
Color Defense is an idle/clicker game with a tower defense theme. You can choose between different towers and upgrades to survive as long as you can.....
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good Game
FInd a different idle game.
dobry tower defense
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Modeled estimate over time.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
タワーディフェンスな放置ゲーム 設置できるタワーで範囲攻撃がスパイクしかないので、スパイクがとても強い印象 設置したスパイクに対して抵抗力のあるカラーのタワーで回りを補強するととてもいい感じに防衛できそう
je suis raciste
When I max the game on the Window border, it does not fill the screen xD Well this is the first bug I realised to be so odd that I doubt this developers have any basic understanding of what they are doing. When you play the game, it has a delay between each wave, which makes this "game" no fun at all, because you are basically staring at a screen or have to click the button to skip the delay AFTER EVERY FRIKKING WAVE .... it is ridiculous timesink. Please do not bother to play. Score : 1/10 - for at least trying to program a game but honestly dear devs, please do some work you have at least basic skills at in the future.
- - -[ Audience: ] - - - ☑ Your Mom probably would enjoy this ☐ Kids ☑ Everyone ☐ Everyone except kids ☐ Casual players ☐ Pro players ☐ People who plan to take one game and make it their life - - - [ Graphics/Animation: ] - - - ☐ Potato ☐ Really bad ☐ Bad ☐ Bad, but playable. ☐ OK ☑ Good ☐ Beautiful ☐ Masterpiece ---[ Price: ]--- ☐ Free ☐ Buy now ☑ Worth the price ☐ Wait for sale ☐ Maybe if you have some spare money left ☐ Do not buy it ☐ Do not throw money into a trash can - - - [ Requirements: ] - - - ☐ 90's PC ☑ Minimum ☐ Medium ☐ High end ☐ NASA computer - - - [ Difficulty: ] - - - ☑ You just need 2 arms ☐ Easy ☐ Easy to learn / Hard to master ☐ Average (Depends on the difficulty set) ☐ Not recommended for beginners ☐ Hard ☐ Dark Souls ☐ Only the best of the best can complete this game ---{Grind}--- ☑ Nothing ☐ Only if you care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ A bit grindy...sometimes ☐ Go back to the last village and shoot some more scarecrows ☐ Practically a full time job - - - [ Story] - - - ☐ Only gameplay, doesn't include a story. ☐ There is a story, but most of the game is focused on gameplay. ☐ Better than nothing I suppose... ☐ Average. ☐ Decent. ☑ Amazing ☐ Fantastic! - - - [ Bugs ] - - - ☐ Game itself is one big BUG ☐ Bugs destroying the game ☑ Lot of bugs ☐ Few Bugs ☐ You can use them for speedrun ☐ Nothing (I've seen) ---[ Game Time ]--- ☐ Long enough for a cup of tea ☑ Short ☐ Not too short ☐ Depends on you ☐ Long ☐ Very Long ☐ Endless - - - [ Enjoyment ] - - - ☐ Better than mobile ☐ One long, tedious grind ☐ Fun at first, but gets old quick ☑ Consistently fun ☐ Can't stop playing, even though I should be finished Unlike most people, I played the Henry Stickmin Collection with no prior experience with any of the flash games that make up this series. I have never once played one of these games, and my only real exposure to it was watching a YouTuber I like play "Stealing the Diamond" about three years ago. So, I don't have any nostalgia tinted goggles influencing me here. So, what do I think? The Henry Stickmin Collection is incredible. These games are so much fun, they're wacky, and they make choice based elements and quick time events, two gameplay elements that are usually shoehorned into games as cheap gimmicks, actually fun. And that's all the gameplay that there is! There are 6 main stories that you go through here. They start off shorter, and get progressively more involved with each entry. If I had to choose one as my favorite, it would definitely be Completing the Mission, which is the last game in the Collection, made exclusively for it, and by far the largest and most passionately created. There are a ton of achievements, 82 in all, which aren't super challenging to do, but take time, and are random and fun. Bios, information about the random characters, are collectibles that you receive for right-clicking on each character that you come into contact with. I personally enjoyed this aspect of the game, as I like collectibles, and found the bio descriptions hilarious and full of humorous references (which describes the game as a whole. The only bad thing I have to say about this game would be the bugs. First of all, the game, by default, plays in small window. You can turn on fullscreen, but when you do, you get a warning message that this makes the game unstable, and prone to freezing and crashing. I can confirm that this is definitely the case, as I had my game crash about once every 20 minutes. It's not that big a deal, as you can just restart it, and you don't lose progress, but it's very annoying. That's the most important thing that the developers absolutely NEED to fix! Second, there are times in the animation where the frame rate just plummets for a couple of seconds for no reason. It's not always in the same spot either, because if you come back later and replay that scene, it will work fine. It appears to just be poor optimization, and should also be addressed. Other than that, I can't say anything bad about this game. I absolutely loved it, and I think fans of this series, or people who like quirky indie games in general, will get a lot of enjoyment out of this! I personally don't think $15 is too high a price for this game, as it really is a quality game. Some people seem to think that if you don't get a certain number of hours of entertainment out of a game, that it isn't worth the money. I don't necessarily agree, because I think shorter titles that maintain a high and consistent quality experience for 10 hours are far more worth the money than one where half of the gameplay is busy work for 40 hours. Regardless, if you don't think 10 hours of gameplay is enough to warrant a $15 purchase, then I'd recommend you wait for a sale. I can easily see this going for $5 during a holiday sale. I hope you found this review helpful! Please leave me a rating, and give me your thoughts in the comments, as I would love to hear feedback, ideas, and what personal experiences you've had with this title.
Игра "Color Defense" - это простой, но увлекательный тайм-киллер с элементами стратегии. Суть игры заключается в защите своей базы от наступающих волн врагов, стреляющих шарами разных цветов. Игрок должен быстро переключать цвет своего орудия, чтобы уничтожать шары соответствующего цвета и не пропустить ни одного. Поначалу геймплей кажется слишком простым, но по мере прохождения уровней сложность возрастает, требуя от игрока концентрации и молниеносной реакции. Количество цветов увеличивается, враги становятся быстрее, а сама игра превращается в настоящий хаос. Графика в игре минималистична, но приятна глазу и не отвлекает от процесса. Звуковое сопровождение ненавязчивое и хорошо дополняет игровой процесс. Несмотря на свою простоту, "Color Defense" очень затягивает. Она идеально подходит для коротких игровых сессий, когда нужно быстро убить время. Игра заставляет мозг работать на пределе, развивая реакцию и координацию. Единственное, чего немного не хватает, это разнообразия в видах врагов и каких-нибудь дополнительных бонусов или умений, которые бы облегчили прохождение особенно сложных уровней. В целом, это отличная игра для любителей казуальных аркад.
boring af
Neat time waster that can run forever.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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