
A hardcore sci-fi first-person role-playing experience. Explore, talk, fight and/or sneak through The Churchill Tower in 2042! Play an active role in the ongoing narrative. Every choice counts.
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About
Inspired by both the original CONSORTIUM and old-school sci-fi first-person shooters, Consortium: The Tower is a role-playing experience with an unparalleled degree of player freedom.
We here at iDGi have invented a satellite capable of opening a rift through time and space. Travel with us through this rift to the year 2042, and take first-person control of Consortium agent Bishop Six on his first official mission. The result is a highly unique, fourth-wall shattering role-playing experience where you essentially play YOURSELF in full control of another human being.
While the game presents you with a seemingly straightforward mission to rescue hostages, you have complete freedom to approach all situations as you see fit. Decisions are remembered, and can drastically change the outcome of the story. Follow the Consortium mandate and work with your team to accomplish their goals, choose to work directly against them, even fully joining the other side, or skirt the line and play both sides for as long as you can. Both sides have their own truths, and it’s your job to sort them out and decide for yourself who to believe and why. In the middle are a host of characters from all sides of the conflict, each complete with hundreds of lines of dialogue, as well as interconnected backstories and motivations.
We aim for Consortium: The Tower to become the ultimate sci-fi action immersive simulation. Absolutely everything in this game has a narrative or world-building explanation behind it, including all of the game mechanics. In other words our goal from the very beginning was to ensure there are no “gamey” elements, allowing for maximum immersion.

(The 3D automap, revealing all of Act 1)
London, England, December 21st 2042. Terrorists have seized control of the Churchill Tower Power Facility, located in the center of the 1.5 km high Churchill Tower, and taken all of its civilian employees hostage. The global para-military police agency, The Consortium are being brought in to subdue the terrorists and rescue the hostages, and YOU are the principal agent in charge of the mission.
In the weeks prior to this incident industrial nanites, the primary workforce behind the construction of vast sections of The Churchill Tower, have mysteriously gone haywire. The building’s construction was ground to a halt just days before your arrival. Vast sections of the Tower are unfinished and reshaped, making navigating to where the hostages are a serious challenge.
Due to the unusual nature of the situation, this highly connected society of 2042 quickly become enamoured by your actions. Within hours billions are glued to their VR-decks, hanging off every move you make. Watch as news reports alter based on your actions, and an ever present “public opinion meter” determines your overall standing in their eyes.
Besides the specific story unfolding on the tower, the Consortium Universe is extremely vast, encompassing over ten years of development and worldbuilding. Every nook and cranny of every character and event has been meticulously planned, and allows for a completely optional rabbit hole to delve into for those looking to get lost in an alternate future from our own.
Play this game entirely on its own or import your universe from CONSORTIUM and continue your story seamlessly! Playing the first game is NOT required to fully understand the narrative.
Imported games include alternate dialogue and situations stemming from your choices in CONSORTIUM.
New Players unfamiliar with CONSORTIUM will also be given unique dialogue and situations based on having NOT played the first game!
Explore hundreds of pages of optional backstory and lore through an in-game Information Console (our version of a codex)
A semi-realtime element allows for events to trigger based on playtime, and for world events outside of The Tower to pop periodically. Keep an eye out on these events, and piece together an interconnected narrative that spans well past the confines of The Tower.
The Churchill Tower is a highly dangerous environment, with extreme temperatures, security turrets, potentially hostile soldiers, great heights, deadly air vents and more making simple survival a real challenge.
Utilize a classic drag and drop RPG inventory system and manage a wide variety of gear and ammunition that turns you into the world’s ultimate super soldier - a Consortium Bishop. Make deals with combatant squad leaders for better gear, or take them down and loot their bodies.
All of your technology requires Utility Energy to function. Get more Utility Energy by “recycling” dozens of everyday objects scattered throughout the world. Even garbage and litter can yield you vital Utility Energy! If it’s a loose object in the world, it can be recycled.
Find and unlock the Engineering System and gain the ability to upgrade all of your gear to suit your playing style. More than 50 currently available upgrades, with more to come.
Choose to talk your way through most of the story, and never even raise your weapon.
Every single NPC found in Consortium: The Tower, including all of the “bad guys,” are there for a narrative reason. You have the choice to try and strike up a conversation with everyone you can find using our realistic, and heavily upgraded waterfall dialog system.
