
Comic Kingdom is a text-based adventure game primarily featuring a black-and-white comic style. It tells the story of a group of young manga artists who are trapped in a suburban farm.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Entirely in a unique black-and-white comic style, telling the cruel and absurd realities of life in a world of black and white.
A bleeding and tear-soaked story of young manga artists chasing their dreams.
Multiple endings to explore.
Unlockable achievements.
A large cast of characters, each with dedicated voice acting, offering you a unique audio-visual experience.
"We don't cultivate artists, we create manga artists who serve the readers. This is a path that will never be understood by others, and if you've truly made up your mind..."
"Welcome to Manga Republic!"

A young girl, full of dreams, joins a so-called "Manga Dream Factory" studio right after graduation, hoping to create a manga that everyone will find interesting.
At first, she’s enchanted by the presence of popular manga artist mentors, and the opportunity to work with comics every day. But soon, she discovers...
A stinking pile of garbage, peacocks and turkeys hopping around inside green protective nets, and eight vicious dogs whose howls sound like they come straight from hell...
This is a farm located in a remote suburb, where a variety of animals and a group of young manga artists are raised.

At first, the girl is blinded by the light of her dreams, ignoring all the strange occurrences.
Until she meets the man everyone calls "Brother"...
"We’re not like others. This isn’t a manga studio, this is a family... And each of you is an irreplaceable member of this family, not some outsider working for the studio!"
With just a few words, Brother turns a group of naive manga artists into his fervent followers.
"Don’t you think this is like training dogs?"
"A slap followed by a treat... You can’t be too kind to them. The harsher you are, the more obedient they’ll become!"
"Too nice, and they’ll start taking advantage!"
The girl begins to notice that the manga artists she once admired are distorting before her eyes.

An extreme work environment, overwhelming workloads, greasy cold leftovers, camp-like communal living, and constant psychological abuse...
She lives under the scrutiny of eyes everywhere—everyone is both a watcher and a watched.
"If you don’t want to be scrutinized, you’d better learn to stay silent!"
"Brother, I... I was wrong! I’m sorry! I know I was wrong! I’m the most selfish and shameless person in this family! I’ve dragged everyone down!"
"Did you finish your eight hours of drawing? Did you meet your submission quota?!"
"In this family, newcomers always come last!"
"You want to draw manga? You want to make it in this industry? Then you have to listen to me..."
"You little brat, what right do you have to talk to me about individuality!"

It's either an explosion or death. Which ending will the girl trapped in her cubicle face?
The choice is yours.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Comic Kingdom, esas olarak siyah beyaz çizgi roman stilini içeren metin tabanlı bir macera oyunudur. Banliyödeki bir çiftlikte mahsur kalan bir grup genç manga sanatçısının hikayesini anlatır.
为了这醋才吃的这顿饺子,它很美味,也很苦涩
这不是一部资本主义压榨的血泪史,而是一步政治控制的观察书。 因为是真实经历,换来的领悟,所以非常痛,非常深刻,非常打动人心。 尤其是共和国的共“惨”,是在是妙啊!作者真的是悟道了。 把他者非人化的控制手段并不高明,甚至简单到粗暴而拙劣,但却是屡试不爽,这又是为什么呢? 只因为控制者和被控者都一样的胆怯卑劣,服从于威权罢了。 人就是这么容易就被塑造和操控的东西,只需要把其放在一个不正常的环境之中,就能做出疯狂的举动。文化对人的改造实在超出我们的想象。但人明明离了群体,离了文化也能活下去?为什么就是没人醒悟呢? 孤独、梦想,到底是用来恐吓谁和控制谁的标签呢? 作者可能无意识,但灵魂写出的东西已经让它成了艺术品,这不是用文字写就的东西,是灵魂的哭泣,和挣扎的抗拒。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
当年找工作前要是有这个游戏就好了,提前准备好心态QWQ,就能早点悟出打工的本质,就不会那么惨了,呜呜呜呜呜
唉,画画真是个苦力活,混不出名头的话只能当助手,同时漫画家的手又很宝贵。 作息不规律的话,富坚老贼就是例子,还是希望各位打工人都爱惜下自己。
相对于这个价格来说是很大体量的游戏了! 一些人物刻画太有既视感了以至于玩的时候越玩越抑郁,尤其是当你发现自己的某个直属领导和女主组长简直一模一样时…… 特别喜欢丢姐!也很高兴最好的结局是最后打出来的,这样还能开开心心地结束游玩,不然在当了一天牛马还以坏结局收场那是真的太绝望了T.T
以黑白漫的形式来讲述ASOUL漫画工作室的故事,非常契合剧情的表现方式 同时故事的节奏、对话框和对话内字体的不同表现和切换方式也尽力用便宜做法还原了当时的压抑和窒息环境 了解前因后果的基本可以猜到各个原型是谁() 同时叙事上也很明显没有以为聚焦于被洗脑和pua的伥鬼,而是关注哥这位真正的始作俑者
推完了这个根据“漫画家养殖场”真实事件改编的游戏。其实或许叫作“漫画庄园”更贴切些,因为推着的时候眼前总是闪过那些熟悉的形象:猪,马,鸡,驴,羊…在那个封闭小环境发生的一切不断提示我一段陌生又熟悉的年月:一段早就应当过去、仅仅在父母辈的转述中为我所熟知的往事。一个又一个熟悉的词藻变幻了外形出现在我面前,但仍然很容易认出它们…… 作为第一次接触如此近身的真实事件改编的游戏,本作给我的感受也是新鲜而复杂的:游戏采用了第一人称的视角,角色经历的事件也基本都可以从亲历者的自述中找到印证;然而另一方面,游戏这种载体的特性又给我提供了一种抽离的视角——在亲历者身上真实堆积的因果,在游戏的世界里发散成了许许多多的if。在推进的时候,我时常想着的是哪一个选择肢才是现实发生过的?主角这个时候能想到这些合不合乎逻辑?都这样了她的精神值怎么还不没有变化?怎么样才会归零…?一想到这背后是一个活着的、承受过所有这些伤害的活人,很难不对怀着这些想法的自己感到厌恶。 我想说的是,我很享受这样一个游戏,而这种享受令我产生了罪恶感。 还有令我不太舒服的一点是人物立绘过于卡通化美形化,时常令人出戏到自己是不是在玩乙游还是什么R15GALgame——这也是产生抽离的一个原因。还有一些显得刻意的搞笑元素,在沉重的背景下可能令人觉得有些不合时宜——不过我也能理解为这为“实际上未曾发生的情形”增添了些许的荒诞感。 综上,虽然对于游戏是否是一个合适的载体仍然抱有疑问,我依旧认为游戏团队所做的是一件有价值的事情。“养殖场”、那里的人们的经历有必要为人所知,提醒我们仍然有早该成为历史的幽灵,盘踞在这样那样不为人知的角落里——并且随时有可能回来。
玩的我汗流浃背,可是现实可能更加残酷,值得我等牛马参考
虽然没有经历过这样的事情,但是玩这个游戏的时候好压抑啊,仿佛自己经历了一样,尤其是听哥上课,那种只有主机声的窒息感,真实的压了上来!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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