
At Di Yingling High, rumors of missing girls run rampant. Exchange student Meng Jiangnan uncovers the school’s hidden darkness. The Remake heightens the suspense with black-and-white comic visuals and upgraded systems. Will you face the truth?
Modeled estimate, not a reported figure. How we estimate →
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About
Concealed: Remake is a suspenseful school horror adventure based on real-life urban legends.
At Di Yingling High School, several girls mysteriously vanish.
Beneath the surface lies a truth wrapped in shadows.
Exchange student Meng Jiangnan is drawn into the mystery, step by step, uncovering secrets buried deep within the campus.
The Remake reimagines the original’s chilling atmosphere with a striking black-and-white comic style, enhanced performances, and upgraded systems for a more immersive experience.
📖 200,000+ words of branching narrative across 7 chapters and dozens of locations, for over 10 hours of gameplay.
🔀 Multiple routes and endings: every choice could lead to salvation… or doom.
🌀 Unique presentation: black-and-white comic panels and dreamlike sequences blur the line between reality and illusion.
👥 Ensemble storytelling: over 20 characters, each hiding clues or secrets.
🔗 Series connection: shares the same universe as Ghost in the Pool and Weirdo, completing the broader “Guǐwénzhāi” mythos.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
*** I happily revised my original negative review of this game after getting the opportunity to play the remake *** I was so excited to get to replay concealed, but even more so when I discovered that every issue I previously had with this game had been corrected with the remake! I've actually been lucky and was able to speak to the very, very small and dedicated team of developers personally and they made it clear they care about the feedback that was left on their game. They fixed pretty much everything that their players had complaints about and I could't be more pleased with their work! I don't want to compare what was an issue previously versus what was fixed, because those issues are now nonexistent, but I will say if you played before and were frustrated with the save system, PLEASE give this game another shot and that's just one small reason to replay Concealed! There's more content now and the game's story flows much, much smoother. It felt so intensely more interactive than it was before and even more than dozens of other VNs I've played. The developers improved the localization and did some other fine-tuning within the game and I have no plans to quit replaying it any time soon, at least not until I know I've seen everything there is to see. :3 If it's your first time playing Concealed, give it a chance and see what you think and if you're coming back after playing the first edition, you absolutely need to give it one more go to catch the new content! Either way, play it and consider looking into the rest of the "Parallel" series to enjoy the interconnecting stories and characters!
A visual novel presented in a manga style. Mild horror, supernatural mysteries, and a well-paced story.
于这个价格来讲物超所值,流程长度在10-15小时间,前中期节奏都比较慢,但后面很精彩 作为这个系列三部曲的中间,有第一部的角色出场,同个世界观联动地很好,看到熟悉面孔时很惊喜 很庆幸自己在半年前入手三部曲后,打完第一部,由于第二部当时系统比较简陋(如无法跳过、加载系统比较糟糕)而搁置了,也没有玩第三部,而是等待第二部重制。 制作组重制来的不快不慢,但更新后游戏终于是能正常玩了(虽然加速还是比较慢),目前整个游戏质量是过关的,推荐!
17h真结局通关,说说我的感想。 第一排在前面的是UI的问题,读档非即时和历史记录停在上次查看的位置这两点让我感到很困惑,不知是有什么技术方面的难度?还是制作组好心帮玩家回顾?如果是后者我想说完全没必要。 第二是游戏整体的制作很精致齐全甚至到了冗余的地步: ①转场、梦境背景淡入和新人物介绍触发到消失,速度太慢了,玩得捉急,体感速度*1.25~1.5比较妥帖。以及转场用的画面就是接下来的场景背景图的裁切+边框版本,既然内容一致那也没什么必要再放一遍了吧?不如直接在新场景上加转场的边框然后单独淡出边框。 ②名词解释收集系统我不反对,但是很多名词都实在是没什么解释的必要。魂、风水、鲁迅,这些有几个中国人不懂什么意思?还是说其实有很多玩家是外国人? ③探索互动玩法,我猜制作组是想增加游戏性,或者是在讲故事的同时兼顾表现高中校园生活的沉浸感,但是就我的实际体验来说,探索互动部分本身不有趣,同时还用大量无关信息拖了主线的后腿。 第三剧情,17h从10h到结尾剧情挺好看的,不知道制作组想追求的是什么,但是就我个人喜好来说,完全可以把整篇故事都做成终章那样的节奏,观感会有巨大提升。 第四,美工好,cg用漫画分格替代增强了表现力和信息量。 第五,人物塑造可圈可点,相当拟真。
本来冲着画风来的,也因为含有伊藤润二的元素很期待来着,玩着玩着感觉是越来越不对劲,为什么文本那么冗长啊,还有这么多雌竞的情节,真有毒吧,一边皱眉一边打。本来还好奇评价为啥不高,现在算是知道原因了,编剧真得给美工磕一个。
最开始看到这款游戏的时候,我以为是和《耻辱》一样的潜行、暗杀游戏,打开游戏之后才发现是一款视觉小说游戏,游戏的名字改成诡闻斋·校园诡事感觉更合适一点,即说明了游戏是"诡闻斋"尚未发布的漫画同名作品,又介绍了游戏的大概内容。 《潜入》是一款由CASCHA GAMES制作的一款恐怖类型的视觉小说,而且它是《诡闻斋》系列漫画改编游戏的正式首部作品。玩家在游戏里面以交换生期满结束返回自己国内原本的学校的孟江楠的视角展开,游戏开篇介绍了,两名女生讨论戒指的途中不小心一只脚踩进了被雨水冲开的下水道口,而随着女生将鞋子捞出的是一只腐烂的手掌,而后警察到来进行了一些调查。这有点类似游戏的序章,游戏开始之后,节奏较慢,围绕着女主的视角对同班同学的性格爱好进行了一些介绍,而且在女主和她们的八卦中剧情慢慢展开,游戏主要就是围绕着一个班级十多名学生的日常和一场离奇的连环失踪案展开,玩家需要调查同班同学韩琦失踪的原因,来逐步揭开连环失踪案的真相。 游戏可以说是一部有声漫画游戏,游玩过程就和看漫画差不多,而且美术风格也十分的怪诞独特,有点类似日本恐怖大师伊藤润二的画风,十分的细腻,代入感十分不错。游戏过程中也会同人物或者物品进行一些交互来了解一些背景或者线索,节奏较慢,这一点就看个人喜好了,毕竟我是很喜欢这种十分细腻、节奏较缓的剧情。 游戏一共有7个章节,游戏流程在10h+,整体体验不错,不过那个读档还是有点不太好,它并不是直接从你保存的对话开始,而是从对话的开始阶段进行,而且一些地方不能够跳过,卡的有点难受。 喜欢恐怖视觉小说游戏,而且爱看漫画或者喜欢学校日常的玩家,可以试试这款游戏哦,相信它绝对不会让你失望。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