All combatant squad leaders include full backstories along with believable motivations for their actions, and a path toward alliance. You can also speak to the members of the various squads… some may not want to speak with you, but many will and may offer up useful information for your mission.
Non-linear storytelling. Most of the narrative moments can be triggered in any order, and the game will remember what you've done previously and customize your encounters to account for what you've actually done so far in the story. This seamlessly allows for a ridiculous level of replayability.
As of Early Access Alpha 1.0, there is already over 2,500 lines of fully voiced interactive dialog to discover. Our characters are portrayed by top notch voice talent, including Mark Meer (Commander Shepard from the Mass Effect trilogy) as “The Voice”.
Dialog choices truly matter and can cause major changes to occur. Be aware of who you’re talking to, learn their particular biases, and always be careful what you choose to say, or not say!
Forge friendships with individuals and alliances with various factions and decide for yourself who is to be trusted. There is no “right and wrong,” only differing perspectives.
Manage incoming messages and conversation requests from your colleagues and advisors (Consortium or otherwise!) with your Conversation Manager.
Choose to pit yourself against AI driven mercenaries and soldiers that will flank you, take cover and have a genuine sense of self-preservation - they will surrender to you if they are clearly losing. They can also fall unconscious, but be sure to inject them with incapacitating nanites or they will eventually wake up and re-join the fight!
Battle against a variety of deadly security turrets that are challenging to destroy
Utilize SIX different weapons and a total of TEN different fire-modes with differing tactical value. Your equipment will take damage from incoming fire, so you’ll have to deploy repair nanites to keep your gear in working order.
Multiple lethal and non-lethal solutions to resolving combat. If you want to avoid being kicked from the Consortium, you’ll need to try for non-lethal solutions when you can.
Learn to switch between the Freefall Suit and Battle Utility Suit, and understand the pros and cons to each.
Deep and realistic player damage system. Manage shields and armor to avoid taking any damage. If you let your defenses down you may start bleeding out or incur serious organ damage, meaning you’ll have to deploy expensive medical nanites to stay alive.
You have complete freedom to explore the completely non-linear and interconnected sections of the Churchill Tower as you see fit. Early Access Alpha 1.0 includes roughly half of the finished gameworld at a minimum, with plenty of space to expand the scope of the environment in the future:
the roof with currently 6 different ways into the Tower interior you can find.
a massive park entombed by construction nanites and transparent titanium
multiple vent mazes and elevator shafts
multiple floors of the hotel
large mysterious water filled pipes and multiple industrial areas
the spacious and open Hotel Lobby
No movement restrictions and no invisible walls! Use your freefall suit to FLY anywhere you can see as long as you have enough utility energy.
Seamless first-person parkour. Super jump and ledge grab your way into dozens of hidden areas and secret ways into and around the building.
Use a fully 3D automap to keep track of where you are in the Tower.
The more AI sees you, the more agitated they get which in turn increases their chance of engaging in combat with you. If you wish to avoid gunfights, you will need to manage how much the AI sees and hears you.
Use the engineering system to upgrade your gear’s acoustics and become a truly silent prowler!
Use the Tactical View to see potential combatants and recyclables through solid surfaces and plan your approaches.
Sneak up behind combatants and use your Taser to take them down without drawing the attention of their squadmates.
Find and use the Stealth Shield node to make yourself completely invisible to pass in front of turrets and enemies with ease. Beware that you will still make sound, which can be mitigated through engineering upgrades!
When sneaking around potential combatants, listen in on their conversations to learn more about the world and situation you find yourself in.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This seems to be becoming a game to really get immersed into, however long it may be in the end. I'm really stoked over the early access builds, and I'm not that much of a stoker.
Diehard meets Deus Ex. If you like deep stories and mysteries with actual control in shaping the narrative and how you play, this is the game for you. Do not buy this game now, but buy it later. As it stands, the alpha version is a mess in certain points and there's not much to do since further access is restricted. (Ala demo.) But I would definitely recommend this game. If you had played the previous Consortium game, then imagine this on a much larger scale with more action, combat, interactivity and control.
I backed this both during the failed Kickstarter and the successful FIG campaign and don't regret it. The first game was great, if rough, and that's how this started out too. However, every release is improving polish and quality and the game now is approaching something I can recommend. If you're on the fence keep checking out the update notes - they're pretty consistent - and see if it slowly approaches something you'd like.
