
The conquistador, who has faced many trials in his life, decided to retire and become a hermit. Just lying in his solitary cave away from people. But it seems that fate itself throws new challenges at you even in such a simple matter.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish, Spanish - Latin America +16 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is interesting, with lots of puzzles that seriously make you think. But it captivates with its original plot and idea.
I didn’t dislike the game. It had an interesting style to it but I never had a clue what i was expected to do or how i was supposed to do it so it turned into “take every item and click it everywhere” for me. I haven’t been this frustrated since the police quest point click games in the early 90s. So maybe I did dislike this game but at least this one had a more interesting style than police quest.
Simply, Conquistadorio isn't a very well-designed Point & Click. Most of the puzzles rely on fairly esoteric logic or hunting down items that aren't visually distinct from the background. The pacing is poor - There's no way to accelerate or skip travel nor the repeated flashback/storytelling moments that are replayed several times. Assistance to make up for the poor puzzle design (or more-so, poor solution design) is also not good - You can highlight a single interactable object at a time, often not even the one you need to interact with, or play a minigame to access a step-by-step guide for the current screen. This minigame is the same for every single screen, but must be replayed each time. The advertisement of the game on the store page seems frankly inaccurate - Your coffin does not disappear, it isn't even the primary macguffin you're looking for, and the "no long and boring dialogues" is only technically accurate - Instead it's long and boring pictograms. They're charming at first, but like the flash-back cutscenes, they are repeated quite frequently. To its credit, the art of the game is unique and interesting, and its sound design is also rather charmingly eerie. There was some talent behind this game, but the end result is a miss. There's a reason that this developer's next game was a hidden object game - That's what this feels like. Would be pretty to look at, but not fun to play.
Где мой гроб?
Recomendado al 100%. Os dejo mi paso por este juegazo en mi canal de Youtube: https://www.youtube.com/watch?v=XX_uHCE07QE&t=6952s
Cool
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Last Hope Bunker: Zombie Survival | $31.5K | 278 | 56% | $2.99 |
| Despair | $31.5K | 1.4K | 33% | $0.99 |
| Open The Gates! | $31.5K | 78 | 76% | $12.99 |
| The Moon Sliver | $31.5K | 988 | 78% | $1.99 |
| A Kobold Story : Trenchcoat Adventurer | $31.5K | 65 | 98% | $19.99 |
| Machinefall | $31.5K | 74 | 84% | $12.74 |