 is a local asymmetric co-op VR shooter which can be played by two people on the same PC. Kill zombies alone in VR or have a friend cover you by using the mouse and keyboard. Explore and scavenge to unlock new gear and weapons to help you survive the infected horde!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Watch your friend's back as either the VR player or the PC player. You can play together using the same PC, or invite someone from your Steam friends list to play using Steam Remote Play Together!
Experience true-to-life weapon handling—each gun reloads and operates like its real-world counterpart. Quick reflexes and reloading precision are your keys to survival.
A robust progression system for both players which includes: Unlockable guns, attachments, player upgrades, and more.
Explore and scavenge to find loot, new weapons, attachments, and more!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Веселая игра на двоих. Маловато контента и расстраивает количество оружия для пк игрока, но в целом хорошо
通关后编辑小攻略: 1、补给买了之后会在你下次进图的时候开始读秒自毁,你需要听着滴滴声寻找,找到后按停自毁开关,过一会箱子会打开。 2、地图的上面的小点是指地图有几个隐藏,要么是枪要么是配件。 3、没弹药储备了可以等刷出来隧道或者大桥的防御战进去捡。 4、12V电池在翡翠溪有1个,学校有1个(用C4炸开,里面还有地铁ID卡),地铁需要2个。 5、警察局的两个牢房ID卡,一个在警局的某个桌子上,能看到泛微光的就是。一个在地铁毒气地段一个用C4炸开的房间里。 6、去地铁需要带防毒面具去里面捡瞄准镜配件,开车完成任务需要2个12V电池(也就是你需要去两次地铁),1个控制杆(需要制作),1个ID卡(在学校C4房间拿),开车后下了车能拿到一把步枪(开始无敌)。 7、配件解锁之后不会显示物体,你需要在选枪时勾选配件,仔细看看。 8、最后去逃脱关卡,开门密码是4231(不确定会不会变,可以挨个试试顺序,对了会绿灯),打中两发RPG就能干掉步战车,后边能拿到中国湖榴弹发射器,再走走就通关了,直接出现结局,然后鸣谢名单。 9、单人也能随便打,就是没手电筒之前黑的地方是真黑,武器架上还有好几个空位,不知道啥会能更新新地图和新武器了。 总的来说,十几块的游戏很值。
Works on Reverb G2. Disclaimer: I've received this game for free via Curator Connect. Containment Initiative 2 feels way too basic and outdated for a modern sequel of 8 years old game. Local multiplayer is always a nice feature though. It is a zombie survival VR game that has like 5% of TWD:S&S's content, features and quality. Gunhandling is weak by modern day standards: there are no virtual stock for two-handed weapons and no separation between buttons for grabbing the gun and reloading. Enemies are mostly helpless slow zombies with poor animations and basic damage system. Scavenging is just picking up glowing trash littered all over half empty environments, nothing like satisfying rummaging through containers in TWD:S&S. The campaign consists of ~6 very short main missions and 2 horribly boring wave shooter levels. The whole game could have been finished in an hour, but mandatory grind to unlock quest items slows it down. The worst part of this is requirement to destroy 25 drones to unlock the final mission: they only spawn on two levels once every few minutes. That grind bored me to death midway through, and I gave up. Playing in local coop was slightly more enjoyable, but that is not much of an achievement: almost anything is fun in local multiplayer.
A refinement on the formula establish in the first game. A lot of the same assets, but presentation and cohesion definitely benefit from a big lift. The guns feel great, co-op is smoother and the ideal way to play, and the progression feels good. I wish there was a bit of NG+ or secret objectives to add replayability. As it stands the grind for the final achievements is not too appealing. CI3 when?
Core gameplay is very similar to the first game, but now there is crafting, more upgrades, more maps, and mini objectives in the levels such open using found key cards to open cell doors, or using C4 to blow open doors. Very good VR / PC coop game. Very simple, but also its very functional and well made. Wish VR had more games like this.
Solid zombie VR game for a few hours of fun.
Containment Initiative 1.5
Fun game with great weapon handling and the coop mode is pretty neat. Too short but worth the price.
I initially purchased the first Containment Initiative as an attempt to find something that could be played cooperatively with my partner in VR; I enjoyed the original, and Containment Initiative 2 still hits that itch very well. First, the downsides; - The general small studio/independent gripes of small bugs, some wonkiness occasionally, etc. that are, in my eyes, small bean issues that I can overlook. Had a significant issue come up recently during play where the game would consistently crash under a specific scenario, but otherwise it runs fairly cleanly. - Sometimes the interaction between the player and the environment/enemies gets a little janky as well; sometimes fast moving enemies will end up INSIDE of a player's avatar, or some items are reachable but uninteractible. - I have not played through the game since the last major update, so this bullet point should be taken with a grain of salt; The scope of the game is (was?) fairly limited. Go to area, shoot infected, get supplies, leave, get ready for the next area. If you're the type of person who wants an adventure-type game, this likely isn't going to fit that bill. - The PC-end co-op player has a fairly limited capability; can't carry more than one item at a time, can't shoot while carrying supplies, I don't believe there's a crouch or jump (though those don't fit the game well anyhow), and I don't think there's a sprint option; even then, the VR sprint is sluggish and doesn't last long. The upsides; - The limited scope of the game that would be a detriment to other genres doesn't impede the gameplay loop for Containment Initiative 2. The mission-based system works well the way it is implemented. - The developer is active within the community posts to work on bug fixes. The previous crash issue I had mentioned was addressed by someone else, and looking back through the Bug report Discussion on Steam, they have actively addressed several bugs reported by the community, and gave feedback to the reporting user as well; big thumbs up for a dev that cares. - While the first game had two options for co-op play (Sniper Support or Free Roam), Containment Initiative 2 has done away with the Sniper end and has focused on the Free-Roam co-op instead, which feels better and more consistent, along with a slightly improved upgrade system for the Co-Op player. You definitely feel it when you don't have that second player to watch your back. - The VR gun interaction is fairly well done. It feels responsive and immersive, and though it doesn't reach the levels of full gun-sim, everything works intuitively and, as far as I know, as it should. The pistols pistol, the revolver does revolver things, the shotguns shotgun, but everything just feels right for me. It also helps that you are rewarded for going for those critical hits with extra damage. In closing, Containment Initiative 2 is a great successor to the first game, improving on the mechanics that worked well while adding a few new quirks to the mix. It's one of the few VR games that I can play with a non-VR player, especially cooperatively, that doesn't give an arcadey feel. It's not a full AAA title with a corporation's budget behind it, but it honestly doesn't have to be to fill the niche it's in. I would recommend it as a singleplayer VR game, strongly recommend it as a couch-co-op VR multiplayer game, and if a Containment Initiative 3 just happens to come down the pipeline a few years from now, I'd likely end up recommending that one as well.
но не работает откпытие ящиков
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Yellow King | $36.9K | 219 | 48% | $8.99 |
| Fear Equation | $36.9K | 69 | 74% | $14.99 |
| F-117A Nighthawk Stealth Fighter 2.0 | $36.9K | 148 | 87% | $6.99 |
| Lazriel: The Demon's Fall | $36.9K | 89 | 91% | $14.99 |
| Tres-Bashers | $36.8K | 197 | 96% | $9.99 |
| Mahjong Magic Journey | $36.9K | 146 | 80% | $14.99 |