
A hardcore sci-fi first-person role-playing experience. Explore, talk, fight and/or sneak through The Churchill Tower in 2042! Play an active role in the ongoing narrative. Every choice counts.
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About
Inspired by both the original CONSORTIUM and old-school sci-fi first-person shooters, Consortium: The Tower is a role-playing experience with an unparalleled degree of player freedom.
We here at iDGi have invented a satellite capable of opening a rift through time and space. Travel with us through this rift to the year 2042, and take first-person control of Consortium agent Bishop Six on his first official mission. The result is a highly unique, fourth-wall shattering role-playing experience where you essentially play YOURSELF in full control of another human being.
While the game presents you with a seemingly straightforward mission to rescue hostages, you have complete freedom to approach all situations as you see fit. Decisions are remembered, and can drastically change the outcome of the story. Follow the Consortium mandate and work with your team to accomplish their goals, choose to work directly against them, even fully joining the other side, or skirt the line and play both sides for as long as you can. Both sides have their own truths, and it’s your job to sort them out and decide for yourself who to believe and why. In the middle are a host of characters from all sides of the conflict, each complete with hundreds of lines of dialogue, as well as interconnected backstories and motivations.
We aim for Consortium: The Tower to become the ultimate sci-fi action immersive simulation. Absolutely everything in this game has a narrative or world-building explanation behind it, including all of the game mechanics. In other words our goal from the very beginning was to ensure there are no “gamey” elements, allowing for maximum immersion.

(The 3D automap, revealing all of Act 1)
London, England, December 21st 2042. Terrorists have seized control of the Churchill Tower Power Facility, located in the center of the 1.5 km high Churchill Tower, and taken all of its civilian employees hostage. The global para-military police agency, The Consortium are being brought in to subdue the terrorists and rescue the hostages, and YOU are the principal agent in charge of the mission.
In the weeks prior to this incident industrial nanites, the primary workforce behind the construction of vast sections of The Churchill Tower, have mysteriously gone haywire. The building’s construction was ground to a halt just days before your arrival. Vast sections of the Tower are unfinished and reshaped, making navigating to where the hostages are a serious challenge.
Due to the unusual nature of the situation, this highly connected society of 2042 quickly become enamoured by your actions. Within hours billions are glued to their VR-decks, hanging off every move you make. Watch as news reports alter based on your actions, and an ever present “public opinion meter” determines your overall standing in their eyes.
Besides the specific story unfolding on the tower, the Consortium Universe is extremely vast, encompassing over ten years of development and worldbuilding. Every nook and cranny of every character and event has been meticulously planned, and allows for a completely optional rabbit hole to delve into for those looking to get lost in an alternate future from our own.
Play this game entirely on its own or import your universe from CONSORTIUM and continue your story seamlessly! Playing the first game is NOT required to fully understand the narrative.
Imported games include alternate dialogue and situations stemming from your choices in CONSORTIUM.
New Players unfamiliar with CONSORTIUM will also be given unique dialogue and situations based on having NOT played the first game!
Explore hundreds of pages of optional backstory and lore through an in-game Information Console (our version of a codex)
A semi-realtime element allows for events to trigger based on playtime, and for world events outside of The Tower to pop periodically. Keep an eye out on these events, and piece together an interconnected narrative that spans well past the confines of The Tower.
The Churchill Tower is a highly dangerous environment, with extreme temperatures, security turrets, potentially hostile soldiers, great heights, deadly air vents and more making simple survival a real challenge.
Utilize a classic drag and drop RPG inventory system and manage a wide variety of gear and ammunition that turns you into the world’s ultimate super soldier - a Consortium Bishop. Make deals with combatant squad leaders for better gear, or take them down and loot their bodies.
All of your technology requires Utility Energy to function. Get more Utility Energy by “recycling” dozens of everyday objects scattered throughout the world. Even garbage and litter can yield you vital Utility Energy! If it’s a loose object in the world, it can be recycled.
Find and unlock the Engineering System and gain the ability to upgrade all of your gear to suit your playing style. More than 50 currently available upgrades, with more to come.
Choose to talk your way through most of the story, and never even raise your weapon.
