
CometStriker DX is a fast-paced arcade-style shooter where you boost through danger and blast everything in your way!
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really cool, visually stunning, and has a lot of amazing patterns. A lot of fun for the time I played. It's really neat just exploring around and facing bosses, though truthfully it started to get very samey for how many times the game expects you to do arcade mode. I ended up tapping out trying to do the very hard mode, I think it ends up tipping over to far too hard to manage with very unpredictable enemies and bosses. Sometimes it felt like I didn't really have a way to get out of situations without the fully upgraded moveset, which may be by design but when you have to refight bosses without any powerups it started repeating over and over. Each character has a lot of positives and negatives so usually you can just try another one but it did end up annoying sometimes. Ultimately I had a lot of fun playing normal and hard mode so I don't think it's too fair to have the highest difficulty drag that down for me. It's not a game I ever see myself going 100% for (there is so much things to do for that), but playing it for around 8 hours I felt satisfied.
Отличная аркада с аркадной сложностью! Пока многие современные индиигры водят за ручку, эта способна бросить реальный вызов даже фанатам хардкорных шутемапов. В игре простое управление - герой может летать во все восемь сторон, стрелять влево или вправо, а также проноситься на некоторое расстояние насквозь любые препятствия, врагов и пули. Но чем игра берёт, так это разнообразнейшими комнатами с ловушками и самыми разными видами врагов, в случае с которыми нужна не только реакция, но и тактика. Поэтому во многих комнатах присутствует безопасное место, где игрок может подумать, а как надо справляться с той или иной комбинацией врагов и препятствий. Игра короткая, но с реиграбельностью. Первоначально доступен аркадный режим, в котором надо пройти сюжетку длительностью в один час. Не спешите с выводами - если жизни закончатся, а они тут конечные, то можно приплюсовать ещё часик-другой как минимум. Можно конечно включить сложность Easy, но вы же не боитесь трудностей? Если этого мало, в игре открываются новые персонажи, новые способы усложнить себе жизнь вроде полного отказа от аптечек, а также целый режим с генерируемыми уровнями, как это нынче модно. Лично я прошёл сюжетку на сложности Hard с большим удовольствием и планирую ещё возвращаться к этой игре. Всем фанатам аркад рекомендую!
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Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Iced Lizard Games’ CometStriker is a game I slept on for too long. I knew it was something I’d probably enjoy after watching someone play through hard mode. I’m not sure if it’s because of life or focus on other games but I didn’t purchase it for quite some time. After finally getting around to playing it I’m pleased to say it’s as least as good as I expected if not better. CometStriker is an arcade style shooter complete with score/time leaderboards and achievements for getting a 1cc on each difficulty level. There is a story but I was more interested in the action than the lore so I don’t have anything to say about it. It has quite a few extras including unlockable modes and characters. The game takes place on several different planets. Each planet is essentially a themed dungeon. The player must travel from room to room fulfilling whatever is required to proceed. This consists of killing all of the enemies or collecting keys. The characters that I tried were all armed with a weapon and a dash with invincibility frames. There are three power-ups and the character loses a powerup upon taking damage. The first hit removes the shield power-up and later instances of damage remove either the gun upgrade or the triple dash. The scoring system is relatively simple as far as I’ve seen. It involves progressing through rooms quickly, killing enemies, and collecting gems. If the player takes damage while unshielded the score multiplier is reduced. While shielded, enemies that would normally drop a shield drop a valuable score gem. Achieving a high stage grade/score will require getting hit as few times as possible. It’s easy to see that Iced Lizard Games tried hard or very hard to produce a great arcade style shooter, and I’d say they succeeded. Unfortunately as of writing this, it seems that CometStriker has flown under the radar of many. Don’t hesitate to give it a try!
BEST GAMEPLAY I saw from AGES !!! mixing shmup + topdown shooter mechanics, with enemies and also traps, and a dodging dash. what is amazing in this game is certainly - level design - enemy patterns - boss patterns the geometrical enemy shots are so cool !! and you can even play co-op 2 players !! challenging and very satisfying, I don't understand why it is so hidden, this games deserves way more downloads !! give it a try !
A really cute and challenging bullet hell game. The controls and movement are nice and comfortable while the combat is excellent and hard. There's a variety of enemies on each stage and their attack pattern is different so goodluck confronting them. There is a timer that can give you a rank bonus if you exit a room before time runs out, but it is entirely optional. Finally, the art is cute. Will play it again.
