
A mini citybuilding roguelike. Place buildings, stack combos, and master deep strategy in short bursts to create a tiny thriving metropolis!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #50, worst UK #99 · 9 markets collected
US · last 30 days
About
Combolands is a tiny roguelike citybuilder offering deep strategy in a bite-sized package! Grow your own mini metropolis: place buildings, unlock powerful synergies, and trigger cascading combos. With 21 possible guild combinations, Combolands offers strategic depth and a 'number-go-up' rush in satisfying 30 minute bursts.
Unlock new guilds as you play, each with unique identities, strengths and drawbacks. Every run will see you picking 2 different guilds to play with. You'll start with a brand-new, procedural map, and grow a tiny hamlet into a thriving city.
Break the game, refine your strategy, and build a city for the ages!
Satisfying roguelike blend of deckbuilder and citybuilder mechanics
A pantheon of 7 guilds with unique buildings and playstyles - pick 2 every run
Procedurally generated islands
120+ buildings to construct your town
100+ passive heirlooms to further enhance your build
Upgrades to manipulate your buildings' behaviour, and potions to manipulate the map
Recruit from 13+ city councillors, each with their own progressions and abilities
Work your way up 10 increasingly challenging ranks
Genres
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid little engine/combo builder. All of the guilds play significantlydifferently and have interesting interactions (you pick two to use for each run). I appreciate that the achivements/overal game have a pretty clear presentation of what there is to do, i.e. try all the guild options and try to get to the hardest difficulty, not a lot of do this specific weird thing that depends on RNG, or just play the game a million times. It would be nice if there were some achievements for Endless Run mode, i.e. finished Metrolpolis X or get 10M points, just something for utterly breaking the system.
Nice little number go up some really nice synergies the max level challenges are really rng bases to make some of the guilds work, a quicker way to reroll maps would be great, and still waiting for a game to have a Blessed path along with a cursed path.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
This game is very fun and addictive. One major criticism I have is that the hardest difficulty setting is way too easy. Halfway through the game, you no longer even have to place buildings strategically. Just watch the score and gold skyrocket.
A fantastic rougelite that hits similar notes to the Balatro-likes but pushes positioning and cascading triggers over set creation. For its price point, it gives a solid amount of content that is a joy to complete. One of the few games I 100% and glad that I did.
Amazing game, can't stop playing it
Really fun take on a rogue like game that rewards both forward planning and some luck as you hit progressively higher point totals needed to pass each age. I'm continuously wanting to do "just one more run" to try and find new combinations!
Very fun and interesting with how you can "combo" buildings from different guilds. Lots of replay value for a $10 game. Hoping the devs come out with more buildings and/or guilds. Would also be interesting to see new terrain features like mountains, volcanos, icebergs, etc.
Bitte Sprachauswahl
Great game
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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