
Clock in. Pick items off the belt, drop them in the hydraulic press, and slam them into tier-colored scrap. Hit quota or go in the press yourself. A short active incremental game about crushing things for reasons Management won't explain.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%See the anchors →
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $2.5M | 10.8K | 97% | $6.99 | |
| approximately $669.5K | 8.4K | 93% | $4.99 | |
| approximately $248.8K | 1.9K | 80% | $6.99 | |
| approximately $2K | 15 | 87% | $6.99 | |
| approximately $0 | 0 | — | $9.99 |