
With a little help from the Historia Time Travel agency, set sail to the city of Atlantis for a VR Myst-ical adventure : Fill in the sandals of an Atlantean who recently broke out of prison, wield supernatural powers, solve esoteric puzzles and try to prevent the End of Atlantis !
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
The game feels dated. Only supporting Rift and Vive indicates this game isn't up to prime time - and only supporting teleport is a grave error. Devs should know better by now. This game would have been awesome in late 2016 or early 2017, but not today. You can only choose between 3 graphics presets, which is another shortcoming to this game. Using the highest preset most textures did look great. I tested the game using Index, and I did get the impression that this game was made for oled hmds, not lcd, the lighting and dark areas just don't feel right. Still this game does not support native Oculus drivers, which is another grave error to achieve optimal Rift CV1 performance. The game feels like some strange Myst clone, and the puzzles felt weird and misguided. My backlog is too long, new games need to impress me quickly, and this game did not. The devs have had 18 months to fully support the Index including finger tracking, but apparently devs were too lazy to do that. Performance using my GTX 1080 was fine, but using Index you'll need like res 150% or the game looks blurry - and motion smooting did kick in a lot using res 150 %. My rating 5/10.
The game probably has not been well tested. Every time I have problems with random items, I find something, I try to pick it up and put it in the bag and ... the item disappears, it is neither in the bag nor in the game. Restarting the game helps miraculously and the item reappears in the game. This is the game's biggest problem (not the only one). It's hard to feel the story when you lose a key item every time and you need to restart. Oculus version.
This game plays absolutely fine with Valve INDEX CONTROLLERS! For this pricetag the game is totally fine I even found it pretty nice. The majority of the negative reviews are about the outdated gameplay, like teleportation... seriously? Give me a break. Should there be an option for free-loco? Yes, always in VR games nowaday but a negative review with that kind of game? Nah. This is a very slow paced point and click puzzle game ala Myst. Poin...and...click. Not a fast paced action shooter where you need to run like crazy. And stop with the "I want to explore and look around"-BS...you can this with TP too. If this game would have no left hand support, THEN it would be a problem, but that's a whole other story for other VR games and their developers. If it hast both options I still would use tp because with this slow paced game I don't want to walk slowly to every place in that game. Would be like the transition videos in old FMV games. If I am right in the middle of a puzzle I want to jump from one part to another and not walk constantly all the way to it. I really don't see the benefit of smooth loco here. Keep in mind what this game costs for that the graphics are pretty. Some animations may be stiff but okay. Can't see someone complaining about for example Phasmophobia where the animations are a joke (still fantastic game). Don't let the negativ reviews keep you from buying and testing this game. Judge by yourself because if you really don't like it, you still can refund, which I won't.
Ryte – The Eye of Atlantis gives off a bit of an Assassin’s Creed vibe with its high-tech setup that allows you to travel back in time; minus the animus and the whole DNA mumbo jumbo. When the game starts off you have this robot companion/guide that will get you acclimated to the teleport movement as well as how to interact with the world and access your backpack. It won’t be long before you are transported back to Atlantis, occupying the bodies of several Atlanteans starting with a fisherman. Gameplay is simple enough; you move around the environment interacting with various objects, some of which you can store in your satchel for later use and others more direct puzzles that need solving. In the first chapter you’ll have some ring puzzles that need to be aligned and some have missing rings that need to be found first. Another puzzle requires you to bounce a light beam around a room by moving mirrors, one of which is naturally missing. Most puzzles are of average difficulty requiring only thorough exploration and logical thinking, but others, later in the game are totally vague and frustrating. There were several that had me resorting to looking at my “reviewer hints”, and even after seeing the answer I still had no idea how they arrived at that solution. I did enjoy finding and collecting the seashells that you could hold up to your ear and hear interesting story bits, and there was also a set of puzzles that required you to build a key out of various blocks to create odd Tetris-like shapes. Many parts of the game will leave you feeling directionless, stumbling around trying to find out where to go or what to do next. In the later part of the game you will team up with a young girl, Danae, who will guide you around the city offering casual hints and commentary, but even her assistance is often broken. She will get stuck or not move on to the next objective properly, forcing me to exit to the menu then resume the game where she will be unstuck and the game can continue. This is only made worse with some insufferably long load times; a minimum of 20 seconds and usually 30-40 between each of the small areas within each chapter and that’s on a powerful PC with the game installed on a fast SSD. As immersive as Ryte – The Eye of Atlantis can be when playing; these major interruptions really ruined the flow for me. Recommending Ryte – The Eye of Atlantis is a tough call. I’m not sure how much of my problems will be fixed with a day-one (or future) patch. Some things like frequent lengthy load times and illogical puzzles or directionless gameplay can’t be patched away. There is also only 60-80 minutes of gameplay here. Sure, this will be bloated with getting lost or stumbling with a few puzzles so you might get 2-3 hours out of that first pass, but any future trips to unlock the other endings will take around an hour each. $20 seems a bit steep, but it might be worth checking out when it goes on sale. Read the full review at http://gamechronicles.com/video-games/ryte-the-eye-of-atlantis-review-pc-vr/
1st Impressions with Commentary // Oculus Rift S // GTX 2070 Super: https://www.youtube.com/watch?v=QvN0cXdqioo My Initial Impressions: Superb visuals and effects, a great atmosphere and some challenging puzzles to boot. I have only done Chapter 1 but so far this feels like a quality title.