Every single NPC found in Consortium: The Tower, including all of the “bad guys,” are there for a narrative reason. You have the choice to try and strike up a conversation with everyone you can find using our realistic, and heavily upgraded waterfall dialog system.
All combatant squad leaders include full backstories along with believable motivations for their actions, and a path toward alliance. You can also speak to the members of the various squads… some may not want to speak with you, but many will and may offer up useful information for your mission.
Non-linear storytelling. Most of the narrative moments can be triggered in any order, and the game will remember what you've done previously and customize your encounters to account for what you've actually done so far in the story. This seamlessly allows for a ridiculous level of replayability.
As of Early Access Alpha 1.0, there is already over 2,500 lines of fully voiced interactive dialog to discover. Our characters are portrayed by top notch voice talent, including Mark Meer (Commander Shepard from the Mass Effect trilogy) as “The Voice”.
Dialog choices truly matter and can cause major changes to occur. Be aware of who you’re talking to, learn their particular biases, and always be careful what you choose to say, or not say!
Forge friendships with individuals and alliances with various factions and decide for yourself who is to be trusted. There is no “right and wrong,” only differing perspectives.
Manage incoming messages and conversation requests from your colleagues and advisors (Consortium or otherwise!) with your Conversation Manager.
Choose to pit yourself against AI driven mercenaries and soldiers that will flank you, take cover and have a genuine sense of self-preservation - they will surrender to you if they are clearly losing. They can also fall unconscious, but be sure to inject them with incapacitating nanites or they will eventually wake up and re-join the fight!
Battle against a variety of deadly security turrets that are challenging to destroy
Utilize SIX different weapons and a total of TEN different fire-modes with differing tactical value. Your equipment will take damage from incoming fire, so you’ll have to deploy repair nanites to keep your gear in working order.
Multiple lethal and non-lethal solutions to resolving combat. If you want to avoid being kicked from the Consortium, you’ll need to try for non-lethal solutions when you can.
Learn to switch between the Freefall Suit and Battle Utility Suit, and understand the pros and cons to each.
Deep and realistic player damage system. Manage shields and armor to avoid taking any damage. If you let your defenses down you may start bleeding out or incur serious organ damage, meaning you’ll have to deploy expensive medical nanites to stay alive.
You have complete freedom to explore the completely non-linear and interconnected sections of the Churchill Tower as you see fit. Early Access Alpha 1.0 includes roughly half of the finished gameworld at a minimum, with plenty of space to expand the scope of the environment in the future:
the roof with currently 6 different ways into the Tower interior you can find.
a massive park entombed by construction nanites and transparent titanium
multiple vent mazes and elevator shafts
multiple floors of the hotel
large mysterious water filled pipes and multiple industrial areas
the spacious and open Hotel Lobby
No movement restrictions and no invisible walls! Use your freefall suit to FLY anywhere you can see as long as you have enough utility energy.
Seamless first-person parkour. Super jump and ledge grab your way into dozens of hidden areas and secret ways into and around the building.
Use a fully 3D automap to keep track of where you are in the Tower.
The more AI sees you, the more agitated they get which in turn increases their chance of engaging in combat with you. If you wish to avoid gunfights, you will need to manage how much the AI sees and hears you.
Use the engineering system to upgrade your gear’s acoustics and become a truly silent prowler!
Use the Tactical View to see potential combatants and recyclables through solid surfaces and plan your approaches.
Sneak up behind combatants and use your Taser to take them down without drawing the attention of their squadmates.
Find and use the Stealth Shield node to make yourself completely invisible to pass in front of turrets and enemies with ease. Beware that you will still make sound, which can be mitigated through engineering upgrades!
When sneaking around potential combatants, listen in on their conversations to learn more about the world and situation you find yourself in.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'll leave the detailed description of the game to others, but short version? The game has good stealth and fps elements, cool gear and gear upgrade system, as well as alternative pasifist way of "talk your enemies down". Gameplay shortened, vast improvement from short Consortium, but the game splits gameplay and lore widely depending on whenever player goes guns blazing (lorewise difficult, since consortium is suppose to be pacifist peacekeeping organization), takes enemies down non-lethally (brownie points from consortium for non-lethal) or just talking down the enemies through diplomacy and deals. Each action changes the world around you, Seeker. What choices shall you make and what outcome will this result in? Time will tell......
