
Use seven days to try to find supplies in the school in order to create an escape kit and get in touch with your classmates to finally escape from this school!
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About

This is a semi-open-ended pixel RPG in which the player takes on the role of a student in a school, and the player has to find a way for this student to escape from this school after seven days!

[Rich Ending]
The escape plan must not be leaked, but the trust between the students must not be disregarded, a little carelessness, the whole game is lost.
[Interesting Achievement System]
The game contains numerous achievements, and you will surely revel in the excitement when the achievement trophies pop up!
[NPCs with grateful hearts]
All for one, one for all. What kind of unexpected thanks (gifts) will you bring to the students you've helped once again?
Interesting Interaction System]
Pick up garbage, turn in quests, grow vegetables, fish, dress up ...... All these fun can be experienced in these seven short but long days.




All the people and events in the story take place in virtual space and have nothing to do with the real world.
However, some of the characters and scenes are adapted by the author, Shi Fei Fan, based on my experiences and those of my classmates (My high school. Except for Shen Yi'an's love.).

I'm Shi Feifan, an independent game producer in China, welcome to follow my Bilibili number “正常的一个人”.
You can also add my micro-signal to communicate, or to my e-mail feedback bugs and suggestions, thank you very much.
Micro-signal: blackbird_3
Email:QQ:3362669785
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
一款小而精的游戏,场景互动真实,虽然有时候会迷路 但还是不断跟着指示一步一步地走下去,大部分时间都在收集物品,故事不断向后发展,激发我对后面故事的兴趣,非常有吸引力,让我好奇接下来会发生什么,很适合密室逃脱爱好者
这款校园题材游戏体验独特,可玩性十足。它打破了传统解密模式,需兼顾体力、物资与人际关系。靠收集回想片段拼凑出的真相略微惊悚,场景音效逼真,美术风格也很独特出色。总体上比较适合解谜探索爱好者,希望后续能出dlc完善战斗体验。
通关《学院逃生》第四周目时,望着全成就列表里跳动的毕业证书,恍若经历了一场跨越时空的毕业典礼。这个融合悬疑解密与青春叙事的独立游戏,用像素废墟重构了创作者的高中记忆,在电子屏幕里绽放出永不褪色的青春光芒。 多周目机制绝非简单的重复劳动,每条支线都暗藏通向真相的拼图。当我在第二周目触发真结局时,AI生成的变调校歌突然切入,黑白像素画面转为水彩动画——二十年后的同学会上,那些曾与我共同对抗校园异变的NPC们带着岁月痕迹重逢,曾经埋藏在储物柜里的情书、医务室偷藏的止痛药、天台上未送出的纸星星,都化作记忆碎片在荧幕上流转。这种打破次元壁的叙事魔法,让虚拟角色在玩家心中真正活过二十年。 游戏用红蓝色块构建出末日校园的诡谲氛围,却在细节处暗藏温暖:破损公告栏里泛黄的社团海报、自动贩卖机底部的告白涂鸦、图书馆书架间飘落的银杏书签,每个像素点都在诉说着未被灾难湮灭的青春印记。最惊艳的是"时空胶囊"系统,玩家在支线中收集的校园记忆,会实时改变主线的叙事拼图,当最终发现所有NPC故事线竟交织成拯救校园的暗线时,这种蝴蝶效应般的因果闭环令人战栗。 从万能钥匙,到自制的逃生装置,游戏里每个荒诞道具都烙印着少年独有的浪漫。这或许正是《学院逃生》最珍贵的馈赠:在末日设定的冰冷框架里,让我们重新相信少年心气可以照亮所有黑暗。
玩了两遍 有不一样的结局! 第一次枪没炸药出不了校园 第二次成功出去了,里面有位角色让我印象深刻,他最后留在了学院。还有就是音乐不错,有很多不错的音乐,同学的回忆中有令人温暖的歌曲,像素风也让我眼前一亮,很可爱,确实是款不错的游戏
适合喜欢探索和收集物品的玩家体验,这款捎带悬疑的游戏《学院逃生》,每一步抉择都可能导向截然不同的结局,最后枪的部分非常惊险,没有炸药出不了校门,再玩一遍选择不同可能有不同的结局 ,期待再玩一遍。
画风是精致的像素风,角色塑造与台词也具有很强的吸引力,让人产生较强的代入感,随着剧情推进更加深入地了解到背景故事和人物性格,实在是上乘剧情佳作,推荐
闲来无事,想着随便下载一个游戏玩玩,本来是不报幻想的哈,没想到还真的挺好玩的,耐玩,相当耐玩,根本停不下来。如果你也想混混时间的话,这个游戏是个不错的选择!!
玩了几个小时之后,感觉这个游戏还是挺贴近生活的,就是以刚进入大学的大学生为身份进行一系列活动。不过在我看来,角色的建模,也就是角色的外貌吧,有点不符合我个人的审美。不过偶尔的3d视角还蛮新颖的吧。
《学院逃生》以像素废墟重构高中回忆,多周目解密串联起跨越二十年的青春真相。真结局中AI变调校歌切入水彩动画,昔日战友在未来重逢,储物柜情书与未送出的纸星星化作记忆洪流。红蓝像素勾勒诡谲末日校园,却暗藏公告栏泛黄海报、书架间银杏书签等温柔细节。破解三道邂逅解锁的暗恋支线十分惊艳,无声守护胜过万句告白。少年用废料制成逃生装置的荒诞浪漫,终让末日黑暗臣服于心光。
人生入戏,戏如人生,这是我对这个游戏的总结,也是对那段往事的总结。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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