
Acclaimed game designer Roberta Williams revives Colossal Cave as a retro, point-&-click, cave exploration puzzler. Based on the original 1970’s design by Will Crowther & Don Woods this VR update maintains its vintage charm, while revitalizing it for modern gamers.
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About
Colossal Cave 3D is a classic, cozy VR Adventure; slow down, explore a massive magical, labyrinthine cave system, all while solving clever, sprawling puzzles at your own pace. Auto-magic maps, limited inventory, all the fantastic creatures and a deep mystery at the heart of the experience.
You may hear its heart beating while approaching the volcano.

First-person POV VR with classic point-&-click controls: walk, look, interact, pick things up, and test your theories. Limited inventory requires clever management in its own right. A magical series of maps quietly track where you’ve been, marking where you’ve dropped items.
Simply focus on solving puzzles instead of wrestling with navigation.
This is not a frantic action game; no frenetic timers shouting at you, no combo meters to maintain—just you, your lamp, and a series of intertwined, sprawling, twisty corridors full of brainy, logic-driven challenges.
Take your time:
Try weird solutions. Trial and error can be your friend.
Double back to old rooms with new ideas and unlock potential new discoveries.
Follow that “what if I…?” inclination and see what the cave passes back.

The cave is quiet, but not without your footsteps.
You’ll bump into:
Mischievous dwarves with sharp daggers and sharper tempers.
A grumpy, red bridge guarding troll.
A noticeably absent giant. You see that?
Flickering hinkypunks and other odd cave-dwellers. A handsome pirate, perhaps?
Hidden treasures, strange artifacts, and places that feel just a little too magical to be natural.
Some encounters are charming, whilst others are just dangerous enough to keep you on your toes—but it all stays firmly in “casual mystical adventure,” not horror. Just fantasy with a slice of mystery.
That said, all good Adventures suggest one should save early, save often.
Colossal Cave VR leans into that old-school adventure game atmosphere: colorful environments, shadowy silhouettes, bats, and a focus on exploring the world for clues rather than being led by the nose.
No lack of customization allows dialing the game to match your vibe with a variety of options, including comfort tweaks and settings. Snap turns, or nuke the narrator. It's all there. Play exactly how you like—curled up with a headset and slowly dawdle through the cave one cavern at a time.