This game has a kind interface made to help you set up and play the game. Gameplay is well designed to make you try to perform the best under the restriction of only being able to fire in horizontal directions. It will be challenging but the game won't make you wish you can just shoot in more directions! Normal difficulty is made to let players enjoy the game without being frustrated too much, and harder ones are made to properly challenge the players who are ready to face more. For a game that can be beaten in one sitting, CometStriker will give you a thrilling ride.
I Went in expecting nothing more but a Rogue-like Bullet hell shooter. Turns out it has a Rogue-like mode, a detailed story mode with branching paths, fun and unique bosses with 5 different difficulties and a wide variety of Characters to choose from (once you unlock them). The art is very simplistic, but does its job just right. The backgrounds are amazing at times, and the music (although I wish the boss themes would be a little more pumped up) does its job quite well. I Think that the Soundtrack is a little off when it comes to the Main boss fights. It does this, eerie-ambiant style that just doesn't make me feel like i'm in a bullet hell game. However, that does not exclude the fact that they're good songs. Just not the type I was hoping for. The game has a really good replayability value attached to it with the different modes and characters to pick from. Not only that, but you can also put on Modifiers, that handicaps the player to the point of 1-hit K.O. The controlls are fluid, shooting feels impactful, the enemies are Varied and Unique, music is full of an eerie vibe that generates a feeling of terror at times and the bosses are Big and Bad! I Also have to say, one of my main reasons to why I bought the game was for the Achievements. I Wanted to have some goals to set out for. And completing a level on S-Rank is quite fun when you're looking for a challenge! So cudos to the Devs for putting this in. Give this one a shot, it's a fair deal for the price (especially when it's on sale). I'm hoping to see more to this game, definitely give this one a try if you're a fan of Shooters. Difficulties are varied and very forgiving on Easy. (So if you're new to Bullet hells, give it a try!) -Recommended-
[h1] Comet Striker – ретро-космічна аркада від Iced Lizard Games [/h1] Comet Striker розробляли ті самі творці Mute Crimson+ – студія Iced Lizard Games. Подивимось, чи вони прогресують, чи, навпаки, регресують. [list] [*] Comet Striker являє собою ретро-аркаду. Грати ми будемо за Лейтенанта Стрілка (англ. Lieutenant Striker). Без жодних пояснень нас викликають на місію всього нашого життя, від якої залежить доля людства. І відразу ж, без зайвих слів, нас закидає на океанічну планету. Там ми вже й дізнаємося всю суть гри. Отже, на кожній локації, в кожній кімнаті вас чекатимуть вороги. Як і кімнати, вороги відрізняються між собою, тож у кожній кімнаті потрібно вибудовувати власну тактику. На всю локацію припадає близько 5–7 типів ворогів, що додає трохи стратегії в нескінченну стрілянину, тим паче всі кімнати різні й адаптуватися доводиться дуже швидко. Убиваючи ворогів і проходячи рівень за відведений час, ви отримуєте множник очок, який, по суті, ні на що не впливає, якщо ви не женетеся за верхніми місцями в таблиці лідерів. При отриманні шкоди він скидається, а шкоду ви, повірте, отримуватимете регулярно. Після проходження половини локації ви потрапите до боса. Перший бос на локації досить простий, зазвичай із ним не виникає проблем, а от фінальний бос інколи буває доволі сильним, особливо якщо ви не встигли підібрати пауер-апи завчасно. Ах так, після першої смерті на босі всі ваші пауер-апи скидаються, і наступні спроби ви проходитимете боса вже без них. Ось така от «фішка» (чи, можливо, недопрацювання). Кількість ваших життів залежить від обраного рівня складності. На середній складності ви можете померти тридцять разів, а на високій – лише десять. Складність регулюєте ви, і це тішить. Після проходження гри відкриються ще кілька приємних дрібниць, але про них я промовчу – залишу це вам. [*] Виглядає й звучить гра чудово. Від самого початку й до кінця гра не набридає візуально: локації унікальні, приємний піксельний стиль – що ще потрібно? [/list] Вердикт:[i] хороша аркадна гра, до якої ще й додали роглайт-режим, що перетворює аркаду на справжній роглайт. І це я ще мовчу про чотири додаткові режими, які затягнуть вас по вуха в Comet Striker. [/i] Оцінка:[b] 9/10[/b]. Дуже добре, як для простенької інді-ігри. Огляд був складений Ci8, головним куратором у [url=http://steamcommunity.com/groups/bigbadwhl]BigBadWhale Games[/url].
Not bad, fun and challenging. I like it.
I saw this game in a speedrun a year ago. It's even more fantastic than it looked to play. It feels like an amazing and perfected culmination of the kinds of games that I loved as a teen in the 90s.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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