
Computer Tycoon is a fairly complex Business Grand Strategy game about Computer Evolution. Start in the 70s, invent until 2034, create the best computer systems, upgrade your infrastructure, lead a team, and alter computer history! It is time to "Think Different"
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About
Computer Tycoon is a grand strategy and business management hybrid about Computer Evolution and starting your own company in the 70s. Lead the research race until 2034, create the best hardware and operating system, take care of your infrastructure, handle your marketing, lead your team of experts, find video game gems to promote them on your platforms, conquer the global market, and become immortal!
Computer Tycoon differs from other building/tycoon games because it has a "grand strategy game" aspect. You will control your "computer empire" by viewing a world map and managing resources. You won't build a park or railways, and you won't arrange furniture in offices, instead of these you will analyze the market and find ways to be profitable, reinvest in research, and push out your opponents from the business.
Unlike other games, here you will see your opponents' products and their pricing, which will compete with yours on a real, simulated market. Computer Tycoon is more complex than most modern Tycoon games today. This means that the game has a steeper learning curve, but on the Beginner difficulty level (especially by turning off opponents) you can have a Sandbox-like experience as well.

Start your adventure in the 70s as a small business somewhere in the world. Learn more about hardware and software inventions that were the first steps to our current modern world, and get a taste of what is waiting for us in the future. Find the classic video games and help a new culture to be born.

In Computer Tycoon the decisions you make during development really matter. Take advantage of the technology, upgrade and design combinations! Does your product need more computing capacity or should you focus more on features, low price, or prestige? Maybe change to portable computers or develop more easy-to-use Operating Systems? These decisions will have a major impact on the success of your company.

Smartly expand your corporation into multiple countries, and build more offices, factories, laboratories, and other required facilities. Poor countries have cheaper labor, but richer countries will give you more educated engineers.

Having the best product isn't enough. Finding the right partner and managers is as important as a good product. Balance your budget well between development, production, marketing, and expansion.