overly ambitious, unfinished
I love this game, shame it isn't finished but they've started development again, according to their discord post as of 12/30/2025 excited to see what is coming up eventually
This game is still in alpha and shows it. I can't recommend buying it unless you want to support the developer, but even then there are better ways to support the developer (such as buying one of their finished games). There is some fun to be had, but overall in its current state I found it more frustrating than fun ([b]Note:[/b] the developer has already said [url=https://store.steampowered.com/news/app/626250/view/3100164020360916229]here[/url] and in [url=https://discord.gg/8TgRBxh]Discord[/url] that they have plans to remediate all of this): [list] [*] BUGS. The game's still in alpha, and you will encounter lots of bugs, including [b]game-breaking bugs.[/b] [*] Supposedly the first third of the game is nearly finished, but [b]it feels empty.[/b] Unless you like running around and recycling random junk, you will notice the absence of audio logs, notes, and other environmental storytelling that makes most games (especially immersive sims) interesting and give the impression that they're lived-in (the CMC dialogue remediates this a little bit). [*] Almost everything (running, swimming, healing, repairing, flying, tazer...ing) requires energy. It can be refilled by recycling stuff, which is plentiful, but it also takes up storage and can get tedious to manage. [*] Combat is pretty difficult. There aren't any difficulty levels and the AI isn't very good; enemies rarely if ever miss, and they will tend to run up near you and mass together in a group while they shoot you. [*] You can only save in certain spots in the world and you only get one save per universe. This feels incompatible with the immersive sim genre, which is all about experimenting. [*] In spite of the somewhat simplistic art style (which I actually really like), the game hasn't been optimized yet and has performance issues. [*] The game hasn't been updated since December 2019 and development is on hold while the developers work on other games that will provide funding (as well as features that should directly benefit this game once development resumes) [/list] However, this game does have massive potential: [list] [*] This is one of the most ambitious games I've ever played, and the developers are unwavering in their original vision. If the first game is anything to go by, then this game will likely take a very long time before it's done but will be an incredible game if it's ever finished. [*] A lot of the voice acting is already done and sounds great, just like the first game [*] The setting is really big (especially for an immersive sim) and interesting [*] In addition to the systems from the first game, it adds a lot of new features like stealth, upgrades, more weapons, more factions, etc. [*] There are some quality-of-life improvements too, like being able to speed up time, pause conversations, etc [*] The developers are very responsive in terms of communications [/list] If you're stubborn enough to buy this after being warned, here are some tips: [list] [*] If you haven't already, play [url=https://store.steampowered.com/app/264240/CONSORTIUM/]the first game[/url]! It's really well done and has decent replay value if you don't mind repeating some non-skippable dialogue. [*] When possible, save before going into any elevator or entering any new area. For whatever reason, many of the bugs I encountered were related to one of those [*] It may not be obvious, but you can fly with the freefall suit [*] The combat system in this game is innovative but complex. It's mostly the same as the first game, so you can use the virtual trainer from the first game to better learn how the different systems work. It seems a virtual trainer is going to be added to this game too ([url=https://store.steampowered.com/news/app/626250/view/3100164020360916229]12-21-21 iDGi Dev Bulletin[/url]) [*] Some of the quieter times in the game (backtracking, etc) are great times to engage with different dialogue options in your CMC [/list] Have fun!
EAでリリース。そしていまだにEAなのになぜリマスタードが発売されているのか誰か私に教えてください。 Early Accessは好き勝手やっていいという免罪符ではない気がしますが。
I wrote a huge review where I complained about the devs taking the money and running. But switching my old review from positive to negative made steam delete it, lovely. The TL:DR of the last review is that I had high hopes for this game in 2017. I loved the first one and was fine spending money on this one. But not the devs dont seem to care about their playerbase. If you are gonna allow players to support a game in alpha, at least follow through on the game you promised.
I remember it being neat. Honestly, all the Consortium games are criminally underrated.
Good game
By one part that game has a briliant scenario and gameplay, by other part it is so broken that allmost impossible to pass that game. So that depend on you if you want to buy it.
Um otimo jogo onde suas escolhas importão, mais que em qualquer jogo que vc já tenha jogado, mesmo em desemvolvimento a sua rejogabilidade e imença.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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