
is a grand strategy game that takes place in 1992-2004. You take lead of your own Party in the face of the total devastation of one of the fictional post-Soviet states in Europe. Try to realize your (or someone else's) political dreams in the shaky arena of this dilapidated situation.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
нормик
the timeline feature which is meant to be tracking and showing you the consequences of your decisions is completely broken and as a result so is the final screen judging your performance. I go for gameplay and mechanics, indepth story and other quality things, not "fancy" quantative buttons in UI, but this game not giving you either at the moment. Когда нибудь разрабы поймут, что я никогда не прощу им шутку с РФ и СССР.
good
Вот уж действительно КОЛЛАПС
Это ужас. В игре крайне невнятный геймплей и ДО СЕЙ ПОР графика как в повер пойнте. Надеюсь кремлин геймс когда нибудь отойдут от этой графики.
Its a fun game for its price with an interesting topic. I guess some people dont understand, that you can only play as the ministers your party has in power.
I was hoping for a game like suzerain that was more interactable/sandboxy. While I can see some of what I wanted, it was though an opaque and blurry lens. Translation issues, UI issues, and mechanic transparency issues are all holding this game back from what I beleive it can achieve with it's robust core. And I do believe that the game is robust at it's core. For example I had a hard time even figuring out how to get elected, then I managed to do so by getting good relations with the church and then bringing the church up during debates. It was cool to figure that out all on my own, but I still beleive that the game would be much better and much more enjoyable if there were paradox-style nested tooltips explaining how every mechanic interacted with every other mechanic. (I still haven't even figured out how to formally ally with a faction!) TLDR: Bad translation, bad ui, bad mechanic transparency issues. It needs better UI and modern-paradox style tooltips.
I formed a cult of trotskyism and, directly quoted from the game, "before the form split, the 4th International was reformed" as a certified trotskyist, i can conform we will split into 12 different sects, like this game predicted
Круто,классно, весело, задорно, модно, чуть по гейски
i love the concept so much, even if the execution is a bit buggy and initially unintuitive
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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