
College Bowl is a beautifully pixelated on-field simulation of American Football! Challenge college rivals on your way to winning a National title! Take on various game modes, including a deep Dynasty mode with in-depth recruiting, scouting, stat tracking, ranking, bowl games, yearly goals and more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is just good ol' fun! It has depth, replayability and great gameplay. You can edit players, teams and conferences. Lock in on Dynasty Mode and try to chase the National Championship and then attempt to rebuild your program, or jump right in and try to conquer a 24-team playoff! I do recommend the tutorial first, so you have a basic understanding of the game mechanics. Once you get it, IT IS FUN! You have 64 teams, all that can be edited with you choice of team colors, field and location. This is a throwback to those retro football games you love, but with even more depth and customization. There are also a bunch of different sliders as well to fit your gameplay needs. I love all of the bowl games and sponsor names, the developer had some fun with those! My only suggestion would be to fill up the stands with more home team support/colors during home games, and perhaps a mix and match of opposing fans during playoffs/bowl games. There are always some empty seats in the endzone, so adding more crowd support would amplify that college football atmosphere. Great game!
College Bowl is the kind of game that makes you wonder if the devs found an old NES cartridge in a basement and said: "Yeah, let’s give this a scholarship." The ball moves like it’s late for class, the scoreboard looks like it was coded during a caffeine overdose, and every match feels like Space Invaders but with GPA pressure. It’s chaotic, it’s clunky, and it’s absolutely glorious, like playing Tecmo Bowl after someone spilled Mountain Dew on the cartridge. 10/10
I was hoping for a lightweight dynasty game with old school football gameplay. I guess I got what I wanted: the dynasty mode is poorly thought out and poorly balanced, and the old school gameplay blows right past the 90s, giving me, instead of an update of Madden, 10 Yard Fight for the 2020s. As for the dynasty aspects: 1) recruiting is lame, with top recruits far too easily interested in my terrible program; 2) there doesn't appear to be way to meaningfully affect player development--although the game has a "work ethic" stat that can be buffed with facilities, none of my prospects (no matter how high their work ethic) grows more than 2-3 points per year. Simmed games rarely involve more than 14 points total, with a lot of 3-0 games. As for gameplay, it's just not fun. Too many interceptions, poor controls, absurdly difficult kicking and punting, and swiss cheese offensive lines (but not for the CPU). What a disappointment.
This game is absolutely fantastic, don't let anyone else tell you otherwise until you and your friends play College Bowl out. You can install mods to your liking. Just head over to Legend Bowl's Discord for more help, tips and tricks and Academy.
So just getting started but so far enjoying it. It's not easy like Tecmo Bowl but the more I play the more comfortable I get w it. Lots of features and right now playing with the All Time mod in their discord. It's pretty amazing. 10/10.
This is a great game with a ton of teams and so many editing options. It never gets old!
Retro Bowl feeling but in 3D, very fun and has things EA should take into consideration for the CFB series
Potatoe from idaho
Browne... Browne... Browne...
you will love this game when you master it lol
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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