You can win the game by becoming a monopoly or reaching the technological singularity if you are fast enough - but living through 60 years of computer history is let alone a victory!
The game is in an EA alpha state. You might find bugs and missing/simplified features. Everything is subject to change. Please read the EA details! Also here is a brief list of what is and isn't included (yet):
Start a computer manufacturer company in the 70s
Design and create hardware, home computers, personal computers, portable computers, and handheld computers
Rule the market of the world on a grand strategy level
Research and study technology from the earliest models to near-future computers
Expand your industrial sites across the globe
3 Map Modes: Historical, Randomized, and Vanilla
Hire and lead a team of managers, advertise, train, or steal if you must
Tech trading and "diplomacy" with the opponents (something like in Master Of Orion II or CIV)
Random events
Achievements/Steam Integration
Localizations for
a. Hungarian
b. German
c. Chinese
d. French
e. Spanish
f. Turkish
g. Italian
h. Russian
i. Portuguese
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fantastic grand-strategy management sim, but the early-game tech categories need a rework. I recently picked Computer Tycoon back up for the first time since 2022, and it’s still just as fun and unique as I remember. Managing the global market, pricing, and fighting for regional dominance while pushing through the decades of computer history is a brilliant loop. The macro-level abstraction of building the absolute best tech of the era to represent your entire lineup works incredibly well for the grand-strategy scale. However, there is one major flaw in the tech progression that really muddles the early game: the redundancy between the Home Computer and Personal Computer categories. You start out in the early 70s with the Home Computer category. The game dangles the Altair 8800 in our faces, but instead of letting us truly live that full Blinkenlicht-toggle-switch-programming life, the tech tree just unlocks Personal Computers in the late 70s/early 80s, where you end up making essentially the exact same products. The game’s main distinction is that the Personal Computer category suddenly allows you to sell parts and upgrades. This is a highly artificial division—real-world early home computers and hobbyist kits were incredibly modular. In-game, it just creates two redundant product lines competing for the exact same market share and clutters the interface. A Constructive Suggestion: Since the game doesn't deal in trim levels and relies on your top-tier desktop to represent your whole consumer/workstation lineup, the Personal Computer category is fully capable of carrying the desktop market on its own. It would make far more sense to convert the current "Home Computer" category into a dedicated Mainframe/Server pipeline. The progression tree for this B2B category could look like this: Early Game: Mainframes and Minicomputers targeting massive government, university, and corporate contracts (e.g., DEC PDP-7 and PDP-11). Mid Game: Enterprise network servers (e.g., the DEC VAX series). Late Game: Blade servers and massive cloud data center infrastructure (e.g., the ProLiant lines). It would be incredible to start in a true PDP world and possibly even sell scaled-down Home PC versions of our minicomputers to consumers as the market evolves. Ultimately, the game should let you decide your corporate identity. You should be able to choose whether you want to build an enterprise behemoth like DEC, HP, or IBM, or a consumer-focused giant like Apple or Commodore. Overall, this is still one of the most ambitious and enjoyable tech tycoon games out there. I’d just love to see the tech tree refined to remove that awkward early-game overlap and possibly give us a true enterprise server pathway!
[h1]SOBRE O JOGO[/h1] O jogo parece ser maravilhoso, existe uma árvore de pesquisa incrível, o computador pode ser moldado peça por peça e ter diferentes públicos-alvo, um excelente jogo no que diz respeito a recursos e complexidade. Expanda sua empresa de hardware, pesquise, inove, engula componentes, ganhe fãs, burle taxas, etc. Coisas que tornam esse jogo único! [h1]PONTO NEGATIVO[/h1] Apesar de ter uma resposta do desenvolvedor sobre o assunto, não é tão fácil quanto parece jogar um jogo tão complexo em inglês, essa análise dói muito em escrever, mas precisa ser feita, já que é preciso alertar as pessoas do meu país sobre a dificuldade de jogar em inglês. Você não vai se virar com um inglês básico, e mais, traduzir tudo no jogo a todo momento é insuportável, a empolgação é grande, mas a frustração é ainda maior. Por esse motivo, eu não o recomendo até que saia a tradução oficialmente, que já está confirmada, entretanto, sem datas à vista. O preço é bom, o jogo oferece muita coisa legal, mas as barreiras linguísticas incomodam, então você pode decidir: compre agora e espere até uma tradução, ou evite o gasto momentâneo e volte no futuro. Se você decidir arriscar mesmo assim, vá em frente, talvez esse aspecto não incomode tanto outros jogadores quanto me incomodou.
THE Ultimate Game for designing Computers and Computer Hardware. Definitely addicting.
Challenging, creativity, strategy, & tycoon. Its a fun game, with cool art. Everything is customizable except the pictures of the computers, witch sometimes can be annoying. There is an early beta available when you buy this game, witch adds a ton of features that the store page doesn't explain to you, with alot of game modes. in the main game, you start with a decent amount of money, it can be hard at the start, but if you make a good strategy, you will go through, [ Remember this is a tycoon, so even tho theres a part of creativity, theres competition so you can't go around and making expensive, overpowered computers, becouse then you will go bankrupt. I recommend that you start doing your creative computers at late mid game. Around 1990, when you have a decent amount of profit.] To get acces to the sandbox version you will need to download the beta. That is currently released. Sandbox has no competitors, that is kinda sad, becouse it would be funny to make a 21 centuary computer in 1977 and see how other companies react. Overall: 8/10 great game, things to improve, but now is a good time to buy it.
Honestly pretty good, I noticed how hard it is but it's easy to get in the hang of. Highly recommend.
Like management sims? Like old computer tech? This game gets both right. It's hard at first and has a bit of a learning curve, but the included tutorials will get you to where you need to be. Don't get discouraged if your first game doesn't go your way--that's part of the process. I have dumped more hours than I ever thought I would into this game and it was an excellent purchase. It also supports a great developer who has made this game single-handedly!!
Its very complicated and hard. not for me
Schönes, tiefer gehendes Tycoonspiel. find ich toll sowas.
It's okay. I think I learned a few things about computer history, but the economics are kind of dumb. I can produce the best computer and sell it for far cheaper than my competitors. I can expand to be the dominant seller in all the markets, then just wait 20 years for them to go bankrupt. The most interesting part is in the beginning when it's competitive. After that, you can kind of just fast forward to the end. I still don't understand how my competitors stayed in business when reasonably, they shouldn't have been able to sell anything. I had a hacker take like 60 billion i had no hope of repaying right before everyone went bankrupt, so lucky me I guess. That could have been a random game over after dominating for the whole game.
If you built your own computers from the 70s through the early 2000s, its a nice trip down memory lane.
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