
An ancient power lies hidden, deep within Coldfire Keep, threatening the peaceful town of Newsettle. Now four friends must take it upon themselves to become heroes, and venture into the depths on a quest to secure their town's future.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Coldfire keep is a straightforward old-school game. Mildly frustrating that one or two conveniences were not encoded, but you get past that quickly. The storyline is just enough to drive you along but not required. Don't expect a lot of challenges. Very little in the way of custom characters. What I liked most was the simplicity. I have long enjoyed this type of dungeon crawl, and this is satisfying if a bit stark. I see the author made an additional crawl which I look forward to trying next. It's an easy diversion, quick in and out game.
This is half a game. There is half of a user interface. There is half of a combat system. There is half of a skill system. There is half of a mercantile system. There is half of an automap system. There is half of a bestiary. I could go on, brother. The dungeon is many levels deep, but there is only one shop, at the top of it, where you can rest and buy equipment. However, you can only buy food rations, fishing tackle, and some third thing I've totally forgotten because you will NEVER return to the shop. Outside of the fishing gear, everything you need is in the dungeon. You're probably thinking that there must be loot in the dungeon that you can drag back to the merchant to sell for coin. There is loot, and you will make a ton of gold, but the merchant doesn't buy ANYTHING from you. You will be dropping, presumably, valuable gear in the dungeon to rot just to lighten your load. There are teleporters on every level you can find to bring you back up so you can return to the merchant, but you never will. The gold is ♥♥♥♥ all worthless. It's so pointless that it's inclusion almost feels like the developer trolling the player. You will find better and better gear as you make your way further and further into the dungeon. At least, I think it's better. It's hard to know. I swapped a piece of Chain Mail out for the marginally better Plate Mail I found and my Armor Class actually fell (it's supposed to rise with better armor in this game). There are four stats: Brawn, Agility, Intellect, and Vitality. Warriors need brawn, Rogues need Agility, Casters need Intellect, and Shamans need Vitality. Presumably. See, Intellect is supposed to add to any character's resistance, but enemies don't use magic against you, so.... meh. Vitality is supposed to increase your health, but adding points at a level up doesn't seem to do squat. Agility is supposed to increase reaction time, but not in my experience. My characters all became able to do another action in order of whoever went first. Brawn is strength and meant to increase melee damage, but I doubt it ♥♥♥♥♥♥♥ matters a whit. My Fighter and Rogue were hitting for roughly the same ♥♥♥♥ damage despite differing stats. Arrows barely do any damage, and you miss most of the time anyway. The Caster has the best attack: the spell 'Sparks'. There's a threatening sounding spell for you. Might as well get it out of the way: the combat is ♥♥♥♥♥♥♥ garbage. Enemies only ever do melee damage. They don't cast spells. They don't poison. There is very little to fear from a single enemy ever, but that doesn't keep it from being a slow, boring affair akin to watching paint dry while your brain rots from the fumes. But the game has fishing! Fishing is never bor-.... There is a story to the game too. That's all I have to say about that. There is an automap but it is damn near worthless. I only ever checked it when I was unsure if I was in a new part of the dungeon or not because there is only one dungeon texture in the whole game. The user interface is puzzling. In 99% of PC games the ESC key takes you to a game menu; not here. You will have no idea what spells are active because there are no status effect hints ANYWHERE. No text above portraits, no icons, no colored dots... nothing. You will cast spells in combat that you don't need to cast yet because the spell is already active. You'll cast it - see a message that it's already active, so your spell / turn was wasted, and then a combat message right after that fail that the spell is now inactive. Gee. Thanks. The skill system is nothing to mention really - some characters gain spells with leveling. That's it. Spell mana was never an issue in combat because it replenishes so quickly. Good thing, I guess. If this ♥♥♥♥ combat was drawn out any longer I never would have finished this game. But I did finish the game. Here's the thing: this is nearly a decent game. I almost enjoyed it, despite all of it's numerous short-comings. Though I'd really like to know the answer to this question: "Why does this ♥♥♥♥♥♥ little blobber make my system run so hot? " If you have already played every other blobber out there, this exists. If you haven't, well, you should play the other games first.
Bonne surprise en fait
-_- not good it trys to be fun but the attacks are rng it can take forever to kill a rat even if you are higher level the heall spell is aoe shops and inn but deal you do not find much money your better off buying legand of grimrock this is a poor game i can not get a refund if i can i would do not buy it
An uninspired dungeon crawler that lacks depth and was clearly meant for mobile devices. The game does very little to try to explain itself to the player.
Ein solider Dungeon-Crawler mit guten Rätseln und einem angemessenen Schwierigkeitsgrad.
It is repetitive but fun.
i just did not like it
crap
Dla fanów dunegon crawli - i w sumie tylko dla nich, ale spełnia wszystkie wymogi gatunku. Ma wady, choćby śladową, by nie powiedzieć żadną historię, więc nie wciąga pod tym względem aż tak, jak choćby stareńkie Eye of the Beholder.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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