PVには日本語表示されていますが日本語は現在ありません サポートで日本語無しになっているので当然ですが。 ゲーム的には普通かと出演キャラ達の世代的日常会話が多めで特に男女関係の会話 クリア10時間位は目安かと既読スキップとかありませんので 便利機能等の部分を含めると現状あまりオススメできません。 クリア後に各章のチャプターから開始は可能です。 日本語実装の予定はあるらしいですが...予定は未定。 [spoiler]エンディングに流れる曲は日本語の歌なんですけどね[/spoiler]
Concealed is a horror VN, but really it's more of a murder thriller coated in supernatural elements. Based on player choices, one of four endings can be reached. Honestly for all its flaws, the mysteries had me hooked enough that I'm writing a review. Pros: >Interesting vibe/atmosphere due to the manga-styled presentation, OST, and of course the art style itself >Somewhat diverse cast of characters; I also liked the time set up and how days progressed. It reminded me a bit of Persona 4 >Player choices (kinda) matters Cons: >Bad localization; really needed someone level-headed to translate and proofread... *Please* get rid of the internet slang (i.e. "roasted," "swag," etc.), it ruins the script. This is particularly notable at the start, then gets tame from mid to end game >Game's overall janky (fast mode doesn't work all the time, for example... more on this below) >No voice acting, but I understand this is an indie game with a limited budget >Text log access is behind menu The game offers character profiles, but they're only useful if you stop playing the game for some time and need to relearn things when you come back. I think it would've been a no brainer to update these profiles with more information as you learned more about these people as you play the game. Similarly, I wish the player was rewarded more for collecting analogies in the analogy glossary in conversations or other investigative scenes. The fast forward/acceleration thing is activated with the P button but unless the prompt shows up on the left of the screen, it just doesn't work; I don't know how to get it to show up other than reopening the game and hoping it shows up. When it *does* show up, it's a bit of a bit nuisance on the screen, since can't get rid of it on will. This sucks. For the text log, please make it easy to access, like with the scroll bar similar to most VNs. Additionally, please keep day opening names, dates and chapter breaks in the log. It feels bizarre not seeing the dialogs in the log broken up with scene breaks, start of days or start of chapters. Still, I like Meng enough that I want to see more of her. Perhaps in a future game or a DLC that continues her story, she gets inspired to be a detective and solves crime and mystery, both mundane and supernatural. I know it's based on existing comics but it felt like wasted opportunity that Meng couldn't romance any of the boys; meanwhile I have to play as a creepy-looking guy in the new game to romance some cute girls. I didn't try all the endings yet... but I think there's some things shown that should've been used in the game, since otherwise they were just there for the sake of being there. Look up the concept of Chekhov's Gun. Speaking as a writer here: if you show something, you *need* to make it relevant later, or at least use it to develop character. Also, while it was nice to get to know that one rich girl, I don't know what the end goal was. It felt like the game was cut-off midway and headed towards the ending. And about the ending I did get, [spoiler]I cannot say I appreciate the subversion with the ghosts. Why sideline them? They're ghosts, they could have any amount of motive to want to cause harm. Some people saw the crouching girl... and for a while it was hinted they'd get cursed... then the story doesn't follow up on it anymore. Really, it came back to the one guy I hoped *wouldn't* be the murderer, ah well; predictable. Was interesting to know the Class President was involved, though.[/spoiler] Anyway, if you're grabbing this, there will be a lot of seemingly unimportant conversations; they kinda aren't. Everyone's personalities are being laid out quietly and eventually their quirks, and what they did at what times, would become relevant.
打拳的评论一律不用看,打疯了已经经典抛开事实不谈[spoiler] 我就问你剧情里的那个女角色是不是爱慕虚荣,是不是有着对象还吊着凯子。男角色是不是也有变态色情狂和勒索犯更不用说反派都是男的 [/spoiler]就游戏而言,最大的问题是转场太慢了 ,超级超级慢,本来想打全成就的实在是撑不下去了。剧情日常我个人蛮喜欢的但对主线没什么帮助,而对于结局来说,我还以为是什么高智商罪犯[spoiler] 结果是变异海星人,那按照剧情里的人设,富家公子吃穿住都是豪华高奢,转学说转就转有钱有权,他还有父母虽然说是在国外,那也是有的,他一个三四十的变异海星人,哪来的钱和父母啊也没说明啊[/spoiler]
可,好玩
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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