Consortium: The Tower – це пригодницька рольова гра (хоч і з нюансами), яка на повну використовує «Immersive Sim» і руйнує звичну нам «четверту стіну». Розроблена гра була маленькою канадською студією Interdimensional Games і є прямим продовженням гри Consortium, а також являє собою другою грою з запланованої трилогії. Гроші були зібрані через сервіс Fig, оскільки збір через звичний вже всім Kickstarter не зміг досягти необхідної суми. Події всесвіту «Consortium» відбуваються в далекому майбутньому. Наднова технологія дозволила перенести нашу свідомість в просторі та часі в тіло Слона 6, який тільки недавно отримав призначення оперативником в миротворчій організації «Консорціум» на борту суперсучасного літака «Zenlil». І саме тут починає руйнуватись «четверта стіна», бо по суті ми будем відігравати роль не когось там, а самого себе. Звісно можна пробувати косити під Слона 6, але гра і дозволяє цього не робити, наприклад ми можемо всім оточуючим розказувати, що ми не цього всесвіту та часу, одні подумають, що ви над ними глузуєте, інші, що в вас не все добре з головою, а ще інші повірять вам та проведуть ряд тестів, які підтвердять ваші слова. Тобто простір для маневру в нас більш ніж широкий. В цій частині долався голос, який знає хто ми та звідки ми. Гра поділяється на дві частин: - Розмови з варіантами відповідей, які дозволять нам отримати масу необхідної та цікавої інформації, а також покращити або погіршити відносини з командою «Zenlil» та іншими нпс; - Сам геймплей, який дозволяє нам переміщатися по локаціям та за допомогою зброї або стелсу нейтралізувати загрози та виконувати поставлені нам завдання. Арсенал зброї, екіпіровки та різних ґаджетів не дуже великий, але достатній, щоб ефективно досягати своїх цілей. В грі є кілька видів зброї: автоматична та лазерна. Кожна має свою ефективність проти певних типів ворогів. Також має кілька видів костюмів, ожин нам дозволить літати, інший добре себе проявить в бою. Також не обійшлося від такого собі рентгенівського бачення кріс стіни, воно нам допоможе добре оцінити оперативну обстановку, вказавши скільки ворогів поблизу і де саме вони, але на нього затрачається енергія, тому постійно тримати його включеним не вийде. З минулої частина можна перенести збереження з нашими рішеннями та статої відносин з різними нпс. Зберігатись коли забажаємо не вийде, зберегтись можна тільки в чітко відведених безпечних зонах. Вже так звичного всім автовідновлення здоров’я та броні теж немає, лікуватись і відновлювати броню доведеться вручну витрачаючи на це певну кількість енергії. Яку можна отримувати переробляючи різні підручні речі (ящики, столи, тарілки, лампи і тд.). Гра дозволяє грати агресивно і знищувати всіх і все на вашому шляху грубою силою та зброєю, але готуйтесь, це не так вже і легко, вороги теж не промах і їх дуже багато. Але при жорсткій грі вас можуть вигнати з організації «Консорціум», бо холоднокровні масові вбивства не їх манері. Тому кращий варіант – це стелс, тобто випасати ворогів і по тихому їх нейтралізувати. Але і у першому випадку гра не закінчиться, просто допомагати нам тепер стане таємничий голос, який ми чуємо на початку Consortium The Tower. Гра все ще перебуває в ранньому доступі в Steam, тому багато речей будуть ще допрацьовані та перероблені, але і зараз вона досить стабільна та має не так багато багів. Отже, можна сказати у підсумку, що гра варта вашої уваги, якщо ви любите любите цікаві ролівки (бо варіативності, варіантів проходження та шляхів досягнення ваших цілей тут повно і ваші вибори можуть вам аукнутись, як зразу, так і в далекій перспективі) та якісний «Immersive Sim», якого так мало залишилося в наш час.
Very confusing, no sense of direction, dialogue doesnt work most of the time and very crappy setting, the first game was better
ABANDONADO
I bought this game out of hype from the last game since it was pretty good. And this was pretty good as well, can't wait to see the final piece.
The Consortium games offer a truly unique gaming experience. Highly recommended if you are bored and fed up with the usual AAA blockbuster games. Keep in mind that The Tower is in alpha state at the moment but you already can see the potential. I hope that the small dev team can manage to polish this gem in a reasonable time frame...
devs lost most cred with this sheet in my opinion
It's a scam, don't bother.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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