
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有人破防了耶——,在法理上國共內戰是沒有結束的,那想要統一只要中共向國府投降就可以了喔(暴論 ------------ If there's only enough time for a cup of coffee before the war... This brief moment might be out final respite. 看到CSIS在2023年時對中共武力犯台所做的兵棋推演,在台美日的共同防衛下,可以以慘烈的代價擊退共軍。 但美國若拒絕協防台灣,中國將佔領台灣。 在川普執政的現今,美國是否願意為台灣付出昂貴的代價? 或許可以透過烏克蘭當今的處境略知一二。 中國和台灣之間的武力差距是無法逾越的鴻溝,若中國不出動軍隊佔領台灣,而是以飛彈洗劫全境呢? 在這種想定中,台灣沒有任何獲勝的可能。 即使會招致國際社會的譴責,但對於死去的民眾是無濟於事的。 俄國和北韓作為中國牢不可破的聯盟,會無條件支援中國入侵台灣。而美國會是台灣可靠的盟友嘛? 期望透過C:MO,自己瞭解一下,若有一天面臨戰爭,我們,應該怎麼辦。 希望ZERO DAY的假想,不會有變成現實的一天。
还在玩...比较硬盒,全是英文,一开始会劝退很多玩家
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中文呢?
This game has massive learning curve and it is very complex and sometimes really frustrating. That being said I have hundreds hours in this game and I feel it is in the league of its own when it comes to games like these. Especially the air ops and air combat drives me nuts, there is way too much babysitting involved and still the game logic for planes seems to actively work against what you are trying to accomplish. Despite all the above I still enjoy the challenge, the unique complexity, the realism, the amount of workshop content etc. very much.
As a military man (Army) I find the planning an implementation of the battles on point. There is a couple of things lacking in the game that are really glaring. The use of Nukes is not clearly implemented in the game. Nor is the use of Chemicals/Biological weapons which would add to the realism. In this regard (Persistent) and Non-Persistent biological should be added to the weapons stores. This would greatly enhance the realism of the game. I would also like to see the use of Battalion level ground troops. Para-Troops ect. Without this the game simple becomes more of an AREAL/NAVEL BOMBING GAME. Not a true Command example of the battle field. This is The one thing that Keeps this game from going to the ultimate level. I am not sure why this has never been thought of or added to the game. Having been in NBC I will give you another GEM that the US played with but never use. (Vectors). This was the infection of animal and insects that would be flown over a City/Town or Battlefield. And released by air planes. The resulting infections would kill a number of troops and then the insects would die off in a matter of hours or days as the case may be. That and the use of Bio and ground troops would add to the games realism. Until that happens we are still NOT THERE.
Going to join in on the criticism of a developer not supporting their own published work and say that this company is not worth your money or time, until they prove themselves worthy of it.
Look I've been playing a simulation game since like I was 8 (with the first one being the legendary 688i Hunter Killer from Jane's Franchise) all I could say this is no game. It's the software that simulate modern combat environment. Even the PRO version used by Pentagon, US Air Force, US Navy, Luftwaffe etc. to train people the strategy and technique of the modern warfare that can simulate any kind of scenario they wants.
I call it lovingly "playing google maps". Its such a great simulator with a database with a plethora of information , stats and all the little nitty gritty details. As a geek for technical data this is not quite heaven but close to it. Also gives you a real reality check as to what a combat system can and can't compared to what Hollywood wants you to believe.
ive got absolutely no ducking clue what im doing in this game i just move ships around until they run out of fuel in the tutorial. i would like a better way to learn the game other that a 15 page guide that i have to sit and read for an hour and not play the game. 10/10 would recommend
As of now, Tacview is not working properly, i.e. the fog of war implementation is buggy, causing destroyed units to remain and clutter the view. It has been the case for almost a year. Will update review once this is fixed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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