
CometStriker DX is a fast-paced arcade-style shooter where you boost through danger and blast everything in your way!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 64reviews | 98% | — | $20.3K |
| $14.99 | 10ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only been playing the game for a few hours and I'm already hooked. The playstyle is very unique, and seems like it would be awesome to both those that wish to speedrun this game, or just play through it casually. I would highly recommend buying this game, especially if you're looking for a challenging new speedrun game. The only, ONLY downside I would say is that the campaign is very short, but it makes up for it with the visuals, mechanics, music, and awesome boss design/fights. It also has replayability as you unlock additional characters and game modes once you complete it the first time, adding a new challenge to future run throughs. I can't recommend this game enough, you knocked this one out of the park IcedLizardGames, looking forward to any future projects.
Отличная аркада с аркадной сложностью! Пока многие современные индиигры водят за ручку, эта способна бросить реальный вызов даже фанатам хардкорных шутемапов. В игре простое управление - герой может летать во все восемь сторон, стрелять влево или вправо, а также проноситься на некоторое расстояние насквозь любые препятствия, врагов и пули. Но чем игра берёт, так это разнообразнейшими комнатами с ловушками и самыми разными видами врагов, в случае с которыми нужна не только реакция, но и тактика. Поэтому во многих комнатах присутствует безопасное место, где игрок может подумать, а как надо справляться с той или иной комбинацией врагов и препятствий. Игра короткая, но с реиграбельностью. Первоначально доступен аркадный режим, в котором надо пройти сюжетку длительностью в один час. Не спешите с выводами - если жизни закончатся, а они тут конечные, то можно приплюсовать ещё часик-другой как минимум. Можно конечно включить сложность Easy, но вы же не боитесь трудностей? Если этого мало, в игре открываются новые персонажи, новые способы усложнить себе жизнь вроде полного отказа от аптечек, а также целый режим с генерируемыми уровнями, как это нынче модно. Лично я прошёл сюжетку на сложности Hard с большим удовольствием и планирую ещё возвращаться к этой игре. Всем фанатам аркад рекомендую!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
| $14.99 |
| 7ratings |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a kind interface made to help you set up and play the game. Gameplay is well designed to make you try to perform the best under the restriction of only being able to fire in horizontal directions. It will be challenging but the game won't make you wish you can just shoot in more directions! Normal difficulty is made to let players enjoy the game without being frustrated too much, and harder ones are made to properly challenge the players who are ready to face more. For a game that can be beaten in one sitting, CometStriker will give you a thrilling ride.
Really cool, visually stunning, and has a lot of amazing patterns. A lot of fun for the time I played. It's really neat just exploring around and facing bosses, though truthfully it started to get very samey for how many times the game expects you to do arcade mode. I ended up tapping out trying to do the very hard mode, I think it ends up tipping over to far too hard to manage with very unpredictable enemies and bosses. Sometimes it felt like I didn't really have a way to get out of situations without the fully upgraded moveset, which may be by design but when you have to refight bosses without any powerups it started repeating over and over. Each character has a lot of positives and negatives so usually you can just try another one but it did end up annoying sometimes. Ultimately I had a lot of fun playing normal and hard mode so I don't think it's too fair to have the highest difficulty drag that down for me. It's not a game I ever see myself going 100% for (there is so much things to do for that), but playing it for around 8 hours I felt satisfied.
It's one of those hidden gems, you know? It's just plain good. If you like shmups, it's an easy pick. If you haven't played a shmup yet, it's a very good start because it has many difficulty settings and even a Practice mode for you to train bosses without the risk of running out of lives. It features a classic arcade mode where you play 5 levels back to back (it doesn't save in between, you have to finish all 5 in the same run), it has limited lives and credits if you lose all lives. But it's also kind of a roguelike with its Labyrinth mode, which features a randomly generated campaign! I've only sank in 4 hours and can't wait to unlock more modes, characters and try everything the game has to offer. It's such a shame this game hasn't received much attention :/
BEST GAMEPLAY I saw from AGES !!! mixing shmup + topdown shooter mechanics, with enemies and also traps, and a dodging dash. what is amazing in this game is certainly - level design - enemy patterns - boss patterns the geometrical enemy shots are so cool !! and you can even play co-op 2 players !! challenging and very satisfying, I don't understand why it is so hidden, this games deserves way more downloads !! give it a try !