Relaxed, point-&-click exploration in a massive cave
Limited inventory that makes item choices and puzzle routes matter
Handy auto-map that shows where you’ve been and where you dropped items
A cast of dwarves, elves, hinkypunks, and other quirky cave creatures
Dozens of logic-driven puzzles with satisfying “aha!” moments
Retro-cool adventure vibes inspired by classic games
Flexible customization options so you can make the adventure as meditative and away as you want
The mythic, mellow cavecation!
Venture down into Colossal Cave, follow your curiosity, and see how far your lamp — and your wits — can take you.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Italian +1 more
Reviews
When I was about 10yrs old I got an IBM PC. One of the first games I played on it was Kings Quest III. Playing that game made me feel like entered into another world. For this reason, I made sure to buy every game Roberta Williams was associated with. To say the least, my IBM gaming days were a magical time in my life. In wanting to share this experience with my kids I got the VR version of this game. Let’s just say that they have not got a chance to play yet. Being able to enter into the world that I knew as a kid in VR is beyond nostalgic.
My rig: Valve Index, RTX 3090, i9 10900K (10cores/20threads, 5.3Ghz), 32GB 3200Mhz, Win10 Pro. Very strange to see no user reviews for this game - this is PCVR with full locomotion, snap/smooth turning - or teleport. It reminds me of a classic adventure game for my Commodore 64 or Amiga 500 - but now in full VR. I'm running the game using Index res 400% (36 mill pixels per frame combining both eyes) and I usually get 80 fps in 80 Hz - and motion smoothing kicks in a few places - maybe res 350% would be better, but I like the antialiasing effects of extreme res. Being able to use extreme res also means that you do not need a fast rig for this game. There are no settings for graphics, but there are dynamic shadows, high-res-ish textures, fog effects - and the game looks quite nice, sometimes even great. There is a problem - the game crashes when I press the Steam menu button on the Index controllers - but if I do not do that, the game works flawlessly. So far the action has been very modest, some may find that the gigantic cave may be a nice place to reduce stress - and there's truly much to explore. You have an inventory like in classic adventure games and can use collected items to solve puzzles. This is not a barren cave with no life - there are several nicely animated npcs - and opponents. We do not have many of such classic adventure and exploration games in VR, and clearly much work and effort went into making this game, so do support the devs if you appreciate this genre. If you're unsure if you like this game, you have 2 hours to test it and can simply refund. I'm keeping my game - and I'm looking forward to go back in.
I never played the original, but this is better than I expected. If you like exploration, you'll be into it. Don't expect action though. You click on items in your backpack and use them by clicking them on enemies or other objects. A narrator voice will let you know if it works. There are multiple locomotion settings, and you can move very fast, but the smooth turn speed is pretty slow. Alternatively, you can do snap turn or physical turn. I prefer the latter.
I LOVE THIS GAME. I'm from the old school and I'm a fan of point and click adventures and Sierra games and of course King's Quest saga being King's Quest V one of my favourites. ;) This game breathe nostalgia: The voice of the narrator is like King's quest voice (well done), the icons with the eye, hand and the inventory and options looks like a point and click adventure but in VR. What can I say. It's very immersive to be in VR!!! I can look the mountains in the distance before enter the cave and I can imagine that far away is the realm of Daventry. haha. Even it's a little scary for the immersion. The sound atmosphere is very well done and the graphics are well done to me. I whish it will be a Gabriel Knight or Kinq's Quest in VR too with this kind of idea and talking to characters. It will be a point and click adventure game but 2.0 in VR Thank you so much Roberta Williams and your husband for your passion in video games and to bring this beautiful game in VR. Hugs.
Good VR implementation (controls etc), clever puzzles, but it really is a labyrinth and hard to navigate in VR, even with the help of the map. Can it really be completed without help? Not by me...
Ich habe es mit der Valve Index und den Knuckles probiert und es hat leider (bisher) einen Fehler der es unspielbar macht. Um von "Ansehen" zu "Interagieren" umzuschalten muss man den rechten Thumbstick drücken. Das klappt nur manchmal bis überhaupt nicht. Ich stehe vor einer Tür um das "Auge" zum "Hand" Symbol umzuschalten um die Tür zu öffnen. Rouelette wann und ob es klappt. Im Haus dann drei / vier Items nehmen will gar nicht funktionieren. Immer wird von dem Handsymbol auf das Augensymbol umgeschaltet und bleibt auch meistens beim blanken Anschauen. Da ist ein Gewinn beim Euro Lotto sicherer. https://youtu.be/rjdfSizoF6E
Игра не плохая, отлично оптимизирована для VR. Лабиринтов, предметов много, не рельсовая. Загадки боле-менее, потихоньку втягиваешься в сюжет. Пещера и в правду огромная и местами интересная, но, блин, сама игра скучная. Рекомендую к прохождению, если вам, как и мне, больше не чем занять вечер)
Просто потому что у игры мало отзывов отпишусь, так как прошел. В целом я так и не понял задумки. Это вроде как поиск сокровищ в большой пещере, а на деле такой вот аттракцион с маловразумительным разнообразием антуража. Т.е. тут тебе и древние развалины, и гномы какие-то, и современные пещеры из железа и тд и тп, и все это размещено рядом, друг за другом, без какой-то общей логики и задумки. Хуже того, загадки такие же, с чего оно так проходится, почему вдруг так работает, мне неясно, некоторые решаются только перебором или просмотром прохождения. При этом абсолютно не ясно вот эта вещь она идет сразу в сокровища в дом, или она тебе где-то нужна для прохождения. В общем как ВР проект побродить забавно. Но не более того.
Needs one hand control options for disabled gamers.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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