
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
72 hours in and I still don't know how to get past the main menu
I was hesitant to try CMO; online discussion left me with the impression that it was intended more as a simulation tool than as a game that can be played for fun. This was a misconception--perhaps I was uniquely misled, but if anybody else is looking into CMO as a 'gamer' rather than 'I have a burning need to simulate conflict XYZ' and has seen similar discourse, do not be turned away by it. I can't comment on how accurate CMO *is* as a simulation tool due to ignorance of the real-life subject matter, but it is certainly a lot of fun as a game. In short, you act as a tactical/operational commander (perhaps responsible for the planes in a fighter squadron or a single submarine, or for an entire theater) and issue either specific orders to individual units or assign larger groups to missions you set up (patrol here, strike the SAM site there, etc.) in order to accomplish mission objectives. Nothing about the general concept is unfamiliar if you've played basically any game ever. You also should not be turned away by comments about learning curve or UI inscrutability. As for the latter, there's a lot on the screen, but there are really only a few important menus that you'll be comfortable with after a tutorial mission or two. In regards to learning curve, don't let people over-sell you on it. Once again, by the time you're through with the tutorials you'll pretty much know what you're doing. Skill ceiling is a different story--CMO isn't an 'easy' game--but comfortably playing is not a big ask. Frankly it's probably easier to get into CMO than HoI4, so unless you'd consider that an especially inscrutable title there's no need to be intimidated. Ironically, given the previous paragraph, the hardest part about getting started is figuring out how to launch the game and deciding which tutorial mission you're supposed to play. Easy guide, for anyone who finds themselves bumbling as I did: 1) Boot game, globe screen loads, and a pop-up window over it; 2) 'Start New Game' on the pop-up; 3) Tutorials -> Air Warfare Tutorials -> Flight Tutorials -> Flight Tutorial 1 -> Load Selected. They don't make it clear in what order you're supposed to play the tutorial missions. Feel free to choose whether to do the plane, ship, or sub tutorials first (air is probably a good choice). Within the air tutorials, the intended order is probably Flight -> Strike -> Multi-Domain Strike Planner. Add in the EWAR, AAR, and ASW tutorials when the concepts become relevant. Once you've done the tutorials (or decided you know enough to play the game and skipped some of them) you'll know more than enough to have fun. The manual has good recommendations for first missions to try (steamapps\common\Command - Modern Operations\Manuals; there's also a more up-to-date version on the Matrix forums). Its first recommendation, 'Battle of Chumonchin Chan, 1950', basically plays itself; if you can complete the tutorial missions you can cakewalk that and get an easy first W under your belt. As for the game itself, it's good, as you can gather from the other reviews. With this review, I mostly wanted to help anybody who may share the same misconceptions as I did. In short, if you find yourself intrigued by the general idea of CMO, you'll probably like it. It's unique (so far as I can tell) in the gaming space, and easily worth $80 (IMO) given the level of effort put into such a niche title. But if you're uncertain it goes on sale for $32 every Steam sale, which is easier to justify for a 'maybe' game.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I gave it the ol college try. I used the 4k patch in the install directory, I also used 125% windows override DPI setting. BUT I still could not get the text on screen to a comfortable level to read for long periods of time. This seems to be a symptom of these ultra deep spreadsheet type strategy games, they all have tiny fonts that force you to constantly lean in and squint at your monitor. Pretty ridiculous considering 80% of these games is reading the text onscreen. Refunded to steam wallet.
Wanna fly the SR-71B and shoot at modern planes while going FAST? Wanna fly 100 of them? Wanna fire off a nuke at (insert city here)? Wanna fire off a thousand? (NOT RECOMMENDED FOR OLD PC'S) Wanna test the latest real world combat news with some simulations of the equipment being used? With a little effort you can roughly simulate any military operation, if you spend some time learning to setup units/missions and to micro-manage them, which really isn't an issue like i see other reviewers say. Once you dedicate your brain to learning this program there is a lot you can do and the speed at which you can do it will increase. Yes, large scenarios can take a long, long, time to get through, that is just the way it is man. If you learn how to properly setup missions for your many units however, the micro-management is cut down by a lot. It is fun if you like sandbox military simulations, simple as. ONE HUGE PROBLEM. Hyper-sonic weapons and some other options are pay-walled and the cost is ridiculous. Equipment and settings shouldn't be pay-walled. The program is not cheap as is. I have never seen such audacity from a developer to be frank. Why can't the scenario/weather settings and HVG's etc be a DLC or, you know, just included... Maybe I am off base here.
sit at computer for 5 hours just to re-do a military operation on a computer screen that happened 30 years ago i love it
EDIT: It seems the company has finally fixed their older DLC to work with their current engine. Still leaving my review as not recommended because the only reason they fixed it was from the major backlash they faced. If you can't handle catering to your public audience and fixing DLCs that you release for a fee to the public, then stop making games for the public and stick to your Military market base. There is absolutely no excuse on how this company handled the issue in the beginning. Do better, if I see better habits forming on how they handle the general public and actually provide more foresight on the ramifications that their updates have on their DLC then I will finally move my review to recommended. Stop being a garbage company. This company has committed fraud to their customers. For anyone that bought the Silent Service DLC which is arguably one of their most popular paid DLC's, is now broke and has been pulled from the store. And when questioned about it, they simply give us a "Who cares?" answer. Please refer to this discussion: https://steamcommunity.com/app/1076160/discussions/0/4078523564595248200/ Disgusting business practices and extremely anti-consumer. Instead of spending your time on a new DLC, how about you work on and fix the ones your customers have already paid for instead of doing a bait and switch?
