
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
High learning curve, but so worth it, feature rich and incredible.
This isn't a game as much as it's a physics engine that appears to very accurately replicate many many high end weapons systems - I have really enjoyed experimenting with different tactics, techniques and procedures, and seeing what works best. Awesome.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wont run on linux with steam proton. Devs have absolutely ZERO excuse to not be compatible.
游戏非常好,但是打不开了
What is CMO? Command Modern Operations is battlespace wargame simulator. It is capable of simulating engagements of ships aircraft and land forces in a 1 to 1 realistic representation of the earth from the view of a map. Accurate and flushed out data on a massive database of warships aircraft missiles bombs radars satellites. If you can think of it CMO has it in their database in extremely accurate detail down to its specific radar and infrared signatures. There is even hundreds of theoretical units from various countries at various time frames so you can put your dream wonder weapon that was never put into service! The developers have added all the tools a modern warplanner will have and listens to the players to constantly improve the ease of use of the game. As of this current date the new update "Countdown to Warplanner" is coming to the game wich will add improved formation controls for aircraft, Time on Target tools, a brand new logistics system, improved physics of guided weapons, and a whole lot more. If you are into tactical air and naval simulations this is your game. If you like playing logi after the update this will be your game. Now if you are looking for a tactical ground forces game, stop right here. CMO is NOT a great land based simulation game. I highly recommend the Combat Mission series if you want a great land based experience. Now its got things like MLRS Artillery SAMS and even IBMs Radars and such that are great and the current other land units like t80s and abrams are being improved. but is not the point of CMO anyways. Now if you want to release a swarm of MALDs followed by HARMs and Tomahawks on sophisticated enemy SAM netoworks or put Carrier Battlegroups aginst waves of Backfires. Perfect. This game is your perfect sandbox to slowly melt your mind from all the data. You have tons of scenarios from both the dev team and people who have submitted to the steam workshop. The dev team has even got a list of community made scenarios that are being added to the actual game. Now be warned the game is tedious and the scenarios can be very very long. And some scenarios can be overwhelming. But you learn the game and get past some of the kinks and i promise you will have fun.
Learning curve would be much easier if they have better UI
Ok if you're not into highly detailed and very logical simulators than you might find the game not suited for you. However even if it's not I suggest you watch some videos and see what the game has to offer as at first you may be intimidated thinking it's too complex but in reality it's not. First off you don't need to buy the campaigns to enjoy the game, there are plenty that come with the game and many more in the workshop. That being said the campaigns are very fun. Then you have the scenario editor which I am always in more than just playing. There may be thousands of options but once you learn how to narrow down options with some simple drop downs it becomes very clear you can find what you want with little effort. The price might be off putting to some however it goes on sale, I bought at full price but that's just me. I played Jane's Fleet Command when it first came out when I was a kid. I knew what I was getting into. Above all if you feel overwhelmed or confused reach out on the Matrix forums or the discord, the community is extremely helpful and many times you'll get responses from the people who actually work on the game.
普通に面白いと思います。英語わからないからと諦めているそこのあなた、Youtubeの実況みてmisson editor使えば勝手にできるようになります。敷居が高いゲームとして挙げられるhoi4は私個人、ゲームシステムを完全に理解するのに200hはかかりましたがこれは20時間もあれば中国の脅威から日本を守ることができるようになります。逆に中国の立場になって日本を攻撃するシナリオも新鮮でした。なんせ中国人が作ったシナリオですからハハハ。他にも空母いぶきの再現からイラク戦争。Mの方は太平洋戦争に戻って圧倒的な米軍の物量でボコボコにされることもできちゃいます。hoi4みたいなことは現代ではもう起きません!まだ間に合います。中国に攻められる前に急いで乗り換えましょう
saw a review saying that you're paying $80 for a glorified launcher and that it should be more like dcs. i think that person failed to realize the sheer amount of scenarios that come with the base package, theres a good number of scenarios from the devs and then almost 600 bundled community scenarios. anyways games neat
After initial confusion that came with the complexity of the game, I found it to be more enjoyable than HOI4. Entire militaries under your command, and superweapons at your fingertips, it's everything a strategist or military enjoyer could want, and you don't need to worry about diplomacy or tech trees. Just good old planning and executing. I found the ability to rewrite history with historic campaigns extremely enjoyable. It is rather pricey, but once you get the hang of it and begin to enjoy it, the price is worth it. (But I would still recommend buying it while it's on sale) PS: I will advise doing the tutorials, helped me a bunch
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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