
Color Jumper is an abstract, color-based puzzle platformer which focuses on fast, precise movement to navigate your surroundings. Inspired by hardcore platformers like Super Meat Boy, Downwell, VVVVVV, and many others.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Color Jumper blends the puzzle and platformer genres in a perfect way. You can’t simply button mash your way through a level, and you also can’t just plot out everything without the having the dexterity to pull it off. You have to be good at both of those aspects to succeed. In the beginning the controls can be a bit frustrating, but you get over that pretty quickly. At first I didn’t like that the jump and rotation are the same button, but it quickly becomes clear that the entire game was designed with that mechanic in mind. If those actions were placed on separate buttons, many of the puzzles would lose their challenge entirely. The player really has to think about how to order their jumps to get past certain points in the level. The one boss level I’ve played so far was very well designed. Although I died repeatedly, I continually learned the aspects and timings of the fight, so I did a little better each attempt. Beating the boss, or any level of the game for that matter, gives you a super gratifying feeling that you’ve really overcome something. The visuals are simplistic, yet engaging. There’s not a ton of flash, but that’s a good thing. I wouldn’t want a bunch of over-the-top visuals getting in my way when I’m trying to see the puzzles. The music and sound effects match the game very well. The content is definitely worth the $8 price tag, even for someone who is absolutely terrible at platformers like me. If you’re a hardcore platformer junkie, I’d say Color Jumper is a steal. After you've beaten the 100+ there are additional time and rotation challenges to dive into. Ghost mode is great, too. My only real complaint about the game is the lack of tooltips for explaining menu items. I’m still not sure what changing the rotation setting does, and I’m not super clear on how the time and rotation challenges for each level work. All-in-all Color Jumper is a fun, engaging, and at times enraging platformer that sucked me in even though I am traditionally very VERY bad at the genre. I would certainly recommend it, and I’d consider it a must-have for any speedrunners.
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Color Jumper — это игра, где нужно управлять кубиком и прыгать по цветным платформам. Платформы ломаются, если цвет кубика не совпадает. Кубик вращается, усложняя уровни. Особенности игры: * Простое управление. * Более ста сложных уровней. * Сбор предметов для открытия новых уровней. * Режим на время. * Забеги с ограниченным числом прыжков. * Режим для улучшения восприятия цвета. * Красивый дизайн. * Четыре битвы с боссами.
Color Jumper is a fun and challenging experience and I'd strongly recommend it to any fan of platform and puzzle games. It's difficulty ranges on how much of a perfectionist you are. Levels become harder to clear while you also try and focus on time, rotations and secrets hidden in the level. Overall it's a great game that can be cleared in a few hours with dedication but will take days to get everything.
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I am not the type of gamer who usually seeks out challenge, but Color Jumper levels keep making me want to do better. I've had multple deaths that put a smile on my face, instantly knowing what I could have done better or at something that surprised me despite being predictable. When I die, it almost always feels fair (very rarely you catch a corner in a weird way when switching colors, but even then that's usually due to a jump I could have landed smoother) There is a lot of variety in this platformer, and it does a good job introducing seperate mecanics that then get mixed togeather in a way that makes the level more than the sum of it's parts. It is hard, but it does hard in a satisfying way rather than a cheap way. I also really enjoy that the game can be enjoyed in multiple ways. I'll never be able to speed run this game, but I like ocasionally going back to levels to see if I can figure out how to complete them with the least amount of jump/rotates. I also enjoy trying to get the collectables, but just note that not every stage will have them. Respawn times are nice and quick, which always leaves a feeling of: I'll get it this time. I also like that, for those who do like to perfect their runs, it even has a "loop mode" by pressing UP before selecting a stage to respawn at the start of the level when you finish it. I like the thought put in to that. And most importantly, color switching while wall jumping and bouncing on enemies FEELS SO GOOD when it all flows togeather, like it's tickling a part of your brain you don't usually use when playing a platformer. ________________________________________ Just wanted to add an update to say that all of the above is still true. Only other useful comment I can think of is that it feels a lot better with a controler, but keyboard is workable. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Update now that I've beaten the game. Still greatly recommmmend! It took me about 16 hours, but I would imagine it would take less for others (also, this doesn't include the bonus levels, which shake things up, although even the normal levels have really nice variety that build on each other) One feature I don't think I mentioned: I really enjoyed playing in color blind mode despite not being color blind. It changes the red and yellow colors slightly and adds symbols to all the color. It's like playing with a free costume/ UI skin!
Fun interesting game with a cool concept. Cool game, deserves more popularity.
3 years later and this game is still one of the best things i have ever played from a Indie Developer. To truly grasp the full extent of the game is to attempt this in one go. I tried my hardest and i died so much. Each level becomes progressively harder and when i mean harder it gets really hard but not hard in a way that its unplayable but hard as in challenging to the extent that you find yourself trying over and over because you can see your mistakes and keep trying to adjust so that you can beat the level. I recommend this game to any speed runner or just a gamer that is trying to challenge there hand eye coordination.
☀️
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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