Welcome beginners to my youtube channel for my video tutorial of Command Modern Operations: https://www.youtube.com/@ypi-o9r More simple version: 1. Becareful: this "game" is not Starcraft, Company of Heroes, Warcraft III, ARMA, War Thunder; this game is more like Fleet Command, Harpoons or Seapower. In fact, for many gamers, this will not feel like a game at all, but a military simulator, it doesn't even look like Civilization where you still can see some figures that resemble the unit, but this is not its aim. This is a very professional modern military simulator that aims at testing the effectiveness of modern military strategies. 2. You are pretty much a commander at your desk, this means you'll have complete control over every unit and set rules (ROE - Rules of Engagement) for them, this also means you won't be able to see the actual unit - the 3D model 3. This game is really difficult for beginners who have not played Harpoons or Fleet Command, there are tons of things to learn, user interface, Rules of Engagement, and most importantly, the technical data of each unit. 4. You can't just right click to send a unit to a direction and just expect it to kill another. Your unit needs proper ammunition that aims at different targets. There are air-air-missles(AAM), air-surface-missles(ASM), land-ship-missles, surface-surface-missles(SSM), as well as guns for units. You need to take care of things like radar(differences in range, and some radars work better at discovering targets and tracking certain targets), altitude, changes in speed(like real weapons, many missiles have different stages with different speeds) 5. The units have their own intelligence and act according to situations and the ROE you set for them. It will withdraw automatically when there's incoming missle, and will engage targets with the number of missles according to your ROE for the specific weapon 6. Most of the units are set according to real military data, some of them are changed (probably for balance or to make it more like a game) 7. in terms of probability, this game rolls the percentage and uses modifiers like how close the missile is to the surface, this may seem unrealistic to some but it's fine for me 8. the most issue with this game (besides the fact that it's complicated) as of 127 hours is that it doesn't utilize enough of the CPU to run smoothly, every time I have 300 units or more on the map, it will start to lag, this means i can't have a modern warfare with several DDGs firing dozens of missiles at the same time without setting speed to x5 or x1, if the developer can fix this, it would be awesome 9. An upside, if you have the patience, you will learn about many modern military weapons that are very advanced, and the most exciting thing is what they can do together as a system. 10. the map editor is awesome, no java codes required, but you can pretty much create any battles out of your imagination, be it air, land, or sea 11. Seapower is much easier to understand, but has far fewer possibilities compared to CMO. update: 2025.4.17 1. bug - sometimes, when I'm doing a mission I created myself, I would suddenly find my planes flying over africa when they took off from a country in asia.(i found out later this was because i tried to place add a plane in an airport where it was not able to be serviced) 2. sound - really cool bg music, very limited sound effects(but this is important, you are a real commander, real commanders don't need background music to work) update 2025.5.9 from day 1, when i almos wanted to refund this game for the 2nd time, cuz i had no clue what i was doing, to today -- I'm currently working on a mission on the editor, on a scenario:. country A has a series of missle boats and advanced destroyers along with land facilities like SAMs and SSM. Country B also has a DDG and a few missle boats, The advantage of country B is the US patriot SAM system combined with THAAD, powerful SSM called Dark Eagle and finally, the sick laser system- IFPC HEL(hypothetical) , it can only be taken out with saturation attacks. awesome game, too much potential My updates(2025.5.13): 1. Updates. The developer responded to my post regarding not having updates. It's amazing that they are still updating the game after so many years. I'd love to see new units added, and bugs fixed, even if it doesn't make much change, it's still wonderful to see updates 2. Performance. when there are many units or when warships are firing their guns(because each shell counts as a unit), the game can run sluggishly. while this sounds normal, considering the game doesn't have any realistic models of units, this should be improved 3. Regarding conditions/actions - should make them simpler to use. Starcraft 1 had an editor that had very simple algorithms that allowed users to create maps with conditions and actions within seconds, 0 java required.
I was part of the beta test team for this game back in 2013, when it was still called CMANO. Since then, there were many hours spent playing it and a long forum activity to finally leave my review. This game has enormous potential. The care for realism is remarkable on the part of the developers. But the impression one gets, when playing it, is that, even after more than 10 years, it is still an unfinished game on an amateur platform. Unfortunately, the number of recurring bugs is so great that it becomes unplayable. It's true that developers are publishing patches and fixes with a certain frequency, but surprisingly, every time something is fixed, two or three other problems arise. Some new, some old, which end up coming back. And many make the game unplayable. Example: a patch from January 2024 was published to correct some errors in the version at that time, but at the same time it simply caused all passive sensors on the submarines to stop working. You fix one thing, to ruin another. It's the type of bug that makes any scenario where there are submarines (that is, many) simply unplayable, and, surprisingly, it hasn't been fixed yet at the end of March 2024! The idea is good, the database is incredible, the UI could be better (although we understand that it is not the priority for this type of game) but, apparently, the software development model, decentralized and in a somewhat amateurish way, makes this game is a bug nightmare. Add to this the fact that the developers are apparently more concerned about including new features and expanding the database than making the game truly stable, and we have a platform very appealing for fans of the genre, but every time you start a game or campaign, you are sure, at some point, you will encounter a bug that will paralyze your progress. And there's no point waiting for the next patch: it may fix the bug you caught now, but it will create or recreate more. Unfortunately, in this state and after so long in development, as long as the developers continue to follow the same recipe, it is impossible to recommend this game.
Somehow still less complicated than women 10/10
Complex is fine - Bad onboarding is not. The tutorials are outdated and no longer match the current menus, which makes learning an already difficult game even more frustrating. For such an expensive title, it is also disappointing how much content seems to require separate DLCs, while features shown in screenshots, like the 3D view, are not actually included. My first game also crashed with multiple error messages. Very disappointing overall.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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