[h1] Comet Striker – ретро-космічна аркада від Iced Lizard Games [/h1] Comet Striker розробляли ті самі творці Mute Crimson+ – студія Iced Lizard Games. Подивимось, чи вони прогресують, чи, навпаки, регресують. [list] [*] Comet Striker являє собою ретро-аркаду. Грати ми будемо за Лейтенанта Стрілка (англ. Lieutenant Striker). Без жодних пояснень нас викликають на місію всього нашого життя, від якої залежить доля людства. І відразу ж, без зайвих слів, нас закидає на океанічну планету. Там ми вже й дізнаємося всю суть гри. Отже, на кожній локації, в кожній кімнаті вас чекатимуть вороги. Як і кімнати, вороги відрізняються між собою, тож у кожній кімнаті потрібно вибудовувати власну тактику. На всю локацію припадає близько 5–7 типів ворогів, що додає трохи стратегії в нескінченну стрілянину, тим паче всі кімнати різні й адаптуватися доводиться дуже швидко. Убиваючи ворогів і проходячи рівень за відведений час, ви отримуєте множник очок, який, по суті, ні на що не впливає, якщо ви не женетеся за верхніми місцями в таблиці лідерів. При отриманні шкоди він скидається, а шкоду ви, повірте, отримуватимете регулярно. Після проходження половини локації ви потрапите до боса. Перший бос на локації досить простий, зазвичай із ним не виникає проблем, а от фінальний бос інколи буває доволі сильним, особливо якщо ви не встигли підібрати пауер-апи завчасно. Ах так, після першої смерті на босі всі ваші пауер-апи скидаються, і наступні спроби ви проходитимете боса вже без них. Ось така от «фішка» (чи, можливо, недопрацювання). Кількість ваших життів залежить від обраного рівня складності. На середній складності ви можете померти тридцять разів, а на високій – лише десять. Складність регулюєте ви, і це тішить. Після проходження гри відкриються ще кілька приємних дрібниць, але про них я промовчу – залишу це вам. [*] Виглядає й звучить гра чудово. Від самого початку й до кінця гра не набридає візуально: локації унікальні, приємний піксельний стиль – що ще потрібно? [/list] Вердикт:[i] хороша аркадна гра, до якої ще й додали роглайт-режим, що перетворює аркаду на справжній роглайт. І це я ще мовчу про чотири додаткові режими, які затягнуть вас по вуха в Comet Striker. [/i] Оцінка:[b] 9/10[/b]. Дуже добре, як для простенької інді-ігри. Огляд був складений Ci8, головним куратором у [url=http://steamcommunity.com/groups/bigbadwhl]BigBadWhale Games[/url].
Iced Lizard Games’ CometStriker is a game I slept on for too long. I knew it was something I’d probably enjoy after watching someone play through hard mode. I’m not sure if it’s because of life or focus on other games but I didn’t purchase it for quite some time. After finally getting around to playing it I’m pleased to say it’s as least as good as I expected if not better. CometStriker is an arcade style shooter complete with score/time leaderboards and achievements for getting a 1cc on each difficulty level. There is a story but I was more interested in the action than the lore so I don’t have anything to say about it. It has quite a few extras including unlockable modes and characters. The game takes place on several different planets. Each planet is essentially a themed dungeon. The player must travel from room to room fulfilling whatever is required to proceed. This consists of killing all of the enemies or collecting keys. The characters that I tried were all armed with a weapon and a dash with invincibility frames. There are three power-ups and the character loses a powerup upon taking damage. The first hit removes the shield power-up and later instances of damage remove either the gun upgrade or the triple dash. The scoring system is relatively simple as far as I’ve seen. It involves progressing through rooms quickly, killing enemies, and collecting gems. If the player takes damage while unshielded the score multiplier is reduced. While shielded, enemies that would normally drop a shield drop a valuable score gem. Achieving a high stage grade/score will require getting hit as few times as possible. It’s easy to see that Iced Lizard Games tried hard or very hard to produce a great arcade style shooter, and I’d say they succeeded. Unfortunately as of writing this, it seems that CometStriker has flown under the radar of many. Don’t hesitate to give it a try!
A short and sweet bullet hell with handcrafted encounters, a challenge mdoe and a semirandom mode Art and sound designs is good Especially very fun in 2p coop where I notably really appreciate you respawn on every screen in a safe zone while other bullet heavy games tend to overlook that kind of thing. The game is very short (1h to beat in coop +-) but the difficulty levels are very well crafted and warrant at least one replay as they change bullet patterns drastically. Speaking of bullet patterns, they are surprisingly fair, especially with the addition of a generous but mandatory iframe dash which makes it just right in terms of difficulty for a somewhat casual audience on easy/normal mode, while hard is a valid challenge afterwards.
I think this does a very good job of designing enemies around your restriction of only being able to shoot left and right. I think that restriction is the main thing that sets this game apart from many other, similar games (where you would either always shoot in one direction, or have complete "twin stick" control). The music is good and the designs are cute. It is definitely unforgiving in an "old-school" kind of way (losing upgrades when you get hit or respawn is maybe the biggest example), and I am not sure how I feel about that (I think it makes playing for score a little more fun and playing for survival a little less fun). The game definitely wants you to play on the arcade mode, instead of level-select, and I find the entire game to be a little bit too long for that, especially if you play on a difficulty where you are dying a lot.
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Players by region
Where this game's players are, estimated from review languages.
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