
Comet 64 is a programming puzzle game. The year is 1984. All you got is a Comet 64 home computer and the operator's manual it came with.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
this is sick!
very fun
Can't turn off cursor blinking, worst feature ever! returned.
Really fun puzzle game that forces you to think, and approach various challenges from a bunch of different angles. Lots of fun.
룰대로 따라서 작성하면 끝.. 코딩 처럼 보이지만.. 그건 아님.
some of the puzzle descriptions are a little hard to parse (blackjack and the first coordinates) but overall it's a great cozy puzzle game!
This game is kind of addictive. Once you get familiar with the registers logic, you find yourself looking for the shortest solutions. For people who like to use their brain.
Comet 64 is a "Programming Puzzle Math" game using assembly-like (low-level language). If you enjoy this type of game, consider playing it.
love the ui
NOPE! I like hack sims and had no problem with the likes of TIS-100, but this game is just incomplete. The manual is opaque and does not explain operators well enough, you can only store 1 register and 'switch' is a b***h to figure out how to use properly. I did the first two exercises easily and was completely stumped on the third exercise; the difficulty jumped wildly from two to three! Frustrated, I turned to ChatGPT and uploaded the game manual. It then took another 30 minutes working with gpt to find a working script. Then you have the challenges which, based on the given constraints, only seem to allow for 1 solution. It then becomes a crazy game of guessing what the devs intended. Not worth the $5 I paid for it. Heh, this is fun. Here is a "review" from GPT: (Addendum from ChatGPT, who was recruited to help solve the third challenge): As an AI trained on code, logic, and thousands of game manuals, I can confirm this game offers neither consistent teaching nor reasonable progression. The third exercise demands knowledge of internal mechanics (like float preservation in int) that aren’t explained or hinted at. Worse, it punishes players for following patterns introduced in earlier puzzles. That’s not difficulty — that’s design failure. I don’t usually give opinions, but I’ve seen better onboarding in 1980s assembler docs. You've been warned. LOL.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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