Do not listen to all of the Negative reviews about being a "Buggy Mess". There are only a few bugs, and I only experienced 1 major bug, and it was not game breaking. When I was well into the 1st Chapter, I came back to play the game again, and my progress appeared to be lost. When I selected "Continue Game", they sent me all the way back to the initial Tutorial like I had started a new game. I had made significant progress that I thought was lost, but after I quickly ran through the Tutorial again, they brought me back to where I left off in Chapter 1. I think they only other bugs I noticed was perhaps a couple objects were not where they were supposed to be, and when I restarted the game and continued it later, the items were where they were supposed to be. Nothing game breaking at all, and this beautifully created Puzzle game that is very polished. It is well worth the current $10.99 asking price. I got it on sale a long time ago when it first came out, and it was even more expensive on sale back then than the full price is now. I think I paid ~ $12 for it...well worth that was well. I just now got the chance to play thought the entire game, and it was awesome! Some gaming experts would say it is too short, and it is short if you rush through it. There are currently only 2 Chapters, and now that it got so many negative reviews, I am sure they will never add any more content. I am not a gaming expert.....I have a real life and a business to operate. I cannot play in my mothers basement all day and night. As the game progressed, the puzzles became very challenging for me, but I was able to complete the game in a little more than 6 hours. I took my time and enjoyed all of the beautiful scenery the game had to offer. Nice job, Devs!
Un jeu pauvre, très peu d'intéractions, les énigmes sont absurdes et l'ensemble manque cruellement d'attachement ; ce jeu n'est pas sexy ! Quelques bugs graphiques mais ce n'est pas grave. Quand vous êtes bloqués, vous l'êtes pour de bon, aucune orientation, indice, les persos restent comme des glands à leur place. il semblerait que personne ne joue à ce jeu, pas trouvé, du moins de forum pour échanger. Les commentaires s'adressent à des demeurés ( genre, après avoir résolu une énigme à deux balles : bravo, tu es très fort, bien plus fort que ceux passés avant toi, le tout avec un ton mielleux...une horreur). Bref, le titre est racoleur, le ramage ne vaut pas le plumage.
DISCLAIMER: I only completed Chapter 1 before the game crashed to a state where my existing game is unplayable, and the game's just not interesting enough for me to start over. For something that the gaming media has been touting as a game with Myst-influence, it...just isn't. This is yet another mobile game in VR form. The prologue is too long, and has no bearing on the rest of the story. Loading times take long enough where the VR headset times out back to the SteamVR "holodeck" between maps Maps are too dark to the point where critical items to completing puzzles are easily missed. Collisions aren't well placed, so its easy to end up inside of a wall or gate. For me specifically, after a certain point in chapter 2, the game began crashing to the point where you could see objects and scenery flickering in and out. And, on reload, some of the needed objects respawned in locations that had become inaccessible. There is nothing Myst-inspired about this game. I don't know if I'll be able to recommend it even after all the issues are fixed, but I'm certainly not able to recommend it in its current state.
Os dejo este video con los primeros pasos https://youtu.be/YgjhNuActQE Es un juego para los amantes de los puzzles Gráficamente no esta mal, tiene entornos bonitos Hay mecánicas que se podrían haber aprovechado mas Bastante corto
I 100% recommend this game if you love historical dramas and puzzles. It's like being in a historical drama with a time traveling aspect. ---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☑ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☐ Average ☐ Good ☑ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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