
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am relatively new to CMO, and having now finally completed my collection of all the DLC aswell, I feel able to commit to, and learn in detail, about this superlative wargaming simulator. It is clearly not a game. The level of detail and complexity evident throughout is both a welcome challenge and a bit daunting. For those of us that are control-freaks it seems like 'manna from heaven'. The graphics and soundtrack are superb. Tutorials are detailed and gentle at first. I am sure that complexity is just around the corner though. I am looking forward to the being able to put up a decent fight in 'Desert Storm' and the new 'Falklands' campaigns. Congratulations to the pro development team and various individuals on an outstanding achievement in modern pc simulation. SW
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of a kind
It has a variety of contents. A lot of things to learn!
There is nothing even close when it comes to detail and accuracy. Spiritual successor to Sonalysts Fleet Command and the Harpoon series, but boy do I miss the 3D graphics from Fleet command as simple as they were. Just wish we could add skins to TacView.
Great game.
I love Fleet Command and this just goes beyond my expectations.
Buy this database (It's also a game).
一个不具备联机功能的单机游戏,还不向玩家开放修改数据库的功能(联机功能实际上和开放修改数据库也并不是水火不容的)。 整了个github上的repo来收集数据库修改请求,美其名曰这样可以维持实际上并不存在的数据真实可靠性。根本目的显然还是为了能卖Professional版本。这一点来说这游戏连自己的诸位前辈都不如。
Bsically useless whitout the Tackview, which cost 61 euro!! If you did not buy the bundel which is 45,!? EXREMELLY disspointed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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