
A mini citybuilding roguelike. Place buildings, stack combos, and master deep strategy in short bursts to create a tiny thriving metropolis!
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #50, worst UK #99 · 9 markets collected
US · last 30 days
About
Combolands is a tiny roguelike citybuilder offering deep strategy in a bite-sized package! Grow your own mini metropolis: place buildings, unlock powerful synergies, and trigger cascading combos. With 21 possible guild combinations, Combolands offers strategic depth and a 'number-go-up' rush in satisfying 30 minute bursts.
Unlock new guilds as you play, each with unique identities, strengths and drawbacks. Every run will see you picking 2 different guilds to play with. You'll start with a brand-new, procedural map, and grow a tiny hamlet into a thriving city.
Break the game, refine your strategy, and build a city for the ages!
Satisfying roguelike blend of deckbuilder and citybuilder mechanics
A pantheon of 7 guilds with unique buildings and playstyles - pick 2 every run
Procedurally generated islands
120+ buildings to construct your town
100+ passive heirlooms to further enhance your build
Upgrades to manipulate your buildings' behaviour, and potions to manipulate the map
Recruit from 13+ city councillors, each with their own progressions and abilities
Work your way up 10 increasingly challenging ranks
Genres
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so fun
cute game.
Easy to pick up and fun to play. Really like the kinds of games you can step away from at any point and then come back to where you left off. Soundtrack is really shill too.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very unique game, combines elements from many genres. I love it.
Great game, highly recommend.
I wanted to like this. Tiny citybuilder + roguelite combos sounded great on paper. After a few runs I was just waiting for it to crash again so I could go play something else. [h2]The actual experience[/h2] The loop is placing buildings, hoping two of them happen to touch, and watching a number go up. That’s it. The first run is mildly interesting. The second run is the same thing with a different pair of guilds. By the third you already know the whole game. They sell “21 guild combinations” and “120+ buildings” like that’s replay value. In practice most of those buildings feel like reskins of the same adjacency trick, and once you’ve seen a combo pop off once, seeing it again is just busywork. Thirty-minute runs sound short until you realize you’re doing the exact same thirty minutes over and over. [h2]Bugs and crashes[/h2] This is the part that killed it for me. The game does not feel stable. I’ve had runs freeze mid-placement, the UI lock up when a combo tries to resolve, and full crashes back to desktop. Losing a run to a crash in a roguelite is already annoying. Losing a run to a crash in a game this shallow is insulting. Saves and mid-run states have felt unreliable on my end too. Nothing makes you want to “just one more island” less than wondering if the next click is going to eat the last twenty minutes. [h2]Who should skip this[/h2] [list] [*]Anyone expecting real replay value past the first handful of runs [*]Anyone who hates losing progress to crashes [*]Anyone hoping the citybuilding is deeper than “put building next to other building” [*]Anyone coming from actually good combo games and expecting that same spark [/list] If the store page sold you on deep strategy and cascading combos, temper that. What I got was a thin placement puzzle that falls apart technically and runs out of ideas almost immediately. Refunded.
This game is for you if: you're looking for a run-based game that you can play with just your mouse and each run takes 15-20mins. A lot of people make comparisons of Combolands to Balatro (both in Steam Reviews and professional publications) which is justified specifically in its play progression - run times and gameplay mechanics are similar (you are using your mouse to select things and each run takes 15-20mins). Outside of that, the games are fundamentally different (there's no poker here). Gameplay is pretty simple - you select buildings and place them. What makes Combolands both a bad and good game is the pretty stark lack of any tutorial as well as a relatively large pool of selections to make at any given moment. This makes the game pretty frustrating in the beginning - its hard to discern what is happening and why. However, this is also a game with fairly strict rules that it does a good job adhering to, which means that as you play more, your progression in the game becomes less about unlocks and more about knowledge gained. Over time you learn what works and what doesn't naturally from playing the game, not from being told "these two buildings go together as a combo." I think there are some people who will find this structure annoying, as the game does not guide you toward any particular style of play especially when there are so many choices. This can come across as unfair, and if I was just given a direction maybe I could head off that way and gain some experience. Other players will probably revel in this, as you are in turn not restricted from doing stupid things - the way you learn the game is by experimenting. Eventually, after a lot of learning (and failing), I agree with the other comments that it can become too easy. But personally there are enough combinations of guilds and each run is just different enough that I never actually get bored with it. Ultimately this is a great game in the "I've got to fill 15 minutes of time" genre, and while I think some people might find it unfair on the outset, if you stick with it, you can really dive deep into the mechanics.
Sort of like Balatro and Catan wrapped up into a simple city builder. Certain games scratch a certain itch and this game scratches several. Very addictive, very colorful and fun to play though I wish the sound effects were a little more tactile. (Balatro is auditory crack to me) It's very easy. Even at the highest difficulty it can be easy. A lot of the endgame synergies feel pretty similar to each other though it is still fun to find unique building interactions. I wish there were more variations to difficulty to add replay value and some simple quality of life improvements like hot keys to reroll, remove and banish buildings from the pool. All in all I find this game super addictive and I highly recommend giving it a try if "big number" roguelikes are your thing.
A surprisingly enjoyable puzzle combination game. I was initially hesitant due to its terribly uninspired name, but the game itself was solid. Each guild has its own innate combos that you'll need to learn to defeat it at the highest levels. There's a reasonable number of different buildings which all overlap with other buildings in a variety of ways. Individual sessions are relatively short ( less than an hour ), but worth coming back and playing repeatedly to try out all the different dual-guild combinations. Easily worth the time and price.
game good
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